this is not a bug
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May 10 2016
super AI has been removed from the game....
thanks iceman will help us out a lot to stop people cheating!
why doesn't someone post a youtube clip showing the issue.
this will confirm the issue straight away
^ i agree, i got really confused
yeah it seems so.... Sorry BI
should have really checked first..
Blastcore forum page also has this issue.
sorry again
additional information: im running JSRS, BLASTCORE (POSSIBLE CAUSE??), AND LANDTEX, SATUS HUD
pic or it didnt happen
+1
ok thanks for the repro, i was able to reproduce "YOUR" issue using the editor mission file...
went into terminal, found that some weapons and magazines were firmly on the ground and went to one of the domes and found some stack of missile floating on the red and white buildings inside the domes
can you paste your script that you use? understand if you cannot
check now if the issue persists
im sure dwarden will take a look when he has the time mate
something the devs can load/play/debug
load the mission in mp or sp or what
dedi server?
ill double check with deniz, but im pretty sure its fixed for us...
we are using a different code than the OP
ill let you know dwarden.
how about a repro mission... not just files
^ +1
they need a repro to reproduce the issue so they can see what is really going on.
the issue for our team is fixed because primarily we are using a better script to place loot ;) but unfortunately I cant leak any information here.
try another method to spawn loot
<<< Engine
Fixed: scripting command createunit is now respecting height coordinate, but also places at the right height
our team will confirm and report back
please close ticket, confirmed as fixed :)
thanks guys
can someone edit this ticket and re name it properly....
"Floating loot, floating debris in multiplayer"
confirmed also "debris / loot" floating in the air and on roofs
info/repro's has been sent across to you guys via other means of communication
has there been any progress Dwarden?
let me know buddy
i think when you open map it should be zoomed out central of course (middle of map) and when you zoom in its just where ever your cursor is
related to my ticket...
nice one! would be good if the AI was smart enough to decide where to go for ammo....
sounds like we need to tell the AI to breathe at the moment lol
theres already 1000 tickets like this mate
cant that be fixed then? then we have our lights back
using the addon mentioned above... works great guys get it
yep I also did the repro and it worked
can be related to this thread for information
http://forums.bistudio.com/showthread.php?170472-Increasing-lifetime-of-mortar-illumination-rounds&p=2584133#post2584133
it seems to have been fixed :/
weird.....
if you would like any attention from BI... i strongly suggest a repro mission.
many thanks
did you have fog enabled?
can you produce a repro mission?
what are your view distance object distance settings
thank you
Yeah will close when I test it when I'm home later tonight
Cheeeeers pettka!
issue has been fixed in 1.10 thanks again
Ok not to worry pettka :)
Can someone on dev branch please test this in a couple of days please?
I'm on stable branch and really want to avoid downloading all that data and changing back
As I have a solid state drive
If it works can it slip into main branch please lord pettka?
^ yep you are correct there, it only chooses the random pos once at mission start.
even if it was able to re calculate the waypoint over and over would be enough for me
so will the "cycle" waypoint have to have a radius too? so when they loop both waypoints be random?
So every time the unit goes back to the first waypoint with the radius, he will be random every time?
So yeah... It will be technically patrolling around a radius.
I will try this but still would be a nice addition something little and useful to make it that much easier for people
update.
ive tried what you said and it doesn't work to how i was hoping.
i placed 2 waypoints literally on top of eachother, 1 was move (safe, limited) and a cycle waypoint.
i watched the unit literally walk to a position and walk to another and he REPEATED the same path over and over.
he did not randomly patrol that radius. (i.e. not in a single line but all over)
hmmm :(
fixed in 1.10
hope they fix this soon... :(
upvoted as my vote will make the difference ;)
^ chill out... we have all been waiting for this yet we are not crying about it
yesss that equipment tab made me jump around the room!!!!
you do know that BI do not have the time or resources to "port" over all the other content right... let alone test it all works
however the community has already started doing this..
Hang on a second... I'm not asking for this to be right this second buddy,
Simply if it was added on a to do list would be ok for me.
But everyone is entitled to their opinion arnt they
any news?
Oooooo I'm with viper
Either way editing sqm of or join group or sqf spawning is silly...
If it was put on both sides the following can happen.
-players who wish to use them against blufor can....
-players who like them as they are can easily set it to friendly blufor...
-no scripting needed
-arguments no more
Or make then visible blufor and opfor and the same result (as above) will occur.
I really don't see the problem with them being visible in blufor and independant!!
Hell you can make them fight each other!
Friendly towards opfor, spawn the independant FAA and spawn the blufor FAA or whatever it's called and so forth..
It would be a win win situation for everyone!
Is anyone with me?
i like vipers comment....
i mean why make it invisible... what was the actual point?
its like drinking AIR but the water is invisible.
me and my bro also encountered this issue with the jet
Hi dazhbog this starts to happen for me when playing the game for a while.
I'm simply creating missions, testing, messing around, but it seems that it's when your in Altis even by yourself do a 360 and it judders.
I'm not sure what everyone else is going to reply but for me it's on single player
And general game play. It's getting better after each update! But the issue is still present.
I will try as much as I can to get repros set up for you
maddog, would you know what to look for in these files?
dxdiag uploaded, now going for a spin on arma 3 without -nologs will upload rpt file soon
a quick rpt file added, will keep -nologs off and will report again when its built up
my pagefile is set to "let windows decide" or whatever it normally says on AUTO
Where would the dxdiag be?
I will attach these later on tonight, I will have to remove the nologs param ;)
yes but I bet the votes don't get carried over do they
thanks guys :) keep voting something needs to be done here
upvoted yours too... i know this will be closed as a duplicate but but but wont it show that its a problem?
i dont want my 16gb ram to be limited for 2gb i may aswell play arma 1,2,3 at the same time and still wont use it all.
may even be the cause of PIP flickering on some vehicles also
Everyone should contribute to mad dogs ticket
It's being investigated and may be able to improve things for 64 bit users
full agree needs 64bit regardless... why have 64bit compatibility if your not going to Finnish the job?
you have upscaled the terrain by a huge amount but left us with the same shitty resource limitation
Oh right, even if they could tweak it even a little bit that would be appreciated as it is quite bad :/
it wont affect anything as of yet until they do this rain overhaul
yeah i understand that vanilla should be good anyway but lets face it... its not.
just use JSRS orrrr BIS should really invest in LordJarheads help...
employ JSRS!!
solution..... download JSRS....sorted
i hope they do this, would make AiA awesomeeee
go progamer go!
i think it should stay as it is as it gives the nice effect of base patrols and base units..
anyhow if you dont like the weapons... "removeallweapons this; removeallitems this; removeallcontainers this"
Oh right, even if they could tweak it even a little bit that would be appreciated as it is quite bad :/
Do the following
Select unit you wish to be the transport make waypoint load somewhere
Now select the units that are being loaded and place a get in waypoint near the load waypoint and sync the waypoints together
more details needed
this annoys me also
pistol test was made without silencer and to a civilian not a soldier.
i have tried with a soldier and no different was found.
whose actually downvoted this?