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May 10 2016

heyvern69 added a comment to T70698: Very difficult to access gear menus of dead unit (MP).

I have to click rapidly many times before the sub-menu will open.

I have experienced the SAME problem.

A 2nd problem is: Sometimes I get stuck in the inventory system with only the dead soldier's main weapon (rifle), and I cannot access all his other gear until I move around and find the "sweet spot".

Fumbling around to locate the "sweet spot" to access the dead soldiers gear, is EXTREMELY tedious.

May 10 2016, 5:21 AM · Arma 3
heyvern69 added a comment to T70434: CoF: Green Firing Drill - Pistol only has 1 magazine.

This has been fixed in the latest developer version build. So I'm going to click the "Close" button and see if this closes my own issue.

May 10 2016, 5:12 AM · Arma 3
heyvern69 added a comment to T70434: CoF: Green Firing Drill - Pistol only has 1 magazine.

It's fixed now. Thanks.

May 10 2016, 5:12 AM · Arma 3
heyvern69 edited Steps To Reproduce on T70434: CoF: Green Firing Drill - Pistol only has 1 magazine.
May 10 2016, 5:12 AM · Arma 3
heyvern69 added a comment to T70402: The 1rst Person Breathing noises way too loud and unrealistic.

Jeeeesus it's LOUD as HELL sometimes! INSANELY annoying.

Just shoot me in the head to make it stop already!!!

May 10 2016, 5:11 AM · Arma 3
heyvern69 edited Steps To Reproduce on T70183: Commanche (external view) from GUNNER position not centered..
May 10 2016, 5:03 AM · Arma 3
heyvern69 added a comment to T70181: Realism option to toggle the [helicopter] landing gear up/down manually..

Ok. I thought you were a moderator, and I already used this website's search function, which obviously didn't help since you used google and found a similar ticket quickly, where-as I searched for about 15 mins or so with this sites search utility and found absolutely nothing.

As for using google, thanks for the tip. I (incorrectly) assumed that using this website's search utility would be better than using google.

May 10 2016, 5:03 AM · Arma 3
heyvern69 added a comment to T70181: Realism option to toggle the [helicopter] landing gear up/down manually..

I *DID* search. I assumed this would be a duplicate issue. Therefore, I tried my best to find another reference to it. I'm glad you are better at searching this site than I am, but I spent about 15 minutes searching with every logical key word that I could think of!!!

Unless you are capable of improving the keyword search capabilities of this website . . . please be considerate before you insult a loyal customer who has enjoyed playing this game since the days of OPERATION FLASHPOINT.

Just because a duplicate issue exists, does NOT mean that nobody tried to avoid creating a duplicate issue. Some people try. Some do not. So please don't assume that you know what I did.

If this website tracks my search keywords and phrases . . . then you can look it up. I searched for this issue with many, many keywords and phrases BEFORE posting! I tried my best. You're WELCOME.

May 10 2016, 5:03 AM · Arma 3
heyvern69 edited Steps To Reproduce on T70181: Realism option to toggle the [helicopter] landing gear up/down manually..
May 10 2016, 5:03 AM · Arma 3
heyvern69 added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

As for separating brakes from throttle, this is a basic element of flight. 1+1. If helicopters were not capable of coming to a hover in the game, would people complain? If helicopters in ARMA could not auto-rotate, would people complain? Well, separating throttle from brakes is a basic element to airplane flight, and it SHOULD be separate.

Look, I'm NOT a fan of total realism. I understand that this sim/game needs to be entertaining. So I'm NOT with the hardcore crowd that always keeps asking for "more realism, more realism, more realism" to the point of disaster.

I understand that this needs product still needs to be light, fun and entertaining, not just realistic to the point of total misery, resulting in low quarterly sales figures. However, some elements of flight are basic. And I believe that separating engine throttle from brakes is one of those things.

It's possible that BIS might never separate engine throttle from brakes for the airplanes in ARMA 3, but they SHOULD. I do not believe that airplane flight modeling in ARMA3 will ever be more than arcadish at best - unless BIS can finally fix that problem.

As for reverse thrust . . . sure. Why not add that too. But I think that large planes are usually backed up via small tow vehicles. Reverse thrust is typically only used to quickly slow down (after the wheels hit the runway) and shorten the landing rollout.

