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May 10 2016

danczer added a comment to T75685: Maxwell: Stuck in cinematic view at the weapon table(assembe task).

Fixed in the rev. 115741.

May 10 2016, 7:42 AM · Arma 3
danczer added a comment to T75685: Maxwell: Stuck in cinematic view at the weapon table(assembe task).

EXE rev. 115741

May 10 2016, 7:42 AM · Arma 3
danczer edited Steps To Reproduce on T75685: Maxwell: Stuck in cinematic view at the weapon table(assembe task).
May 10 2016, 7:42 AM · Arma 3
danczer added a comment to T75664: Loading savegame incorrectly marks all tasks as completed/failed on custom multiplayer coop maps.

Still not working in the 1.22

May 10 2016, 7:41 AM · Arma 3
danczer added a comment to T75664: Loading savegame incorrectly marks all tasks as completed/failed on custom multiplayer coop maps.

We played BIS mission "Escape from stratis" and afrer resume we got Mission failed. We tried it multiple times and we noticed that it is only happen when the player join into the mission. If only the server player exist in the game nothing happen.

EXE rev. 115701

May 10 2016, 7:41 AM · Arma 3
danczer added a comment to T75624: Water Droplet Effect On Screen.

I think it should be on the camera mode, like third person. I don't want to see dirt and rain effect in the first person view.

May 10 2016, 7:40 AM · Arma 3
danczer added a comment to T75523: Plunge into water.

I think the indicator helps to avoid the "step over" function.

May 10 2016, 7:38 AM · Arma 3
danczer edited Steps To Reproduce on T75523: Plunge into water.
May 10 2016, 7:38 AM · Arma 3
danczer added a comment to T75076: AI refuses to drive backwards no matter what! [VIDEO].

I had this issue on the side of the hill yesterday.

May 10 2016, 7:27 AM · Arma 3
danczer added a comment to T74808: AI takes road signs as cover, wire fences as solid walls and training obstacles.

Training obstacles too: https://www.youtube.com/watch?v=BMDdRoxgL4E

May 10 2016, 7:20 AM · Arma 3
danczer added a comment to T74780: Object shadow through the scopes.

I agree that the shadow eat some performance, but keep in mind, that you have i when you are not in the scope mode.

Rendering shadow is there, i just request to "move" it to the place where the player watching with scope/binocular.

Most of the times players use binoculars/scopes except in CQB. Therefore the engine should have the best graphics at the position, where the player watching.

May 10 2016, 7:19 AM · Arma 3
danczer added a comment to T74780: Object shadow through the scopes.

I don't think so it would, but for safety why not.

May 10 2016, 7:19 AM · Arma 3
danczer added a comment to T74780: Object shadow through the scopes.

Here is an example video: http://youtu.be/nKEaUN1Sed4?t=6m29s

May 10 2016, 7:19 AM · Arma 3
danczer added a comment to T74780: Object shadow through the scopes.

Same could be apply to the grass layer.

https://www.youtube.com/watch?v=4kBa0DSKFnE

May 10 2016, 7:19 AM · Arma 3
danczer added a comment to T74780: Object shadow through the scopes.

I think it is require the same effort as if you at the red dot.

May 10 2016, 7:19 AM · Arma 3
danczer added a comment to T74780: Object shadow through the scopes.

Is the description and the attached image precise enougth for this feautre?

May 10 2016, 7:19 AM · Arma 3
danczer edited Steps To Reproduce on T74780: Object shadow through the scopes.
May 10 2016, 7:19 AM · Arma 3
danczer added a comment to T74724: "StepOver" animation causes many problems! [3 VIDEOS].

It definitely need some fix, it causes lot of issues.

May 10 2016, 7:18 AM · Arma 3
danczer added a comment to T73314: Set flight heigh above sea level.

I think the *flyInHeightASL* would be a better name(as i see this is the naming convention). The vehicle should fly in the see level and only change altitude when there is some obstacle in that height.

I tried once continuously change the value with flyInHeight, but it's impossible, because they don't fly forward all the time with constant speed. I made a roller coaster! :D

May 10 2016, 6:38 AM · Arma 3
danczer added a comment to T73314: Set flight heigh above sea level.

