When making an AI car drive to a certain waypoint in the mission editor, it will not continue driving when there are objects on or in close proximity to the road. The AI will not attempt to drive around or past these obstacles or pick any alternative route but instead just stand there and wait. {F18323}
Description
Description
Details
Details
- Legacy ID
- 1434327967
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Category
- AI Issues
Steps To Reproduce
- Place an AI controlled car in the editor and assign a waypoint
(or multiple waypoints that follow the road's path exactly)
- Place an empty car on or in close proximity to the road along the route
- Preview the scene in the editor
Event Timeline
Comment Actions
Try to let any AI car drive through Agia Marina, it's impossible. After 10 meters it already get stuck not knowing what to do or what path to follow. No obstacles needed!
Comment Actions
I have uploaded an example mission to show what i mean. A very basic example to reproduce would be:
- Create an AI controlled Hunter at the Airfield and make it move to a Waypoint somewhere in Agia Marina (followed by a subordinate player-controlled Hunter)
- Place an empty Offroad somewhere on the roadside along that route (very close to the road but not on the road) e.g. near the hills just before the gas station
The AI Hunter will stop just before the spot where the Offroad is placed and never continue to go to its waypoint.
Same thing happens if a car is placed directly on the road or a car driving in a convoi just before the AI Team Leader gets destroyed and the wreck is blocking the road. No attempt to pick a different route is made by the AI whatsoever.