May 10 2016, 4:57 AM · Arma 3
heyvern69 added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

CXN2615 brought up a critical point here (which should be a separate ticket):
Thrust, break and reverse axis should be separated (in A2, Thrust and break are combined).

For airplanes, this is a basic element of flight that is CRITICAL. And it truly NEEDS to be fixed in ARMA 3.

Auto brakes with a reduction in throttle can cause a plane to slow down too much & fall like a rock. Many airplanes can cut the throttle and still glide for a long time, depending on various factors (altitude, airspeed, type of aircraft, weight, etc., etc., etc.)

May 10 2016, 4:57 AM · Arma 3
heyvern69 added a comment to T69748: Radar can simultaneously lock multiple targets and simultaneously launched several missiles.

Yes, with some radar systems it is possible to track and fire on multiple targets. However, in most cases, it's not practical.

Pilots typically fire on one aircraft at a time, or two if it's a medium or long range engagement and both enemy aircraft are close together. The term "Fire-and-forget missile" is pretty clear. After shooting, the pilot is free to switch to a new target and fire a second "fire and forget" missile, or several more. So yes, depending on the aircraft, it's radar, and it's missiles, pilots can sometimes fire on multiple targets at once. But even the "fire on several targets" process is usually a one-shot-at-a-time thing:

  1. Focus your radar on target 1
  2. Fire the missile (and forget about it)
  3. Focus your radar on target 2
  4. Fire the missile (and forget about it)
  5. Focus your radar on target 3
  6. Fire the missile (and forget about it)
  7. Turn and fly away before anybody shoots back at you.

But for practical reasons, most pilots don't usually fire on more than 2 air targets at a time before breaking away, and waiting to analyze the results of their attack.

The exception to the 1 or 2 missile(s) general rule might be an air-to-ground attack on a convoy of vehicles that are bunched up close together, where you might ripple fire missiles onto target, after target, after target. Apache hellfire missiles can do this very well.

In fact, Apache hellfire missiles can be fired in LOBL or LOAL mode. LOBL stands for "Lock-On Before Launch". Lock On Before Launch is rather self-explanatory. LOAL stands for "Lock On After Launch", meaning you launch a missile, or two, or three, or more (usually spaced several seconds apart). The missiles arc up high into the air and head toward the general enemy target area, but they do NOT have an exact target locked up yet. Then the pilot locks onto target #1, and the first missile guides down onto target one and destroys it. Next, the pilot quickly switches to radar target 2, and the second in-flight missile guides down onto target # two. Then the pilot quickly switches the radar to target # 3, and the third in-flight missile guides down onto target # three. By NOT locking your radar onto the enemy targets until the missile(s) are in the air and half-way to the target area, you minimize the enemies chance to react to your attack. An Apache helicopter can devastate an entire enemy convoy very quickly with this method.

Each aircraft in ARMA3 should have similar capabilities to it's real-world counterpart, albeit with simplified controls. However, each aircraft (or it's capabilities) needs to be play-balanced with an enemy factions counterpart (capabilities). If not, the fun and gameplay balance of ARMA 3 could easily be destroyed.

May 10 2016, 4:47 AM · Arma 3
heyvern69 added a comment to T69147: toggle walk/run.

I programmed the toggle walk/run key to be a double-tap of the w key.

So walk is w
ww (double-tap of the w key) puts it in run mode
Run is now w
ww (double-tap) goes back to walk mode.

My sprint key is different. But I suppose the double-tap could just as easily switch between [walk and sprint] mode or [run and sprint] mode.

May 10 2016, 4:25 AM · Arma 3
heyvern69 added a comment to T69085: Easy way to significantly improve the clunky action menu.

Has anyone tried the "action button mod" listed on armaholic? It doesn't fix all these problems, but it helps a LOT! I really, REALLY like it.

I wish BIS had made the Action Button Mod themselves, and improved upon the "detection areas" for choosing actions.

May 10 2016, 4:22 AM · Arma 3
heyvern69 added a comment to T69062: Sights produce a lot more sway than most likely should.

Yes, I agree that exhausting yourself with sprinting makes it worse. But in my video showing the "bounce", I was laying down for 10 minutes before I started the FRAPS video recorder.

My buddy tested theory two, and it didn't fix the problem. So he's still trying to figure out if the "bounce" is caused by add-ons, or if it's a BIS problem.

At times, the gun sway seems so strong that I feel like a drunk fool is holding the gun.

