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AI controlled cars won't continue to move to next waypoint if road is (partially) blocked
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When making an AI car drive to a certain waypoint in the mission editor, it will not continue driving when there are objects on or in close proximity to the road. The AI will not attempt to drive around or past these obstacles or pick any alternative route but instead just stand there and wait. {F18323}


Legacy ID
AI Issues
Steps To Reproduce
  1. Place an AI controlled car in the editor and assign a waypoint

(or multiple waypoints that follow the road's path exactly)

  1. Place an empty car on or in close proximity to the road along the route
  2. Preview the scene in the editor

Event Timeline

novemberist edited Additional Information. (Show Details)
novemberist set Category to AI Issues.
novemberist set Reproducibility to Always.
novemberist set Severity to Major.
novemberist set Resolution to Open.
novemberist set Legacy ID to 1434327967.May 7 2016, 12:59 PM

Need more feedback, mission or something

B00tsy added a subscriber: B00tsy.May 7 2016, 12:59 PM

Try to let any AI car drive through Agia Marina, it's impossible. After 10 meters it already get stuck not knowing what to do or what path to follow. No obstacles needed!

I have uploaded an example mission to show what i mean. A very basic example to reproduce would be:

  1. Create an AI controlled Hunter at the Airfield and make it move to a Waypoint somewhere in Agia Marina (followed by a subordinate player-controlled Hunter)
  1. Place an empty Offroad somewhere on the roadside along that route (very close to the road but not on the road) e.g. near the hills just before the gas station

The AI Hunter will stop just before the spot where the Offroad is placed and never continue to go to its waypoint.

Same thing happens if a car is placed directly on the road or a car driving in a convoi just before the AI Team Leader gets destroyed and the wreck is blocking the road. No attempt to pick a different route is made by the AI whatsoever.