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Dynamic Patrol & Bridges = AI Strange Behavior
Assigned, WishlistPublic

Description

In Girna, the bridge on the southwest. Created dynamic patrol module with markers going across the bridge. The AI first wouldn't go across the bridge and the Squad Leader just spun in circles. Moved the markers a bit, AI crosses the bridge but on the way back to the first marker, it seemed that the AI still crossing the bridge and the squad leader going back had path collision about 5 meters apart. They both went to a knee and pointed there gun forward, back and forth. {F18960} {F18961}

Details

Legacy ID
2295662393
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Control / Commanding
Steps To Reproduce

Create module with a group synced to it. Place markers starting before, just before bridge, just after bridge and after bridge. Name the markers...etc. Preview.

Event Timeline

myngos211 edited Additional Information. (Show Details)
myngos211 set Category to AI Control / Commanding.
myngos211 set Reproducibility to Always.
myngos211 set Severity to None.
myngos211 set Resolution to Open.
myngos211 set Legacy ID to 2295662393.May 7 2016, 1:42 PM

Well, I have no idea, where the problem is, could you attach mission file, please?

Sorry, I said Girna but meant Agia Marina. The bridge next to the bay. I will attach a mission ASAP.

It appears my markers may be too close; nonetheless, on the bridge just east, I replicated the same jerky motions of 2 of the group when the group was returning to "mkr1". On the way to "mkr1" through "mkr4", it was fine. I'm only two weeks into trying out the Editor and learning so maybe this is expected behavior.