May 10 2016, 4:18 AM · Arma 3
heyvern69 added a comment to T69062: Sights produce a lot more sway than most likely should.

In addition to the sway, recently I have also seen a nasty "bounce". Here's a youtube video I uploaded demonstrating the bounce:

http://www.youtube.com/watch?v=xs5PJaRHw9M

I'm not sure if I should report this "bounce" as a separate ticket or not.

Has anyone else seen this problem? I'm on the development build, and I update ARMA3 every day. Currently the date is August 1, 2013. I recorded this video/bug yesterday, & uploaded it to youtube today.

May 10 2016, 4:18 AM · Arma 3
heyvern69 added a comment to T69062: Sights produce a lot more sway than most likely should.

So far, I have 2 theories:

  1. The weapon "sway" and/or "bounce" might become exaggerated when there is a lot of lag on a server.
  1. The weapon "sway" or "bounce" might become exaggerated if the server has other add-ons which affect aiming, such as the Line of Sight add-ons.

Our game host server is going to test this 2nd theory, perhaps tomorrow, by disabling the Line-of-sight add-on that he is currently using.

May 10 2016, 4:18 AM · Arma 3
heyvern69 added a comment to T68981: Cheating using shift-click marker.

In multiplayer, the pilot class should have the ability to click and put multiple markers on the map to create a "waypoint" flight path. And the pilot should be able to switch forward or backward from 1 waypoint to another.

The waypoint markers shouldn't display on other peoples computer, unless they are a pilot or co-pilot.

May 10 2016, 4:15 AM · Arma 3
heyvern69 added a comment to T67967: Macro/Micro Waypoints/Routes.

I proposed a similar idea, but my suggestion was only for LIVE players/gamers, not the AI. [Ticket: 0006391]

I proposed a simple waypoint system for pilots. Just click a special button for pilots (or authorized people) to insert a waypoint route onto the map. Then the current map would pop-up and:

Click (Waypoint 1),(type a short description label)
Click (Waypoint 2),(type a short description label)
Click (Waypoint 3),(type a short description label)
Click (Waypoint 4),(type a short description label)
Click (Waypoint 5),(type a short description label)
etc.

Pilots could then plan their flight in & out of the target zone. Short descriptions could include simple things like "take-off, loiter, IP, target, refuel, land".

  • If gamers don't want to see the pilot's waypoint route - BIS could have a SHOW/HIDE button on the upper right hand corner of the map to show/hide the waypoint route! Then you would only see the rest of the icons on the map, not the waypoints.

Secondarily, I figured that mission planners could use that same system to mark routes for various teams in a mission planning phase of a complex assault.

Again, only authorized people could put a route on the map. And players who don't want to see the route on their map, could click the [SHOW/HIDE waypoints] button in the upper right hand corner of the map.

I think that system is simple, and it could work very well. However, my suggestion was only for live players, not the AI soldiers.

May 10 2016, 3:37 AM · Arma 3
heyvern69 added a comment to T67681: Flashlight is too dim, unfocused, never blinds you, especially when you wear NVG and it lights though walls (In short, it SUCKS).

Flashlights & flares both seem too dim. Perhaps strong light sources at night might be a frame rate killer??? I'm totally guessing here, but the developers might have dimmed down strong light sources to increase game performance. If they did . . . I would prefer some method to optimize performance rather than dim the light sources.

May 10 2016, 3:28 AM · Arma 3
heyvern69 edited Steps To Reproduce on T67520: Helicopter Headphones - I can't hear teammates over noise!.
May 10 2016, 3:23 AM · Arma 3
heyvern69 added a comment to T67445: Helicopter pilot and copilot seats too loud, hampers voice chat or VON.

A moderator just closed my ticket which requested helicopter headphones, by saying that it was duplicating this issue. However, I didn't just say: "Helicopter Too Loud", I specifically requested a new OPTION for "headphones".

An ON/OFF keypress for Headphones could partially muffle the rotor sound and make voice comms (TeamSpeak 3 and/or in-game VON) clearer. Since wearing the headphones would be an OPTION, you could chose to use it, or NOT use it, based on your personal audio preference.

*I sincerely HOPE they get the message.

May 10 2016, 3:20 AM · Arma 3
heyvern69 added a comment to T67240: Add script commands to control (base) weapon sway intensity of soldiers.