Like cyrilator said the AI waypoint following is vey chaotic. It is impossible to make planned flight path, because AI always follow the ground level and constantly lift up and down. It's flying like an idiot.

A command "unit flyInHeightASL height"would help us to force AI fly in smooth horizontal path, sometimes near the ground(over the hill) like players do.

May 10 2016, 6:38 AM · Arma 3
danczer added a comment to T73023: Can't smoothly control tracked vehicles when using analogue controller.

I think it is because the acceleration and break are not analog. I noticed the same with wheel+pedal.

May 10 2016, 6:27 AM · Arma 3
danczer added a comment to T72888: Vehicles Freelook for different types of vehicles..

I use mouse for planes and helicopters because the precision is necessary(hover, land, take off). But in ground vehicles i rather use my mouse to look around.

I voted up, but i think there is a much simpler drop down box.

*Disabled
*Ground vehicle
*All vehicle

I think it is enough and much less effort to implement. Sooner we will get.

May 10 2016, 6:23 AM · Arma 3
danczer added a comment to T71834: Flickering distant terrain and building textures.

Could you attach an exsample mission? I want to test it too!

May 10 2016, 5:56 AM · Arma 3
danczer edited Steps To Reproduce on T71113: The 9x21mm ammunition do not penetrate the corrugated steel sheds.
May 10 2016, 5:36 AM · Arma 3
danczer added a comment to T71113: The 9x21mm ammunition do not penetrate the corrugated steel sheds.

Sample mission added.

May 10 2016, 5:36 AM · Arma 3
danczer added a comment to T70487: Bad hit animation.

p.s.: The issue is obvious. Spamming the ticket doesn't help.

May 10 2016, 5:14 AM · Arma 3
danczer added a comment to T70487: Bad hit animation.

In my opinion "if ARMA - is the first a simulator of infantrymen" then the last thing i care is a graphical issue.

I agree with Fireball. There are plenty exploits which should be top priorities along with game play blocking issues(glitching through the wall!). BIS has it's plan how they want evolve Arma. Probably they schedule issues based on that.

I don't like this issue too, but i can live with it until they fix it. I think all we can do is make and give a proper feedback and let the BIS do they job. 62 vote ain't that much btw compared to issues at the first 3 pages: http://feedback.arma3.com/plugin.php?page=Vote/list_bugs

May 10 2016, 5:14 AM · Arma 3
danczer added a comment to T70487: Bad hit animation.

@zealot it's not ugly just buggy. Ugly? Just kidding, right? What i call ugly is the old death animations, when soldier just fallen down regardless of the form of the ground. Every soldier had the same animation.

May 10 2016, 5:14 AM · Arma 3
danczer added a comment to T70487: Bad hit animation.

I have a suggestion how this issue can be handled, but i'm not sure it is possible without major engine changes.

The issue is because on hit the whole character ragdoll applied.

It would be better if the ragdoll would applied only for the character part which get hit.

Eg:
If head get hit - ragdoll only the head
If hand get hit - ragdoll that hand only(or both hand if holds a weapon)
If torso get hit - ragdoll the whole upper body
If leg get hit - ragdoll that leg only
Ragdoll the whole body if character is dead.

May 10 2016, 5:14 AM · Arma 3
danczer added a comment to T70415: Wonky Tank Track Physics.

This is because there is no real track simulation. The tank has more wheels then the regular car. That is why it is bump every time when the obstacle is under the next wheel.

May 10 2016, 5:12 AM · Arma 3
danczer added a comment to T70348: External ballistics.

Demonstrating how Coriolis effects bullet drop at 1000 yards:
http://www.youtube.com/watch?v=jX7dcl_ERNs

May 10 2016, 5:09 AM · Arma 3
danczer added a comment to T70284: Radar - new APCs shouldn't have it..

I think this related to: http://feedback.arma3.com/view.php?id=17515

May 10 2016, 5:06 AM · Arma 3
danczer added a comment to T69608: All customizable fields of view.

