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Sep 6 2024

Blackheart_Six changed Category from category:general to category:featurerequest on T184257: Feature Request: Make Object Properties pinnable next to Hierarchy Pane.
Sep 6 2024, 12:46 PM · Arma Reforger Modding
Blackheart_Six changed Severity from severity:none to severity:feature on T184257: Feature Request: Make Object Properties pinnable next to Hierarchy Pane.
Sep 6 2024, 12:46 PM · Arma Reforger Modding
Blackheart_Six created T184258: Problem: No preview of group visable.
Sep 6 2024, 12:45 PM · Arma Reforger Modding
Blackheart_Six created T184257: Feature Request: Make Object Properties pinnable next to Hierarchy Pane.
Sep 6 2024, 12:39 PM · Arma Reforger Modding
FaithResurrected updated the task description for T184145: Change Request / Feedback.
Sep 6 2024, 12:38 PM · DayZ PlayStation
LouMontana closed T166736: [Feature Request] Add an ability for players to unflip vehicles based on vehicle weight and number of friendly players/AI nearby as Resolved.
Sep 6 2024, 11:37 AM · Arma Reforger
PR9INICHEK created T184255: [1.2.1.66] Game freezes when switching windows via Alt + Tab.
Sep 6 2024, 11:00 AM · Arma Reforger
PR9INICHEK created T184254: [1.2.1.66] (Heavy Vehicle depot hologram) the iron stakes in one of the three parts are in the wrong place.
Sep 6 2024, 10:56 AM · Arma Reforger
PR9INICHEK updated subscribers of T166736: [Feature Request] Add an ability for players to unflip vehicles based on vehicle weight and number of friendly players/AI nearby.

Already implemented. Maybe close this ticket?

Sep 6 2024, 10:49 AM · Arma Reforger
PR9INICHEK renamed T184253: [1.2.1.66] hint #AR-ControlsHint_UnequipItem from [1.2.1.66] hint #AR-ControlHint_UnequipItem to [1.2.1.66] hint #AR-ControlsHint_UnequipItem.
Sep 6 2024, 10:47 AM · Arma Reforger
PR9INICHEK created T184253: [1.2.1.66] hint #AR-ControlsHint_UnequipItem.
Sep 6 2024, 10:47 AM · Arma Reforger
WhiteA9X created T184252: No sound in new experimental update .
Sep 6 2024, 10:40 AM · Arma Reforger Xbox
DarkvTen created T184251: Game Crash - STATUS_ACCESS_VIOLATION.
Sep 6 2024, 9:56 AM · DayZ
XMC_Cross created T184250: Server Logs.
Sep 6 2024, 9:35 AM · DayZ Xbox
PR9INICHEK created T184249: [1.2.1.66] When a suicide occurs, the system chat will say that the game master killed the person - was killed by a Game Master.
Sep 6 2024, 9:04 AM · Arma Reforger
PR9INICHEK edited Steps To Reproduce on T184247: [1.2.1.66] Can't see players' nicknames in the Group menu. Everything is filled with white.
Sep 6 2024, 8:54 AM · Arma Reforger
PR9INICHEK created T184247: [1.2.1.66] Can't see players' nicknames in the Group menu. Everything is filled with white.
Sep 6 2024, 8:54 AM · Arma Reforger
PR9INICHEK added a comment to T182387: [Feature Request] Add a virtual arsenal system to game master like the one in the eden editor on arma 3..

relates to T171544

Sep 6 2024, 8:23 AM · Arma Reforger
PR9INICHEK added a comment to T182098: [Suggestion] Persist load out between games in Conflict.

relates to T171544

Sep 6 2024, 8:23 AM · Arma Reforger
PR9INICHEK added a comment to T171544: [Gameplay] Loadouts.

This is a great idea.

Sep 6 2024, 8:23 AM · Arma Reforger
PR9INICHEK updated the task description for T182860: [Feature Request] (Conflict) Change the conditions for starting the game.
Sep 6 2024, 8:18 AM · Arma Reforger
Nate_LapT added a comment to T184206: Dropped jacket cannot be picked back up or accessed in inventory.

usually never is.
only luck I've ever had, is empty hands, eye zoom, and slow your mouse DPI and start line scanning.
If you can see it and there isn't an invisible collision barrier between you and the pickup point, you should be able to grab it.

