Server scripting / callLater perforamnce impact after ~5hours of server runtime.
This might impact ALL scripts or other game functionality
I ran a vanilla server with only 1 mod, which logs the scripting performance / server FPS using callLater to a file.
The FPS is usually in sync with the value seen in the server console,
but after ~5 hours, the FPS readout using callLater will start to show numbers extremly low (4 FPS - 50 FPS)
During the time when server console displays FPS values in thousands, the scripting one displays extremly low numbers
The average FPS from scripintg during normal runtime (until ~5 hours), is returned as ~1000