We need those settings! I changed my FOV to 40, because i play on small monitor and with 40 FOV the sizes on my monitor are like in real world.

Here is some facts why it is good, if user can change it!

Why good FOV options are crucial to PC games:
http://www.incgamers.com/2013/05/why-good-fov-options-are-crucial-to-pc-games

They did it well in the quake:
http://www.esreality.com/index.php?a=post&id=1985826

May 10 2016, 4:42 AM · Arma 3
danczer added a comment to T69522: Use of Apex physx features..

I vote to cloth simulation for parachutes. It doesn't really need synchronization and it would change the very old animation.

May 10 2016, 4:39 AM · Arma 3
danczer added a comment to T69486: Ingame 'Squad Management' user interface..

If there is no revive in the mission it's useless because sometimes the mission marker want to lead the player with waypoints(JOIN, JOIN AND LEAD). Like in the campaign.

I think the way is to make it optional through the description.ext or via ingame module. The mission editor could decide that want to use in the mission or not.

May 10 2016, 4:36 AM · Arma 3
danczer added a comment to T69190: Sounds are inaudible over unrealistically short distances.

I think 700m for helicopters is enough.

When i filmed this i was wonder how fast does it fade out.
https://youtu.be/XjqXr-SAfSg?t=2m21s

May 10 2016, 4:26 AM · Arma 3
danczer added a comment to T69030: Mirrors at almost any vehicle reflect environment incorrectly.

Video option for concurrent pip count?(Low=1, Medium=2, High=5, Very high=10)

May 10 2016, 4:17 AM · Arma 3
danczer added a comment to T67535: Inconsistent zoom/FOV between naked eye and vehicles/weapons without optics.

Thank you ceeeb for your effort!

May 10 2016, 3:24 AM · Arma 3
danczer added a comment to T67308: Player camera stops when you open the map even though player is moving.

It is easy to reproduce, if you open the map in the moving vehicle.

May 10 2016, 3:15 AM · Arma 3
danczer added a comment to T66949: Allow changing name of first player profile.

Totally agree! Allow changing the default profile name!

May 10 2016, 3:01 AM · Arma 3
danczer added a comment to T66704: G27 Force Feedback.

Maybe this ticket should be renamed to: "Proper wheel force feedback".

May 10 2016, 2:52 AM · Arma 3
danczer added a comment to T66704: G27 Force Feedback.

I have MOMO Racing wheel and the wheel only vibrate.

Real force feedback would be welcome. The current analog steering is amazing, but without force feedback the experience is too sterile.

I can't really enjoy the driving without the feedback of the surface. The humps, textures, brushes and more.

May 10 2016, 2:52 AM · Arma 3
danczer edited Steps To Reproduce on T66295: Smooth spot light appearance.
May 10 2016, 2:35 AM · Arma 3
danczer edited Steps To Reproduce on T66294: Smooth spot light appearance.
May 10 2016, 2:35 AM · Arma 3
danczer added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Or make a global map for map positions and you can travel between maps(thirdparty maps too). As you approach the Altis position then it will load Altis. If you fly to Stratis position then it will load Stratis. Etc.

May 10 2016, 2:27 AM · Arma 3
danczer added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

One map! I like it! Even the upcoming maps should be added there too.
Cache the whole map at game start and it will reduce the mission start and the editor starting time.

May 10 2016, 2:27 AM · Arma 3
danczer added a comment to T65757: Going in and out of vehicles resets your gun's firing mode to the default..

It would be also good, if the player could change the firing mode during the flight(i mean not in the FFV seats).

May 10 2016, 2:12 AM · Arma 3
danczer added a comment to T65363: Default files in the mission folder.

It would be nice if there was a placeholder "loadScreen" image and stringtable with some default values.

May 10 2016, 1:57 AM · Arma 3
danczer edited Steps To Reproduce on T65363: Default files in the mission folder.
May 10 2016, 1:57 AM · Arma 3
danczer added a comment to T65096: Weapon should automatically lower when it hit a wall or something..

I think they should enabled the weapon collision, just as was before. Currently there is no benefit to use short weapons in CQB.

Add auto-lower, when the player move to close to the barrier or strafe through the door.