Sep 6 2024, 7:15 AM · DayZ
XMC_Cross updated the task description for T184246: Weapon Slots on Backpacks.
Sep 6 2024, 6:55 AM · DayZ Xbox
XMC_Cross updated the task description for T184246: Weapon Slots on Backpacks.
Sep 6 2024, 6:51 AM · DayZ Xbox
XMC_Cross created T184246: Weapon Slots on Backpacks.
Sep 6 2024, 6:50 AM · DayZ Xbox
XMC_Cross created T184245: Rubber Boat Wrecks.
Sep 6 2024, 6:36 AM · DayZ Xbox
tehozman created T184244: Exit code: 0xc0000005 - Status_access_violation.
Sep 6 2024, 5:47 AM · DayZ
TRAGER added a comment to T184224: Script Error when debriefing class is not defined (Profiling Version).

This error fixed in dev see T182822

Sep 6 2024, 4:13 AM · Arma 3
warrior_x_ace added a comment to T184243: DayZ Console (Xbox) Game crash.

It says operating system: Windows 7 but this occurred on Xbox. Just to clarify.

Sep 6 2024, 3:00 AM · DayZ Xbox
warrior_x_ace created T184243: DayZ Console (Xbox) Game crash.
Sep 6 2024, 2:38 AM · DayZ Xbox
Spart86 created T184242: No supply count showing on HQ icons in map.
Sep 6 2024, 1:57 AM · Arma Reforger Xbox
Dr_Alzamon changed Severity from severity:minor to severity:major on T184211: "Unable to find servers" in Official Tab.
Sep 6 2024, 1:41 AM · DayZ Xbox
johnpallett added a comment to T184206: Dropped jacket cannot be picked back up or accessed in inventory.

Fair point. :) I also checked inventory and the jacket wasn't accessible there either.

Sep 6 2024, 1:12 AM · DayZ
Nate_LapT added a comment to T184206: Dropped jacket cannot be picked back up or accessed in inventory.

In this specific case I could aim at it (see screenshot) but not grab it, which was new to me. I've definitely see the behavior you describe where things end up on the roof, but usually I can aim at it and grab like you describe.

I'm hopeful that the resolution of this issue isn't "Game is working as intended, users should not hot swap next to any type of wall" :) Having said that, I'm not sure if there's another report of item collision checks that is already being worked on. If so I'm happy to link this to that as a dupe.

Sep 6 2024, 12:59 AM · DayZ

Sep 5 2024

Tactical_Toxic updated the task description for T184241: Attachment obstruction system Feedback / Feature request.
Sep 5 2024, 11:18 PM · Arma Reforger Modding
Tactical_Toxic created T184241: Attachment obstruction system Feedback / Feature request.
Sep 5 2024, 11:18 PM · Arma Reforger Modding
kawalec created T184239: Experimental. Radio cycle.
Sep 5 2024, 9:08 PM · Arma Reforger
kawalec renamed T184238: Experimental. Flashlight colour filters from Flashlight colour filters to Experimental. Flashlight colour filters.
Sep 5 2024, 9:02 PM · Arma Reforger
kawalec created T184238: Experimental. Flashlight colour filters.
Sep 5 2024, 9:00 PM · Arma Reforger
john681611 created T184237: [Feature Request] Basic Spectator mode.
Sep 5 2024, 8:10 PM · Arma Reforger
john681611 renamed T184235: [Feature Request] Ability to bind Controller/Wheel/Pedal/Hotas Axis on PC from Ability to bind Controller/Wheel/Pedal/Hotas Axis to [Feature Request] Ability to bind Controller/Wheel/Pedal/Hotas Axis on PC.
Sep 5 2024, 8:04 PM · Arma Reforger
ookexoo created T184236: [1.2.1.66 Experimental] Unable to start dedicated server with mods.
Sep 5 2024, 8:04 PM · Arma Reforger
john681611 created T184235: [Feature Request] Ability to bind Controller/Wheel/Pedal/Hotas Axis on PC.
Sep 5 2024, 8:03 PM · Arma Reforger
john681611 added a comment to T164915: Default Conflicting HOTAS Axis Binds for Vehicles.

