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May 10 2016

redstone added a comment to T69731: Broken Glass Texture Glitch.

Now it's fixed (dev ver.0.77.108906)

May 10 2016, 4:46 AM · Arma 3
redstone added a comment to T69645: Incorrect instrument readings on AH-99 Blackfoot.

Now, it should be fixed in dev version...

May 10 2016, 4:43 AM · Arma 3
redstone added a comment to T69346: Window dirt decals have incorrect object order rendering in regards to water.

duplicate of 0006054

May 10 2016, 4:32 AM · Arma 3
redstone added a comment to T69030: Mirrors at almost any vehicle reflect environment incorrectly.

I have to write it correctly. More pip sources decreasing pips' FPS.
Eg. when you use four sources, you can get much more lower fps on pip screens, overthose you can have normal fps of the game. But I agree with useless state at the moment on some vehicles, so I'll push it forward and I hope that I'll improve that.

May 10 2016, 4:17 AM · Arma 3
redstone added a comment to T69030: Mirrors at almost any vehicle reflect environment incorrectly.

Generic reflections should be only with disabled pip at the moment.
I am going to try tweak them. The main reason is to use only one PIP source, but for useful mirrors there should be two at least.

May 10 2016, 4:17 AM · Arma 3
redstone added a comment to T69017: Walking against buildings on startis airfield kills you..

In stable revision is not reproducable, please describe it more.

May 10 2016, 4:16 AM · Arma 3
redstone added a comment to T68748: HEMTT Transport destruction visual issues.

Duplicate - 0009986

May 10 2016, 4:07 AM · Arma 3
redstone added a comment to T68635: Breaking one window breaks others as well.

It'll be fixed in following dev update...

May 10 2016, 4:01 AM · Arma 3
redstone added a comment to T68543: HEMTT horn sound is not muffled inside.

Unable to repro in actuall dev version 0.71.107070

May 10 2016, 3:58 AM · Arma 3
redstone added a comment to T68444: HEMTT steering wheel texture is backwards.

Thanks for support... Not a bug, closing

May 10 2016, 3:54 AM · Arma 3
redstone added a comment to T68436: HEMTT - Driver is out of the vehicle..

Unable to repro in actuall dev version 0.71.107.070

May 10 2016, 3:54 AM · Arma 3
redstone added a comment to T68385: HEMTT Truck is a bit to small.

Check wikipages and dimensions.
http://en.wikipedia.org/wiki/Oshkosh_M-ATV
http://en.wikipedia.org/wiki/HEMTT

Just for fun, look for this photo that shows comparsion with hmmv ;)
http://media.defenseindustrydaily.com/images/LAND_M-ATV_and_HMMWV_lg.jpg

May 10 2016, 3:52 AM · Arma 3
redstone added a comment to T68347: [BETA] HEMTT and HEMTT transport don't have a destruction layer for the rear.

It's fixed in dev version 0.75.108717

May 10 2016, 3:51 AM · Arma 3
redstone added a comment to T68263: PiP mirrors not working in "HEMTT" (B_Truck_01_transport_F).

Duplicate: 0009745

May 10 2016, 3:48 AM · Arma 3
redstone added a comment to T68137: Cant shoot over Supply Crate.

Now, it should be fixed. (0.75.108717)

May 10 2016, 3:43 AM · Arma 3
redstone added a comment to T68107: Mirrors on new beta vehicles (HEMTT / AMV-7 / Zamak) display generic environment map.

should be fixed on gordon, too

May 10 2016, 3:42 AM · Arma 3
redstone added a comment to T68107: Mirrors on new beta vehicles (HEMTT / AMV-7 / Zamak) display generic environment map.

In actuall dev version Hemtt and zamak has pip-mirrors...

May 10 2016, 3:42 AM · Arma 3
redstone added a comment to T68105: HEMTT Missing tail gate in cargo view.

Thanks for feedback, now it'll be fixed in dev version...

May 10 2016, 3:42 AM · Arma 3
redstone added a comment to T67726: Zoom levels on SOS sniper scope.

Thanks da12thMonkey, that's perfect explanationof this. This is not a bug, it's our feature. We have functional mildot system with two zoom values for this sight. We can try look at it after our priorities gone and maybe findout some solution to make it better. Now it's duplicated feature request. Thanks a lot for feedback... You can watch this there 0008446

May 10 2016, 3:30 AM · Arma 3
redstone added a comment to T66349: Hunter spawns in with only one headlamp working.

Now it's resolved with new "lights" update (0.55.104711)

May 10 2016, 2:38 AM · Arma 3
redstone added a comment to T66333: Requesting: Ability to remove Trees with a script in a Forest Area !.

No, when it's destroyed, it's counted as destroyed.

