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add the distance to the rearm action to the action menu like the target menu
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Description

ever get tired and tired of guessing which is the closest rearm option you have out of the 100 options available?

it would be nice to have some sort of filter or distance from the ammo source from that soldier whose selected not the player.

for example... look at the target menus new addition.
it gives the distance away or something or rather

Details

Legacy ID
3054787616
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Control / Commanding
Steps To Reproduce

load the editor
place 2 units
make the AI low on ammo
place sources of ammo i.e. dead soliders, ammo crates vice versa
scatter them everywhere
preview
order the AI to rearm to the closest possible source to that AI.

Additional Information

you will notice that there not in any sequence
you have to guess which one is closer.

forum for the problem...
http://forums.bistudio.com/showthread.php?172259-Five-take-the-weapon-from-that-soldier-THREE-VILLAGES-BACK-!&p=2610465#post2610465

this has been an issue since i can forever remember.

the target menu had a tweak... cant they do that to the rearm list too? or something better

Event Timeline

tyl3r99 edited Steps To Reproduce. (Show Details)Jan 28 2014, 9:43 PM
tyl3r99 edited Additional Information. (Show Details)
tyl3r99 set Category to AI Control / Commanding.
tyl3r99 set Reproducibility to Always.
tyl3r99 set Severity to None.
tyl3r99 set Resolution to Open.
tyl3r99 set Legacy ID to 3054787616.May 7 2016, 5:51 PM

Did we not get a distance attached to each target in the Target menu. Then it should be possible to get this as well in the Action menu, and have them sorted as described. This should hopefully be easy.

But I would like to take it a step further. Have a command in the Action menu, that just says Rearm. AI will then locate the closest source for rearming with the standard loadout for its class (FAK, grenades, magazines, etc.). If this could consider any live Ammo Bearers as well, it would be even better.

tyl3r99 added a subscriber: tyl3r99.May 7 2016, 5:51 PM

nice one! would be good if the AI was smart enough to decide where to go for ammo....

sounds like we need to tell the AI to breathe at the moment lol

GBee added a subscriber: GBee.Jul 1 2018, 2:36 PM

It would also be great if the order of the items in the menu wasn't completely random but in order of distance.