I began to play Altis today for the first time and it didn't take me to long notice that some distant textures of terrain and buildings were flickering. Changing the video settings (within the boundaries the game still looking good) didn't do much difference. I checked if this occured also in Stratis and it did, but much less noticably. Maybe it's because the terrain is differend. In 2010 someone said that this happens because of something called z-fighting. Is it still the case? Im running A3 on GTX 690.
I recorded a brief video of the flickers: http://www.youtube.com/watch?v=FlIpnmGZ87E