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playSound3D command is half broken on the server
Reviewed, WishlistPublic

Description

When you execute this command on the server the sound fading with distance is quite different from when you execute this command on the client. You can hear the sound much further.

Also the distance param is broken and does nothing when executed on the server.

Details

Legacy ID
850477169
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

spawn unit on the server and call it bob.

execute

playSound3D ["A3\missions_f\data\sounds\click.wss", bob];

on the server then repeat it on client

move further away and repeat.

once you notice the difference in sound fading, limit distance to 10 metres:

playSound3D ["A3\missions_f\data\sounds\click.wss", bob, false, getPos bob, 1, 1, 10]

makes no difference when executed on the server.

Additional Information

if you need a tool to test it in MP use this: http://killzonekid.com/kks-mp-sandbox-v1-0/

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Sound.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 850477169.May 7 2016, 4:36 PM

Basically last parameter which is audible distance doesn't work when playSound3D is executed on the server. Still broken

We need a functional Sound function !! Not only PlaySound3D whant work, also the Distance from "SAY" is broken !

2 Years.. still not working

R34P3R added a comment.Sep 7 2015, 3:18 PM

pls look into this.