May 10 2016, 2:36 AM · Arma 3
redstone added a comment to T66333: Requesting: Ability to remove Trees with a script in a Forest Area !.

Just a note only.
At the moment according to our engine, when you remove anything from the map, "functionality" of this object still be there. I mean, when you remove anything eg. for AI this object is still there...

May 10 2016, 2:36 AM · Arma 3
redstone added a comment to T66113: Shop 2 (Inhabited) v1. shows up wrong on FLIR.

Now it should be fixed in version 0.57.105210

May 10 2016, 2:28 AM · Arma 3
redstone added a comment to T66024: Previously reviewed (I made a mistake in discovery), the boat DOES have working lights but only with NVG's..

Thanks a lot, it should be fixed in following dev-updates...

May 10 2016, 2:24 AM · Arma 3
redstone added a comment to T66018: Stratis airport control tower.

Duplicate of 0000225

May 10 2016, 2:24 AM · Arma 3
redstone added a comment to T65858: Hunter GMG brakes suddenly whilst driving at top speed.

duplicate - 0007584

May 10 2016, 2:16 AM · Arma 3
redstone added a comment to T65838: 100% Fog/Ceiling setting = bridges in Agia Marina "popping" out of fog from above.

This should be already fixed.

May 10 2016, 2:15 AM · Arma 3
redstone added a comment to T65801: Grenades cant be thrown through some types of building windows.

'Stone House (small, destroyed)' re. 0.77.109067

May 10 2016, 2:14 AM · Arma 3
redstone added a comment to T65801: Grenades cant be thrown through some types of building windows.

Now we aren't able to break the glass by throwing grenades.
We only want to difference armored and casual glass.
'Stone House (small, destroyed)' should be fixed in the following dev update...

May 10 2016, 2:14 AM · Arma 3
redstone added a comment to T65785: Dynamic Patrol & Bridges = AI Strange Behavior.

Well, I have no idea, where the problem is, could you attach mission file, please?

May 10 2016, 2:13 AM · Arma 3
redstone added a comment to T65671: Vehicles Explode if You Breathe on Them.

Unabel to repro

May 10 2016, 2:08 AM · Arma 3
redstone added a comment to T65639: Get stuck in roof at Air station mike.26.

Thanks a lot, it should be fixed in following dev-updates...

May 10 2016, 2:07 AM · Arma 3
redstone added a comment to T65638: Fall in rocks by lighthouse unable to get out.

Thanks a lot, should be improved in the following dev...

May 10 2016, 2:07 AM · Arma 3
redstone added a comment to T65633: Ability to crawl inside DPP tank large.

Thanks for feedback, should be fixed in the following DEV update...

May 10 2016, 2:06 AM · Arma 3
redstone added a comment to T65538: Helicopter glass does not appear broken from inside..

Thanks a lot, it should be fixed already fixed...

May 10 2016, 2:03 AM · Arma 3
redstone added a comment to T65528: Modders should have possibility to adjust the colour of water and amount of haze and light in different depths.

These settings are configurable in island's config...

May 10 2016, 2:03 AM · Arma 3
redstone added a comment to T65441: [Development Version] Wrong thermal signature of houses and bullet impacts.

Thanks a lot, it should be fixed in following dev-updates...

May 10 2016, 1:59 AM · Arma 3
redstone added a comment to T65428: Transparency bugged.

Actually we are using this technology on characters... Not arma3 bug

May 10 2016, 1:58 AM · Arma 3
redstone added a comment to T65385: 0006664: AI Walking through doors (still occurs).

These doors fixed in dev version 0.55.104166

May 10 2016, 1:57 AM · Arma 3
redstone added a comment to T65042: Bullet drop issue of RCO scope(BLUfor) and ARCO scope(OPfor)..

Unable to reproduce in actuall DEV revision 0.53.103608
Try to set up targets at the airport, lay and shoot them. It works fine.
When you are standing or crounching it's harder to hit the target, but it's not a bug...

May 10 2016, 1:45 AM · Arma 3
redstone added a comment to T65028: AI Walking through doors.

Please do not mix topics.
This bugs(AI going through door depends on models)
These buildings are not same, so this bug is closed and the other one I'll check.

May 10 2016, 1:45 AM · Arma 3
redstone added a comment to T65028: AI Walking through doors.

Fixed in DEV version 0.53.103754

May 10 2016, 1:45 AM · Arma 3
redstone added a comment to T65024: requesting feature bring-back for helicopter crashes.

Unable to repro. It depends on damage. Full damage causes that model is wrecked.
On the picture KA60 is wrecked(damage=100%) and AH is not wreck(damage=less than 99%)

May 10 2016, 1:45 AM · Arma 3
redstone added a comment to T65016: Scout choppers have horrible vision, and machine guns are worthless.

