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Apr 11 2023
can be closed - seems to be a BI Zeus scenario specific problem. works fine in "normal" Zeus setups
After playing more I've noticed that if you drive a car, and it doesn't freeze while your driving, at some point after you get out you'll freeze, and it's happened multiple times to both my cousin and I.
Apr 10 2023
also since 1.20 player models seem to glitch into walls a lot more. I assume this is also inertia related, as early inertia would have you stuck on walls if you ran near them, the velcro walls are still an issue but not as bad as 1.19.
In T171457#2428036, @Nate_LapT wrote:One of the dev streams from last year mentioned an inertia 2.0
I hope this is coming with build 1.21There are still so many issues across all maps.
The ruin buildings on Livonia have been terrible and make looting not worth the effort.
When you go into the attic spaces with the rafters the player model gets stuck on every single rafter as you try to loot the back corner.
One of the dev streams from last year mentioned an inertia 2.0
I hope this is coming with build 1.21
ok next dev
information i can add to this... (im on ps5) i had moved the game from an external hard drive to my m.2 didnt change anything. i have uninstalled and reinstalled to the m.2 no change. restarting the game doesnt do anything to improve it in the future. speed of vehicles doesnt really seem to matter ive had it happen at different speeds but mostly if over 10-15km/h/ this happens in different types of vehicles (i currently only have the sarka or m3 to test)
i agree it always has been buggy driving since this update ill be driving along and freeze for 5-30seconds minimum then my vehicles get damaged and its really annoying
Apr 9 2023
In T171445#2427817, @Andrew_Bones wrote:A notorious spot is the one here (red circle)
When US has base on the coast (somewhere around the blue cross), it does often end up in a pile of trucks stuck in the forest right at the start, because one guy does not know the handbrake trick.
There is probably more but I play Soviets more often, and Urals do not have this problem...
One can always argue whether it is a feature or an abuse. I am more on the abuse side, since a lot of causal folks don't know the mechanic too well and don't know how to deal with it.
Having 50% speed and reducing DPI to a certain level, gets the weirdness to reappear too.
Relates to T171403
Shit happens sometimes
But in terms of game design it's a good situation
One player brought a supply truck and built some structures
Another player need to find that vehicle OR call friendly support with a supply truck(interaction between players) OR respawn and take friendly supply truck that destroy these structures
If you mark it on the map(Everon, Arland) I will try to record videos as examples ^_^
Additional to this, whenever a player is run over by a vehicle, it just specify the vehicle and not who was driving it (I assume driver and any passenger should be connected to the vehicle db)
02:27:18 | Player "victor8012046" (DEAD) (id=12EE5A2217F26ED4F8FA7E703B7DCE6B657723DE pos=<6162.7, 2292.7, 12.4>)[HP: 0] hit by Sedan_02_Red with TransportHit 02:27:18 | Player "victor8012046" (DEAD) (id=12EE5A2217F26ED4F8FA7E703B7DCE6B657723DE pos=<6162.7, 2292.7, 12.4>) killed by Sedan_02_Red
Bump since SlotItemChanged EH is being added.
So no excuses left why not add this and MuzzleSwitched EH (https://feedback.bistudio.com/T151698) ;)
Similarly to the ones above, if a player logs out while uncon, which forces death on their character, the records doesn't properly work
22:42:09 | Player "Ricki964" (id=B7913C5515520A661D27FC1104A18EF42180129D pos=<13017.2, 10497.3, 6.1>) is unconscious 22:42:10 | Player "Ricki964" (id=B7913C5515520A661D27FC1104A18EF42180129D pos=<13017.9, 10496.9, 6.3>)[HP: 65.2026] hit by ZmbM_Mummy into RightLeg(3) for 9 damage (MeleeZombieMummy) 22:42:25 | Player "Unknown/Dead Entity" (id=Unknown pos=<13019.5, 10495.7, 6.3>) died. Stats> Water: 515.086 Energy: 434.096 Bleed sources: 3 22:42:25 | Player "Ricki964"(id=B7913C5515520A661D27FC1104A18EF42180129D) has been disconnected
I feel that removing one by one is fine if EH exists. Its not like such removal happens each frame on a 100 units in scripts or in the engine itself, performance difference would be super tiny. Since the engine wasn't designed for such event handlers, this feels like a good solution.
Yep submitted a similar issue day before you, I find I fall through the ground fighting on outdoor slopes, hills and in doorways or other similar close quarter spaces.
Once I waited out the void fall and I came back out in a close position to where I went under the ground.
Apr 8 2023
Ok added binoculars, but the EH is not firing on removeAssignedItems or removeAllWeapons. One of the solution would be to make engine remove items one by one if EH exists which will slow down the removal process. Not liking this. Ideas?
That is the reason why I suggest only the supply depot and antenna for delete requirements. The others can be rebuilt without the effect of losing all the supply or links. Maybe a cooldown on certain objects before the rank requirement to delete is established after being built.
This type of abuse is really rampant on the official servers, however simply hiding the delete action behind a rank would be problematic at the beginning of a match, since no one would be able to remove misplaced objects.
SlotItemChanged EH
Today I was killed by a cheater shot Wall Hack, Aim/Auto Bot.
Exact date and time: (Sunday, 9 April 2023, 12:15 AM)
Server name: Dayz AP-SG 6094 (1St Person Only)
Server IP : 128.0.112.56
My nickname in the game DayZ (Empenk)
Be sure to give feedback, I'll be waiting.
The issue happens by having 30% or less "aim down sights sensitivity multiplier". 40% or higher, the problem fades away. 50%+ is nice. The same with "mouse aiming sensitivity".
"Persistent aiming down sights" function does something fishy too.
The only issue is now that i have a creepy slow mouse in the inventory, because i had to adjust by DPI.
Greetings
Today I was killed by a cheater shot through the wall.
Exact date and time: (Saturday , 8. April 2023, 12:56 ...)
Server name: Dayz NL 3664698
Server: 188.42.107.76:3102
Location: (https://prnt.sc/78flLhAbwPPk)
Video (https://youtu.be/TPyipcVuLlo)
My steam id (g_steamID = "76561197970371153";)
My nickname on the Steam (Pearl Harbor)
My nickname in the game DayZ (AmneziA)
Be sure to give feedback, I'll be waiting.
Workaround for the events crash is
- Reimport animation
- Check in anim editor
- Restart workbench completely
- Saving events works