>>! In T164915#2341665, @klamacz wrote:

All joysticks are unbound by default since 0.9.5.101

Sep 5 2024, 7:55 PM · Arma Reforger
john681611 created T184234: [Feature Request] Vehicle Indicators with player keybinds.
Sep 5 2024, 7:48 PM · Arma Reforger
HavocHound created T184233: [1.2.1.66 Experimental] S105 Front Passenger Door Hit Registration Issue.
Sep 5 2024, 6:56 PM · Arma Reforger
HavocHound created T184232: [1.2.1.66 Experimental] S105 Front Passenger Levitates Upon Death.
Sep 5 2024, 6:50 PM · Arma Reforger
Leopard20 updated the task description for T184231: [Feature Request] ParticleCreated mission event handler.
Sep 5 2024, 5:57 PM · Arma 3
Leopard20 created T184231: [Feature Request] ParticleCreated mission event handler.
Sep 5 2024, 5:56 PM · Arma 3
Khaosmatic renamed T184221: [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK. from [Exp] No firemode switch animation on M16 and AK's and no bolt movement during firing AK. to [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK..
Sep 5 2024, 5:43 PM · Arma Reforger
lava76 created T184230: CarSCript::GetCarDoorsState returns -1 instead of CarDoorState.DOORS_MISSING.
Sep 5 2024, 5:41 PM · DayZ
Khaosmatic renamed T184221: [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK. from [Exp] No firemode switch animation on all most weapons and no bolt movement during firing AK. to [Exp] No firemode switch animation on M16 and AK's and no bolt movement during firing AK..
Sep 5 2024, 5:40 PM · Arma Reforger
Khaosmatic renamed T184221: [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK. from [Exp] No firemode switch animation on all AKs and no bolt movement during firing. to [Exp] No firemode switch animation on all most weapons and no bolt movement during firing AK..
Sep 5 2024, 5:39 PM · Arma Reforger
Khaosmatic added a comment to T184221: [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK..

The lack of firemode switch character animations seem to be present on most weapons.

Sep 5 2024, 5:38 PM · Arma Reforger
speedwaystar added a comment to T181493: [1.2.0.98] (AI) {Driving} AI drivers automatically replot their route to avoid obstacles (incuding sometimes AT mines).

See T182408: [1.2.0.124] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them for more details.

Sep 5 2024, 5:29 PM · Arma Reforger
speedwaystar added a comment to T182408: [1.2.0.124] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them.

In 1.2.1.66 Experimental, the AI will drive over the mine and be destroyed, instead of going over the pass into Green Valley.

Sep 5 2024, 5:28 PM · Arma Reforger
speedwaystar updated the task description for T182405: [1.2.1.76 Experimental] M15 AT Mine deployment: inconsistent options display when planting.
Sep 5 2024, 5:24 PM · Arma Reforger
speedwaystar renamed T182945: [1.2.1.76 Experimental] certain vehicles spawn without gunners when game is paused from [1.2.0.124] certain vehicles spawn without gunners when game is paused to [1.2.1.66 Experimental] certain vehicles spawn without gunners when game is paused.
Sep 5 2024, 5:23 PM · Arma Reforger
speedwaystar renamed T182405: [1.2.1.76 Experimental] M15 AT Mine deployment: inconsistent options display when planting from [1.2.0.124] M15 AT Mine deployment: inconsistent options display when planting to [1.2.1.66 Experimental] M15 AT Mine deployment: inconsistent options display when planting.
Sep 5 2024, 5:22 PM · Arma Reforger
Cyborgmatt created T184229: [1.2.1.66 EXP] serverMinGrassDistance capped at 150.
Sep 5 2024, 5:02 PM · Arma Reforger
dotKay added a comment to T184167: Unusual Arma 3 Crash after moderate length session.

small tweaks to launcher params seem to have made this stable and stopped the issue.