Just some notes:
In real life, your eyes are not able to zoom :)
Then these weapons are used for suppresive fire, not for killing(Like LMG soldiers).
AI shooting only when they are ordered to engage.

May 10 2016, 1:44 AM · Arma 3
redstone added a comment to T64994: Optics View while Prone.

Just some notes.
You have "hold breath" button to stop this moving.
We don't look expekt, that anybody lay for some hours without movement :)

May 10 2016, 1:44 AM · Arma 3
redstone added a comment to T64697: M14 EBR Irons Aiming point.

In next DEV-update(tommorow) should be fixed.

May 10 2016, 1:34 AM · Arma 3
redstone added a comment to T64615: Enemy walks through walls of buildings.

Need more info - which building, some screenshot, anything

May 10 2016, 1:30 AM · Arma 3
redstone added a comment to T64451: Seabed floor not modeled/textured.

Need more info, like map coordinates of this place.

May 10 2016, 1:25 AM · Arma 3
redstone added a comment to T64324: Incorrect Bullet Dimensions.

Now should be OK...

May 10 2016, 1:21 AM · Arma 3
redstone added a comment to T64149: Bodies disappear from destroyed vehicles.

Just some notes.
This is not bug for us. Bodies are in selection damagehide(hiding when e.g. car is totaly damaged), too.
The burned bodies is a good idea.
I'll check what we can or if we want to change this or not.

May 10 2016, 1:14 AM · Arma 3
redstone added a comment to T64064: AI controlled cars won't continue to move to next waypoint if road is (partially) blocked.

Need more feedback, mission or something

May 10 2016, 1:12 AM · Arma 3
redstone added a comment to T63772: Not able to get a seat in little bird.

Anything additional info instead of sometimes is much more better :)
REPRO:
Used community addons, game version, steps to reproduce

May 10 2016, 12:56 AM · Arma 3
redstone added a comment to T63772: Not able to get a seat in little bird.

Fixed in DEV revision 0.53.103754
All seats are now available

May 10 2016, 12:56 AM · Arma 3
redstone added a comment to T63731: Request: Add 25m range increments to GL sights..

Grenade launcher M203 has minimum safe firing range (for HE) 150m for training and 31m for combat.
Effective range is between 150-350m.

May 10 2016, 12:52 AM · Arma 3
redstone added a comment to T63437: Some building positions are mid-air.

That's becose of technology for AIs, I'll check what we can do with it.

May 10 2016, 12:40 AM · Arma 3
redstone added a comment to T63266: Enemy weapon poking through the wall.

Please, could you show on the map or add any description which building is it?

May 10 2016, 12:35 AM · Arma 3
redstone added a comment to T63069: Missile AH-9 visible from cockpit only by pilot in third view.

Now should be ok...

May 10 2016, 12:28 AM · Arma 3
redstone added a comment to T63057: No smoke&fire seen through window.

Issue resolved in DEV version 0.53.103798

May 10 2016, 12:28 AM · Arma 3
redstone added a comment to T62827: EMPTY Side Missing From Editor.

You cannot play or preview mission without player, so just add player first :)
This task is very useless according to another much more important things.

May 10 2016, 12:17 AM · Arma 3
redstone added a comment to T62818: Helicopter MH-9 tail dissapear in first person riding in the back..

Bad view lod for cargo

May 10 2016, 12:16 AM · Arma 3
redstone added a comment to T62702: falling through objects.

Thanks, this should be already resolved.

May 10 2016, 12:12 AM · Arma 3
redstone added a comment to T62631: Very hard to get "Climb Ladder" Action on "Transmitter Tower (big) 2" ladder.

Thanks, this should be already resolved.

May 10 2016, 12:09 AM · Arma 3

May 9 2016

redstone added a comment to T62372: Some Windows in the buildings cannot Get destroyed.

0003756

May 9 2016, 11:58 PM · Arma 3
redstone added a comment to T62204: Grenades cannot be thrown through windows.

Window 1: FIXED
Window 2: There is armored glass which is not penetrable by grenades
Window that can't be broken by grenades: This feature request is somewhere mentioned

DEV version: 0.53.103798

May 9 2016, 11:49 PM · Arma 3
redstone added a comment to T62131: Windows Dont break.

This should be already fixed.

May 9 2016, 11:46 PM · Arma 3
redstone added a comment to T62131: Windows Dont break.

All town houses are now functional(crackable;penetratable)

May 9 2016, 11:46 PM · Arma 3
redstone added a comment to T62123: Windows Dont break.

All town houses are now functional(crackable;penetratable)

May 9 2016, 11:46 PM · Arma 3
redstone added a comment to T62087: AH-9 rockets visibilty issue.

Now should be OK...