When in optics mode it should NOT auto-lower.

Add an option into Controls->Game. Elite players maybe want to lower/raise it manually(sometimes it is good when the weapon is stand against the wall and don't let me move in cover.

May 10 2016, 1:47 AM · Arma 3
danczer added a comment to T65063: Vehicles should not explode by gunfire.

Voted up! This definitely would be an improvement. If there isn't explosion then the vehicle should not explode.

Much more complex implementation could be checking what player hit on the vehicle(like car tank, ammunition, cargo with satchel), but i think the simplest is enough.

May 10 2016, 1:46 AM · Arma 3
danczer added a comment to T64550: Should be able to choose wich savegame file to use when you resume a MP game.

Yes it is!

Imagine:
Resume the mission. Something goes wrong. Unable to reload the save game, because there is no option. You can choose "Save and Exit" option or Alt+F4(to skip saving). If you "Save and Exit" from the game it will create "continue" save game. Which will the game load on the resume mission.

Only workaround is to Alt+Tab into windows and delete "continue" save game and rename old save game to "continue".

I wonder how beginner players do this.

May 10 2016, 1:28 AM · Arma 3
danczer added a comment to T64542: When resuming a savegame close to enemy in coop the player will run around, engage and get killed while savegame still loading.

Me too. The AI should be frozen until the player join if AI is disabled in the lobby.

May 10 2016, 1:28 AM · Arma 3
danczer added a comment to T64196: Vegetation texture/LOD popping.

One and half and it is still an issue.

I recorded this with 1.28:
https://www.youtube.com/watch?v=yYrKsP6dgLg

May 10 2016, 1:16 AM · Arma 3
danczer edited Steps To Reproduce on T63992: Ifrit mirrior picture is vertical not horizontal.
May 10 2016, 1:08 AM · Arma 3
danczer added a comment to T63843: Falling through thin walls.

I think this is realated to this issue: http://feedback.arma3.com/view.php?id=19487

Notice that he in the video moved to the wall backward and as soon as he turned he fall down.

May 10 2016, 1:00 AM · Arma 3
danczer added a comment to T63618: Destroying an assault/rescue boat will kill all the soldiers on board..

Still an issue! Sorry for duplication.
http://feedback.arma3.com/view.php?id=24982

May 10 2016, 12:49 AM · Arma 3
danczer added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

I hope BIS will do something with mid range textures. NordKindchen thank you for the writeup. Really good job! +1

May 10 2016, 12:23 AM · Arma 3
danczer added a comment to T62826: Game slowly loses frame rate/begins to stutter and leads to crash with the below application crash message.

I noticed the same fps drops on wasteland missons in multiplayer game. I flew around the island at low altitude and the game randomly drop fps from 40+ to 3 even to image freez. After 10-15 sec everything back to normal and i had the same 40+ as before.

I also had it multiple times in multiplayer not only wasteland! Once in editor preview too.
Maybe this not matter but as i remember i was allways near to Air Station Mike-26.

May 10 2016, 12:17 AM · Arma 3
danczer added a comment to T62456: The Radio of Arma 3 Multi Player.

The automatic radio chat in the multiplayer is unrealistic for player units.
In many situations the unit automatic report visual enemy even when the player isn't see enemy units.
If the player play with unit(not AI) then the player job to report visuals and other things.

Would be good to see option for this in the difficulty settings. For veteran level sould be disabled the radio by default.

May 10 2016, 12:01 AM · Arma 3

May 9 2016

danczer added a comment to T61899: ifrit balance/physics issue.

I made a small demo to represent the issue.

http://www.youtube.com/watch?v=qjAAdpu7hD8

May 9 2016, 11:35 PM · Arma 3
danczer added a comment to T61872: New technique for rendering grass at far distance.

This feature would have a great potential in the Apex update. The Taona's jungle and vegetation scream for this as a platform update.

May 9 2016, 11:34 PM · Arma 3
danczer added a comment to T61369: Realistic Wounding System.

+1 if this ticket is only about the visual effects and the consequences of the hit. I think it is a nice idea and i would like to see it in the game.
But i don't want an advanced treatment like xMed. With AI it would be pita. Leave that optional with a mod.