Sep 5 2024, 4:43 PM · Arma 3
Steve-E created T184228: [Experimental 1.2.1.66] 5.56 Supressor and flash hider can be attached to M249. The models appear attached to the magazine rather than the barrel..
Sep 5 2024, 4:23 PM · Arma Reforger
alex42000 added a comment to T183660: Manual respawn info.
Sep 5 2024, 4:17 PM · Arma 3
Leopard20 closed T184176: getNumber shouldn't throw error but it does as Resolved.
Sep 5 2024, 3:35 PM · Arma 3
Leopard20 added a comment to T184176: getNumber shouldn't throw error but it does.

Why should it not throw error?
getNumber reads either number, or string as SQF script. If its not SQF script it throws error. That is by design. I don't see a problem here?

simple expressions depend on context. Animation simple expressions have different variables than sound or particle effects. And the values of these variables are different per object.
getNumber doesn't know what environment.

Sep 5 2024, 3:34 PM · Arma 3
llama58498 created T184225: Hacker report - SY1059 05/09/2024 at 8:30-8:35pm Western Australian time (12:30-12:35 GMT) - my steam id 76561197975455185 - name "llama - no sound".
Sep 5 2024, 2:39 PM · DayZ
TheFireRunner updated the task description for T184224: Script Error when debriefing class is not defined (Profiling Version).
Sep 5 2024, 2:28 PM · Arma 3
TheFireRunner renamed T184224: Script Error when debriefing class is not defined (Profiling Version) from Script Error Message in Profiling Version to Script Error when debriefing class is not defined (Profiling Version).
Sep 5 2024, 2:28 PM · Arma 3
TheFireRunner created T184224: Script Error when debriefing class is not defined (Profiling Version).
Sep 5 2024, 2:26 PM · Arma 3
gc8 added a comment to T184124: Get topmost display command.

Having allDisplays return in correct order would work for me. What I meant by topmost was the rendering order and I thought this would be same as input focus. The reason I need the topmost display is so that I can add new controls to it via ctrlCreate so that those controls wont get hidden behind UI elements from other displays

Sep 5 2024, 2:16 PM · Arma 3
Khaosmatic created T184221: [Exp] No firemode switch animation on several weapons and no bolt movement during firing AK..
Sep 5 2024, 1:58 PM · Arma Reforger
slamsgt created T184220: no reload animation for GP-25.
Sep 5 2024, 1:47 PM · Arma Reforger
ilbinek created T184219: [Feature Request] Remove argument count limit from callExtensionArgs.
Sep 5 2024, 12:54 PM · Arma 3
ookexoo edited Steps To Reproduce on T184217: Subconfigs in mission header don't get initialized with default attribute value.
Sep 5 2024, 12:06 PM · Arma Reforger Modding
ookexoo edited Steps To Reproduce on T184217: Subconfigs in mission header don't get initialized with default attribute value.
Sep 5 2024, 12:05 PM · Arma Reforger Modding
ookexoo updated the task description for T184217: Subconfigs in mission header don't get initialized with default attribute value.
Sep 5 2024, 12:02 PM · Arma Reforger Modding
ookexoo created T184217: Subconfigs in mission header don't get initialized with default attribute value.
Sep 5 2024, 12:00 PM · Arma Reforger Modding
dedmen added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

The freeze dump, is currently inside "modParams" script command. It is looking if a mod's picture exists, and trying to find what PBO it is in.
A freeze dump is only a snapshot of a instant in time. That's why we always write two freeze dumps, so we can see atleast two points and judge where the freeze might be at.

Sep 5 2024, 11:49 AM · Arma 3
ookexoo edited Additional Information on T184215: Array of enum attributes should store enumerator names instead of values.
Sep 5 2024, 11:34 AM · Arma Reforger Modding
TRAGER added a comment to T174022: Jets DLC some scripts incorrect work in MP.

I think setPhysicsCollisionFlag would be a great solution to issue № 9

Sep 5 2024, 11:22 AM · Arma 3
ookexoo created T184215: Array of enum attributes should store enumerator names instead of values.
Sep 5 2024, 11:17 AM · Arma Reforger Modding
dedmen closed T184118: Hide 'Ref to nonnetwork object 732634: <no shape>' for local entities upon deleteVehicle use as Resolved.