May 9 2016, 11:45 PM · Arma 3
redstone added a comment to T62026: Rook 40 ironsights shoot way high.

Fixed in development version

May 9 2016, 11:40 PM · Arma 3
redstone added a comment to T62026: Rook 40 ironsights shoot way high.

Found problem, we'll be fixed

May 9 2016, 11:40 PM · Arma 3
redstone added a comment to T61700: Telephone poles lack collision model.

Fixed... During tommorow DEV-update will be available

May 9 2016, 11:18 PM · Arma 3
redstone added a comment to T61563: trouble seeing the sea.

Duplicate of 0006054. Please monitor that, if you want to know any update...

May 9 2016, 11:12 PM · Arma 3
redstone added a comment to T61469: Floating scope.

Thanks a lot, should be fixed in the following dev-branch update...

May 9 2016, 11:08 PM · Arma 3
redstone added a comment to T61454: Firegeo issues on H-Barrier fortfications.

Fixed in DEV revision 0.55.103923

May 9 2016, 11:07 PM · Arma 3
redstone added a comment to T61254: Bridge object does not count as road for AI.

Fixed in actual DEV version - 0.55.104211

May 9 2016, 10:56 PM · Arma 3
redstone added a comment to T61218: Incorrect mesh in a rocks.

Thanks, I have to close it as a duplicate of this 0012596 (Rocks are wip now)

May 9 2016, 10:55 PM · Arma 3
redstone added a comment to T61172: Shoot through floor of Hunter MRAP (all types).

That's bad. I can only disable proning under these vehicles... But I am not sure, if it's correct.

May 9 2016, 10:53 PM · Arma 3
redstone added a comment to T60950: MXM 7.62 Displays wrong text above mag cartridge.

Will be fixed in next DEV-version

May 9 2016, 10:36 PM · Arma 3
redstone added a comment to T60603: Unable to Shoot Out of Windows Due To Glass.

0003756

May 9 2016, 9:50 PM · Arma 3
redstone added a comment to T60603: Unable to Shoot Out of Windows Due To Glass.

All army vehicles have bullet-proof windows(not for all calibers).
Now there aren't any antimaterial rifles, but they can penetrate the glasses.

May 9 2016, 9:50 PM · Arma 3
redstone added a comment to T60507: Browse through walls and objects..

Something wrong in Steam version... In internal DEV it's unable to repro.

May 9 2016, 9:47 PM · Arma 3
redstone added a comment to T60394: Spear Piece of "Spartan" Land Mark Has No Collisions.

Made correct roadway on model

May 9 2016, 9:43 PM · Arma 3
redstone added a comment to T60270: The Building House 2 (Big Inhabited) v1 is buged..

fixed in dev version 0.53.103696

May 9 2016, 9:37 PM · Arma 3
redstone added a comment to T60270: The Building House 2 (Big Inhabited) v1 is buged..

My fault with uploading data on steam, in dev build 0.53.103696 is fixed.

May 9 2016, 9:37 PM · Arma 3
redstone added a comment to T59843: Windows.

0003756

May 9 2016, 7:15 PM · Arma 3
redstone added a comment to T59707: Snakes show up in thermal scope.

Arma simulate day/night cycles and also there is setting to set month cycles(winter, summer temperatures)...

May 9 2016, 7:09 PM · Arma 3
redstone added a comment to T59707: Snakes show up in thermal scope.

I should be caused by autocontrast on TI-device... see attached screenshot

May 9 2016, 7:09 PM · Arma 3
redstone added a comment to T59674: Selector switch position should change to reflect the state of the weapon..

Now should be OK...

May 9 2016, 7:08 PM · Arma 3
redstone added a comment to T59586: Ka-60 wrong horizon indication.

Now it's fixed

May 9 2016, 7:02 PM · Arma 3
redstone added a comment to T59169: Gas station textures turn purple when damaged.

Fixed in rev 0.57.105125

May 9 2016, 6:42 PM · Arma 3
redstone added a comment to T59061: Destroyed buildings still have floating windows.

Should be fixed with penetration of windows after last updates

May 9 2016, 4:17 PM · Arma 3
redstone added a comment to T59012: AH-9 minigun barrel axis is wrong.

Should be ok in following updates...

May 9 2016, 4:15 PM · Arma 3
redstone added a comment to T58702: Thermal Optics of Cars at Night do not work properly.

That should be caused by simulation of month and climate. During winter months, there is colder weather... But the bug is, how it's interpreted.

May 9 2016, 3:26 PM · Arma 3
redstone added a comment to T58484: AI Still see's player through dense vegetation..

I try it and I think it's caused by marking targets.
Then AI shoot and needn't to see you.
When I tried that 1(player) vs 1(ai) everything was OK.

May 9 2016, 3:17 PM · Arma 3