I run a fully medieval server on PS console.
I have squeezed the maximum I can out of the loot that is there currently. I wondered if you would consider the following in your discussions for small changes/additions on the server?
Black, Brown and Grey leather long coats (to the floor) These could be used for any playstyle.
New colours for Witch Hoods - Moss Green, Grey, White, Blue/Grey.
Wooden Whisky Barrels that have the same storage as the metal ones?
Hazlenuts as a spawn like the fruit from a designated bush?
full leather crafting.
A bit medieval specific but it would be good to be able to clip the leather water bag onto a belt
Tabard or cape in various colours
A new Cryptid beyond the mummy. Perhaps a werewolf?
I also wonder if you would consider modifying some base code around safe zone definition and contaminated areas. i wouldlove to be able to use this feature to createa fast travel system on my medieval and viking servers. We dont have cars in our realms so it would be so cool to mod in a fast travel.
We can only do it once and one way due to the way the code is built
It would make a significant difference to community servers if you could maybe enable us to associate individual safe zones to and effect area. Like make a change to the effect area name it could work as simple as that or if they just allow a safe zone to be attached to a each individual effect json entry if applicable of course.
This could have the affect of enabling coders to install fast travel portals on console from one place to other predictable places in the map.