2.20 152207

Sep 5 2024, 11:06 AM · Arma 3
dedmen added a comment to T184124: Get topmost display command.

allDisplays can't do this because the displays returned are in random order

Sep 5 2024, 11:05 AM · Arma 3
dedmen changed the status of T184167: Unusual Arma 3 Crash after moderate length session from New to Need More Info.

See https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Sep 5 2024, 10:43 AM · Arma 3
dedmen added a comment to T184176: getNumber shouldn't throw error but it does.

Why should it not throw error?
getNumber reads either number, or string as SQF script. If its not SQF script it throws error. That is by design. I don't see a problem here?

Sep 5 2024, 10:42 AM · Arma 3
dedmen added a comment to T74515: setWaterLevel.

The engine is just not built to have water level change on the fly. Many things would break and not work correctly.
Adding the command itself, and pushing up the water level is easy. And then you have AI flying helicopters under water.

Sep 5 2024, 10:40 AM · Arma 3
FuShengxiejin added a comment to T74515: setWaterLevel.

Agreed, the new environment can generate some highland lakes

Sep 5 2024, 9:22 AM · Arma 3
CristianGraham added a comment to T85736: "Include file x\cba\addons\main\script_macros.hpp not found" and arma3.exe not launching.

@Xeno

Yeah, I noticed that too. Apparently it's a campaign / set of missions.

https://forums.bistudio.com/topic/186001-sp-campaign-delta-force-altis/raft wars

Installation:
Extract "DFA.pbo" to your "Steam\SteamApps\common\Arma 3\Campaigns" folder.

The developer wrote that this is the way to install it, but I don't think you are supposed to throw any files inside the Campaigns folder (which doesn't even exist, you have to make one), similar to how you are not supposed to put files inside the Addons-folder.

ref: https://forums.bistudio.com/topic/168277-cba-community-base-addons-arma-3/page-31

Sep 5 2024, 9:10 AM · Arma 3
fastenleafy added a comment to T176210: loadSaveFile broken?.

Hello Gramps.
Changes to save load parameter were mentioned in Experimental release 1.0.0.11 patch notes. - https://reforger.armaplatform.com/news/slice master/experimental-october-12-2023
New commands to use are -loadSessionSave to load the latest save and -loadSessionSave [fileName] which loads specific save.

Sep 5 2024, 5:33 AM · Arma Reforger
DeSean_8 added a comment to T184201: Game not responding.

No nvidia

Sep 5 2024, 5:29 AM · DayZ
Fartlings created T184212: Hacking? Bug? (VIDEO).
Sep 5 2024, 3:28 AM · Vigor PC
johnpallett added a comment to T184206: Dropped jacket cannot be picked back up or accessed in inventory.

Found a few related issues:

Sep 5 2024, 1:42 AM · DayZ
johnpallett added a comment to T163902: lost item.

related: https://feedback.bistudio.com/T184206

Sep 5 2024, 1:41 AM · DayZ Xbox
johnpallett added a comment to T184206: Dropped jacket cannot be picked back up or accessed in inventory.

In this specific case I could aim at it (see screenshot) but not grab it, which was new to me. I've definitely see the behavior you describe where things end up on the roof, but usually I can aim at it and grab like you describe.

Sep 5 2024, 12:57 AM · DayZ
Dr_Alzamon created T184211: "Unable to find servers" in Official Tab.
Sep 5 2024, 12:50 AM · DayZ Xbox
Nate_LapT added a comment to T184193: Please fix plate carrier holsters!.

Yeah that's a completely different item

Sep 5 2024, 12:42 AM · DayZ
tuskohopkinsz created T184210: Unattended heavy injuries should reduce combat effectiveness.
Sep 5 2024, 12:20 AM · Arma Reforger

Sep 4 2024

tuskohopkinsz created T184209: Make AI react to suppressive fire.
Sep 4 2024, 11:52 PM · Arma Reforger
tuskohopkinsz created T184207: Add hit reactions end effects.
Sep 4 2024, 11:35 PM · Arma Reforger
CosmoDayZ renamed T184193: Please fix plate carrier holsters! from Please fix holsters! to Please fix plate carrier holsters!.
Sep 4 2024, 11:34 PM · DayZ