Fascinating idea! I haven't up or down voted it, because I don't know how this feature might affect performance. But I love the idea! I'm just afraid it could have a big performance impact with a lot of units in an area. I may up vote it later.

May 10 2016, 3:11 AM · Arma 3
heyvern69 added a comment to T67217: Some hidden controls.

I have seen this bug too! Odd.

And some Alpha/Beta updates erase all your custom keys! They need a "save your custom keymapping" OPTION.

May 10 2016, 3:11 AM · Arma 3
heyvern69 added a comment to T66550: Move Direct Channel volume to VON slider.

Agreed. Desperately needed.

May 10 2016, 2:46 AM · Arma 3
heyvern69 added a comment to T66323: Dead bodies can float in the air when the building that is under them is destroyed.

OK. So the physics no longer applies to a body AFTER it reaches it's final resting place. But can't there be an EVENT that triggers the physics to momentarily work again?

Event_Building_Collapse=All_dead_bodies_in_building_get_physics_again_until_building_collapse_annimation_finish.

Hahaha. Clearly I'm NOT a programmer. I have no clue about programming. But it seems like this should be fairly easy for the programmers to fix.

I'm getting tired of seeing dead bodies floating in the air when a building or observation tower collapses.

May 10 2016, 2:36 AM · Arma 3
heyvern69 added a comment to T65677: [Feature Request] ---> TEXT Box for SEARCHING Ammo/Supply Crates.

Thanks GeneralScott. I was kind-of wondering that same question.

The only thing I can think of is - It's not a glamorous feature like adding new weapons, etc. But it sure seems like it would be very simple for the programmers to implement, and it would be a very USEFUL sorting tool!

For the life of me, I can't figure out why someone would down-vote this suggestion. Who doesn't like the [option] to use a filter? I guess at least one person. Maybe that person is scared that it would be too difficult to click the "clear filter" button when they are done? I don't know.

May 10 2016, 2:08 AM · Arma 3
heyvern69 edited Steps To Reproduce on T65677: [Feature Request] ---> TEXT Box for SEARCHING Ammo/Supply Crates.
May 10 2016, 2:08 AM · Arma 3
heyvern69 added a comment to T65252: Analogue throttle only using half its range.

Wow. I can't believe this hasn't been fixed yet.
And the Helicopter DLC is coming out so soon.
<Mind BLOWN>

May 10 2016, 1:53 AM · Arma 3
heyvern69 added a comment to T64924: Dual wield handguns and SMGs.

Dual wielding pistols in real life is only useful in extremely, un-godly LIMITED circumstances. Not enough to justify putting the capability into ARMA3.

That said, there was a case in Vietname where a U.S. sniper was moving from one location to another, when he suddenly came accross 5 NVA soldiers face-to-face. The sniper dropped his sniper rifle, pulled two pistols, and through violence of action (firing duel pistols at the soldiers), he shot at least 2 of them and got the others to run away. He survived that engagement and the entire war.

I do NOT advocate the duel pistol option. In fact, I am against adding it to ARMA3. But technically, there has been at least 1 real world case (in Vietnam) and helped keep the soldier alive.

When the situation was re-enacted to test whether the sniper would have done better with his sniper rifle or the duel pistols, it was proved that in face-to-face close combat, the sniper's choice to drop his rifle and use duel pistols gave him much more "INSTANT" firepower, which created a violence-of-action situation that helped save his life from the 5 NVA soldiers who were armed with AK-47s.

May 10 2016, 1:42 AM · Arma 3
heyvern69 added a comment to T64755: [Feature request] Draw your own waypoints on the map! (for Pilot Class). Side use: Coordinated ground attack!.

ACE Draw tools. I had no idea. Thanks for the info Kol9yN!!! Much appreciated. But after watching the video, it still looks very complex compared with the ability to just click the map to insert Waypoint 1, click again to insert Waypoint 2, and again for Waypoint 3, etc.

I'm just looking for a simple, click, click, click to add waypoints for pilots! And hopefully the waypoints info could be transmitted into the pilot HUD. WP3=5 miles. WP4=3 miles. You get the idea.

A flight route is a tool for pilots. But I'm trying to compromise by requesting GAMER simplicity. Click to insert WP1, click to insert WP2, click to insert WP3. In a few seconds,you would have a flight plan done.

