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Add script commands to control (base) weapon sway intensity of soldiers
New, WishlistPublic

Description

I ask to add some script commands to set/get (base) weapon sway intensity of given soldier unit. On my opinion, that would give us some great possibilities for creating interesting scenarios.

For example, if in a MP mission there are slots for SpecOps, regular soldiers and guerrillas, the ability to change players' weapons sway intensity in scripts/init would allow us to simulate the difference of the military skills of the roles. So the players, which play as SpecOps would be able to shoot generally more accurate (as they would have less weapon sway), while player in the role of a guerrilla would generally be inaccurate (as it would be difficult to be as accurate as SpecOps, because of higher weapon sway intensity).

That's not the only example where those commands would be useful. I think SP scenarios would benefit as well.

Details

Legacy ID
856277958
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request

Event Timeline

Drill edited Steps To Reproduce. (Show Details)May 29 2013, 1:28 PM
Drill edited Additional Information. (Show Details)
Drill set Category to Feature Request.
Drill set Reproducibility to Always.
Drill set Severity to None.
Drill set Resolution to Open.
Drill set Legacy ID to 856277958.May 7 2016, 2:20 PM
Bohemia added a subscriber: AD2001.May 29 2013, 1:28 PM

Fascinating idea! I haven't up or down voted it, because I don't know how this feature might affect performance. But I love the idea! I'm just afraid it could have a big performance impact with a lot of units in an area. I may up vote it later.

All op asking is for a new script command to be able to do that, what the worst that could happen? Upvoted.