1 - Mission been running for month never had any trouble
2- but since last two day , been having some crazy bug ( where the client get this
"
10:04:59 Error in expression <} do
{
_unitsEvaluated = [];
if (count bis_revive3d_unitsToProcess == 0) then
{>
10:04:59 Error position: <bis_revive3d_unitsToProcess == 0) then
{>
10:04:59 Error Undefined variable in expression: bis_revive3d_unitstoprocess
10:04:59 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf [BIS_fnc_reviveInit], line 617
Then any player inside the server will see this error with more data (if only scripterror set to 1).
as soon this happen all script and eventhandler stop working
sleep 0.065;
bis_revive_timer = (bis_revive_timer + 1) % 12;
if (bis_rev>
11:14:09 Error position: <bis_revive_timer + 1) % 12;
if (bis_rev>
11:14:09 Error Undefined variable in expression: bis_revive_timer
11:14:09 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf [BIS_fnc_reviveInit], line 573
11:14:09 Error in expression <er != "DEAD") && (abs((damage player) - BIS_oldDMG) > 0.0001) && BIS_applyPP3 &&>
11:14:09 Error position: <BIS_oldDMG) > 0.0001) && BIS_applyPP3 &&>
11:14:09 Error Undefined variable in expression: bis_olddmg
11:14:09 Error in expression <((BIS_oldLifeState == "HEALTHY") || (BIS_o>
11:14:09 Error position: <BIS_oldLifeState == "HEALTHY") || (BIS_o>
11:14:09 Error Undefined variable in expression: bis_oldlifestate
11:14:09 Error in expression <) && (abs((GetOxygenRemaining player) - BIS_oldOxygen) > 0.0001) && BIS_applyPP5>
11:14:09 Error position: <BIS_oldOxygen) > 0.0001) && BIS_applyPP5>
11:14:09 Error Undefined variable in expression: bis_oldoxygen
11:14:09 Error in expression < do
{
sleep 0.065;
bis_revive_timer = (bis_revive_timer + 1) % 12;
if (bis_rev>
11:14:09 Error position: <bis_revive_timer + 1) % 12;
- if a player try to join the server , the client game will crash giving this error
Error in expression <!isnull player
&&
BIS_fnc_feedback_allowPP>
10:12:40 Error position: <BIS_fnc_feedback_allowPP>
10:12:40 Error Undefined variable in expression: bis_fnc_feedback_allowpp
10:12:40 Attempt to override final function - bis_fnc_uniqueclasses
10:12:40 Attempt to override final function - bis_fnc_removecuratoricon
10:12:40 Attempt to override final function - bis_fnc_locweaponinfo
10:12:40 Attempt to override final function - bis_fnc_exp_camp_playtimelinevideo
10:12:40 Error in expression <!isnull player
&&
BIS_fnc_feedback_allowPP>
10:12:40 Error position: <BIS_fnc_feedback_allowPP>
- step i took :
-Verify game integrity ( server and client)- check the mission file for any integrity (no error)
- debug each step to find if any irregularity during the mission nothing
- server rtp don't show any error related to that bug
- revive setting inside description
//--- Respawn
respawn = 3; // 0 = NONE. 1 = BIRD. 2 = INSTANT. 3 = BASE. 4 = GROUP. 5 = SIDE.
respawnDelay = 15;
RespawnDialog = 1; // default = 1. show respawn timer and scoreboard when killed.
respawnTemplates[] = {"MenuInventory", "MenuPosition"}; // "Seagull", "f_spectator", "f_JIP", "MenuInventory", "MenuPosition", "Tickets", "EndMission", "Counter", "Wave"
respawnButton = 1;
respawnOnStart = -1;
//--- Revive
ReviveMode = 1; //0: disabled, 1: enabled, 2: controlled by player attributes
ReviveUnconsciousStateMode = 0; //0: basic, 1: advanced, 2: realistic
ReviveRequiredTrait = 0; //0: none, 1: medic trait is required
ReviveRequiredItems = 0; //0: none, 1: medkit, 2: medkit or first aid kit
ReviveRequiredItemsFakConsumed = 0; //0: first aid kit is not consumed upon revive, 1: first aid kit is consumed
ReviveDelay = 6; //time needed to revive someone (in secs)
ReviveMedicSpeedMultiplier = 2; //speed multiplier for revive performed by medic
ReviveForceRespawnDelay = 3; //time needed to perform force respawn (in secs)
ReviveBleedOutDelay = 600; //unconscious state duration (in secs
6- bug happen rarely and affect all client connected also happen after restart time./.
logs
Mission file