May 10 2016, 1:35 AM · Arma 3
heyvern69 added a comment to T64755: [Feature request] Draw your own waypoints on the map! (for Pilot Class). Side use: Coordinated ground attack!.

Some people down voted this? Wow. I didn't think the option to visually draw a route on the map would warrent too many down votes, but ok.

May 10 2016, 1:35 AM · Arma 3
heyvern69 added a comment to T64755: [Feature request] Draw your own waypoints on the map! (for Pilot Class). Side use: Coordinated ground attack!.

You can set a waypoint for yourself on the map with shift + L-click

Thanks for the info EDcase. But I know about that. I'm hoping for more than just 1 waypoint. I want to use the map like a Dry Erase Board, and set a series of waypoints for a pilot to follow. Which is why I was focusing on this feature with the pilot class.

However, in a secondary roll, it could help teams coordidate their attack on towns by planning attack routes. Only 1 waypoint would be visible at a time, and pilots (or team leaders) could switch from Waypoint 1 to 2 to 3 to 4 to 5, etc.

Again, it would JUST be visible waypoints for live players. Not path waypoints for the AI.

May 10 2016, 1:35 AM · Arma 3
heyvern69 edited Steps To Reproduce on T64755: [Feature request] Draw your own waypoints on the map! (for Pilot Class). Side use: Coordinated ground attack!.
May 10 2016, 1:35 AM · Arma 3
heyvern69 added a comment to T64604: Water currents and flows.

I'd just like to see the underwater plants move in GROUPS. Right now, the plants move individually. But if a current is there, many plants in the same area should move somewhat together.

May 10 2016, 1:30 AM · Arma 3
heyvern69 added a comment to T64124: Custom faces are not satisfactory..

Chanting: Sitrep - Sitrep - Sitrep.

May 10 2016, 1:14 AM · Arma 3
heyvern69 added a comment to T63980: The watch should display AM or PM.

Here's another vote for a digital watch!

May 10 2016, 1:08 AM · Arma 3
heyvern69 added a comment to T63898: Using bandages with short key (H) and in vehicles too.

I like the idea. Don't like it being the "H" key, but if we can assign a key, then a key press to bandage yourself (inside or outside of vehicles) seems like a good idea.

May 10 2016, 1:03 AM · Arma 3
heyvern69 added a comment to T63682: Trees are resistant to explosives.

Hahaha. Never mind. I just noticed that my report came LONG after this report. And my report was closed because it's a duplicate of THIS bug report.

Hahahaha. I looked at the "last update" day instead of the "date submitted" day. I'm such an IDIOT.

Still, this bug hasn't even been acknowledged by BIS, yet. And it was reported over a year ago. Sad.

May 10 2016, 12:50 AM · Arma 3
heyvern69 added a comment to T63682: Trees are resistant to explosives.

Up-voted.

But I already reported this same exact problem with almost the same exact wording, a long time ago.

http://feedback.arma3.com/view.php?id=16856

May 10 2016, 12:50 AM · Arma 3
heyvern69 added a comment to T63607: Jump/Jumping command.
  • Vaulting = a "YES" vote (from me)
  • Jumping = a "NO" vote (from me)
  1. When running, the "Step Over" Key-binding should automatically vault over a wall or low fence.
  1. The "Step Over" Key-binding should be renamed to "Step Over/Vault".
May 10 2016, 12:47 AM · Arma 3
heyvern69 added a comment to T63575: Weapon sway is too much.

Everybody needs to call it the "Alcoholic Gun Sway bug" or something similar.

Once a really ugly (or embarrassing) name sticks to a particular ARMA3 bug or problem, the developers will have to finally deal with the issue.

I know they want to add "realism", but BIS is being extremely inconsistent about "realism". BIS made it almost impossible to hold your gun still (the alcoholic gun sway) because they THINK that's more realistic, but they refuse to let helicopter pilots manually control the landing gear!!! When you slow down, the helo landing gear automatically lowers, even when I don't want it to be lowered.

So BIS is being very selective about the realism options they choose to implement, but not everyone agrees on what's realistic. Frankly, I don't think it's realistic to walk 20 feet with a fairly light backpack, immediately be out-of-breath, and then even when I lay prone I can't hold the gun still to save my life. Yet, with some weapons the gun sway is fine. With others, it's almost impossible to hold still. Maybe I need to get drunk to counter-act (aka compensate for) the drunken gun sway!