May 9 2016, 11:03 PM · Arma 3
danczer added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Val: you can get same visual with geometry shader. Because they work with the vertices passed to the gpu. If they make zoom with geometry shader, they have to use higher lod at the zomed area, which makes the whole preparing complicate. Plus, if your weapon is not at your sholder, it would be pain in the ass to do! The only way is the pip. Maybe if they move to DX12,they could make the whole scope image rendering on separated thread/core parallel without major fps impact. :-)

May 9 2016, 10:33 PM · Arma 3
danczer added a comment to T60725: Sliding while in low prone.

I can reproduce it with any of movement keys(Q,W,E,A,S,D).

  1. Go to prone(Z)
  2. Go go lower prone(Ctrl+C) and just before animation finished press any movement key.
May 9 2016, 9:55 PM · Arma 3
danczer added a comment to T60530: Water effect bug.

Try other missions even the editor(without going into water). If you can't reproduce then try it again but with water.

May 9 2016, 9:48 PM · Arma 3
danczer added a comment to T60530: Water effect bug.

It is look like FADE.
Check out the take on helicopter fade effect: http://www.youtube.com/watch?v=vyrChFYuLPs

May 9 2016, 9:48 PM · Arma 3
danczer added a comment to T60516: Automatically standing up when crawling between rocks.

My bet is that they want to refact the whole man class collision to physx, which should fix lot of known issues.

May 9 2016, 9:47 PM · Arma 3
danczer added a comment to T60516: Automatically standing up when crawling between rocks.

BIS please try to fix it in the upcoming DLC! This is a very annoying issue.

May 9 2016, 9:47 PM · Arma 3
danczer added a comment to T60266: Binoculars Animation - unnecessary switch to the main weapon while changing stance.

+1 for binocular with weapon behavior! The current solution is unrealistic and unusable.

May 9 2016, 9:37 PM · Arma 3
danczer added a comment to T59923: 1st person view broken in car after some driving.

I think it is a bug. This ctrl+ q/e work only in first person view, and has no effect on the model(see the mirrir while turning)

May 9 2016, 7:19 PM · Arma 3
danczer added a comment to T59083: Low CPU/GPU Utilization.

I played yesterday a PVP(king of the hill). +70 player and i had 18-20 FPS.
I am interested to use a benchmark/diagnostic build, which collect the engine runtime information.

Edit: I think this ticket is too general to make proper feedback. There should be at least two of them, one for singleplayer and one for multiplayer.

May 9 2016, 6:17 PM · Arma 3
danczer added a comment to T58958: Tires screeching while breaking on every surface.

I have noticed this on offroad and on dirt road too. I think it is only realistc on tramac road.

May 9 2016, 4:09 PM · Arma 3
danczer added a comment to T58799: Deploying a weapon / proper use of bipods.

I get dizzy to scroll down here. :D
I hope hundred of comments and 2600 vote is enough to have this feature in Marksman DLC.

May 9 2016, 3:58 PM · Arma 3
danczer added a comment to T58740: Helicopter crash = game crash.

I got my frist crash with same error message as dylan note. I stood next to the rock on the hill.

Mission: UC_v003_A3_West_Stratis.Stratis
rpt, mdmp, bidmp in the PhysX3_x86.dll crash - 01.zip attachment.

Windows 7 32bit

May 9 2016, 3:28 PM · Arma 3
danczer added a comment to T58577: Does not detect changes to audio device.

Up!

I hope they could do something with this. The most common scenario is when i start the game without the headphone is plugged in. If i plug it in late there is no sound in the game. Neither when i unplug it. I have to restart the game.

May 9 2016, 3:21 PM · Arma 3
danczer added a comment to T58463: Better support for binding modifier keys with mouse buttons / wheel.

Any news? It would be very handful to use Ctrl+Mouse wheel to change zeroing and Ctrl + Mouse 4/5 to cancel action menu.

With this feature the player don't have to release the mouse to apply the actions above.

May 9 2016, 3:15 PM · Arma 3