May 10 2016, 12:45 AM · Arma 3
heyvern69 added a comment to T63575: Weapon sway is too much.

Agree completely. It's too much.

ARMA 3 is not enjoyable anymore.

May 10 2016, 12:45 AM · Arma 3
heyvern69 added a comment to T63575: Weapon sway is too much.

To fix this problem ASAP - this is what BIS needs to do:

http://www.youtube.com/watch?v=DFD4R8gnV0Q#t=225

May 10 2016, 12:45 AM · Arma 3
heyvern69 added a comment to T63452: Adding a feature to move key bindings.

There is a way, but it's more complex. You have to copy a few files over and rename them. I forget the exact procedure. You can probably google it. Google "ARMA 3" "key bindings" "new profile". Something like that. Good luck.

May 10 2016, 12:41 AM · Arma 3
heyvern69 added a comment to T63196: Added effect of kicking up silt/sand when diving.

Holy crap that's an AWESOME idea. Simple, but more realistic and a very nice touch. Great suggestion dude. Nice.

May 10 2016, 12:32 AM · Arma 3

May 9 2016

heyvern69 added a comment to T61925: [Suggestion] Touch Off Explosive should be tied to an item..

Clacker? -> YES
Other players can pick up your clacker if you die? -> YES
Set off explosives (A) all-at-once or (B)at different times??? -> YES
Realistic & Beneficial to have these options? -> YES

However, please fix all the stamina/heavy-breathing bugs first. The bug where I constantly hear heavy breathing, really annoys the heck out of me.

May 9 2016, 11:36 PM · Arma 3
heyvern69 added a comment to T60981: Door Opening Direction Icon.

Doors should default to only opening 1 direction, but the ability to open both ways.

The reason is . . . so you can ATTACH an EXPLOSIVE CHARGE to the door & blow it open.

If a door only opens one way, the charge might not blow it open in a realistic manner. Adding the capability for ALL doors to open both ways, (even if it only defaults to opening one direction by hand), would help for realistic "breach entry" with shotguns or explosives.

May 9 2016, 10:37 PM · Arma 3
heyvern69 added a comment to T60382: Helicopter collective ascent/descent rates are not consistent among devices.
  1. Agreed. Analog doesn't hardly work, and digital needs improvement.
  1. The sensitivity sliders don't seem to have much (if any) affect for me.
  1. It's not clear if the sensitivity sliders only affect analog, only affect digital, or affect both. Anyone know?

The helo and aircraft pilots need some LOVE here! Improve the throttle/collective please! :-) Pretty Please :-) :-) Pretty please, with sugar on top? :-) :-) :-)

May 9 2016, 9:42 PM · Arma 3
heyvern69 added a comment to T59492: [SUGGESTION] Functioning co-pilot seat.

SmallBlackSheep,

Your suggestion is similar to mine -> ID number: 0006391
Feel free to up-vote it.

May 9 2016, 6:58 PM · Arma 3
heyvern69 added a comment to T59249: Helicopters stick to surfaces whilst landing at speed.

hahahahahaha. LOVE that picture! Too funny.

Just don't go to the opposite extreme and make the ground teflon. I don't want to land on a very slight, gradual slope & have my helo slide into the ocean!

May 9 2016, 6:46 PM · Arma 3
heyvern69 added a comment to T58920: Controls/settings not copied when making a new profile.

Some Alpha/Beta updates ERASE your custom key bindings. So yes, it would be a FANTASTIC option for gamers to SAVE their custom key settings! Preferrably to Steam, so that any computer you play ARMA3 on, you will get the same settings.

May 9 2016, 4:06 PM · Arma 3
heyvern69 added a comment to T58861: Repeating "Report status",.

I have this issue with the showcase missions. Every audio message repeats twice. I'm on the developer build (constant updates), and I didn't have this problem when ARMA 3 Alpha first came out, but I've had it for at least a month now, through many developer updates. But I couldn't tell you which version the problem started with. Sorry.

May 9 2016, 4:04 PM · Arma 3
heyvern69 added a comment to T58793: Implement a visual stance indicator.

If the developters don't add a stance indicator, there are 2 mods that already do it.

Google this (or search armaholic_dot_com):

ARMA3 & HMM_StanceIndicator
or
ARMA3 & @FAstance

May 9 2016, 3:31 PM · Arma 3