Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

ProGamer added a comment to T72070: TWEAKING and NEW IDEA: 0011646 Cannot leave Helicopter when emergency-landing on water.

Closed as this is a duplicate.

May 10 2016, 6:03 AM · Arma 3
ProGamer added a comment to T72065: Altis bodies of water..

Closed as this is a duplicate.

May 10 2016, 6:03 AM · Arma 3
ProGamer added a comment to T71997: Certain uses just 1 exhaust.

Could you provide an image of the issue from in game.

May 10 2016, 6:01 AM · Arma 3
ProGamer added a comment to T71997: Certain uses just 1 exhaust.

Find which vehicle it is based off of in real life and/or show us an image of the issue like the ticket regarding the exhaust from the AH-99 has.

May 10 2016, 6:01 AM · Arma 3
ProGamer added a comment to T71996: After going into the controls settings joystick does not work anymore.

I fixed the issue by plugging it into the USB 2.0 slot. It was plugged into the USB 3.0 slot before. Not sure if this is a problem with Arma 3 or the computer or software.

May 10 2016, 6:01 AM · Arma 3
ProGamer added a comment to T71996: After going into the controls settings joystick does not work anymore.

I can do it every time and loose controls for the joystick. Must be for the Logitech Extreme 3D Pro only. I guess but I'll see if scuba king has the issue as he has the Same joystick.

May 10 2016, 6:01 AM · Arma 3
ProGamer edited Steps To Reproduce on T71996: After going into the controls settings joystick does not work anymore.
May 10 2016, 6:01 AM · Arma 3
ProGamer added a comment to T71902: Clouds have odd rotational effect..

Please add anything finding or information on this issue to this ticket here: http://feedback.arma3.com/view.php?id=13467

This ticket is closed as it is a duplicate.

May 10 2016, 5:58 AM · Arma 3
ProGamer added a comment to T71890: Wall Object on Road - 25331983 Altis.

A gps grid ref only uses 6 numbers.

May 10 2016, 5:58 AM · Arma 3
ProGamer added a comment to T71866: Odd texture rendering bug (to the left of crosshair) [VIDEO].

Anyone else experiencing these issues?

May 10 2016, 5:57 AM · Arma 3
ProGamer added a comment to T71863: Invisible wall in Altis - Kavala.

can you provide the grid ref of these problem areas?

May 10 2016, 5:57 AM · Arma 3
ProGamer added a comment to T71863: Invisible wall in Altis - Kavala.

Is it just shown on the map or can you interact with it ingame?

May 10 2016, 5:57 AM · Arma 3
ProGamer added a comment to T71860: Airport terminal has no security equiptment.

Isn't the story line that the civilians moved to Altis?

May 10 2016, 5:57 AM · Arma 3
ProGamer edited Steps To Reproduce on T71860: Airport terminal has no security equiptment.
May 10 2016, 5:57 AM · Arma 3
ProGamer edited Steps To Reproduce on T71859: Airport terminal's lights do not work at night.
May 10 2016, 5:57 AM · Arma 3
ProGamer added a comment to T71857: Vehicles glass should bathe when raining.

Rain is highly WIP and will likely be worked on and finished post release.

May 10 2016, 5:57 AM · Arma 3
ProGamer added a comment to T71852: AI is alerted immediately when a unit it knowsabout is killed.

Without a valid mission to reproduce this issue nothing can be done about it.

May 10 2016, 5:57 AM · Arma 3
ProGamer added a comment to T71826: Turning your head makes the clouds move and change. And odd rotational effect at the edge of screen..

Good to see this ticket assigned! Hopefully this problem that the original Truesky software had can be solved.

May 10 2016, 5:56 AM · Arma 3
ProGamer added a comment to T71826: Turning your head makes the clouds move and change. And odd rotational effect at the edge of screen..

I noticed that SimulWeather's TrueSky has this problem on its own without being in a game, so this may be a really tricky issue to solve.

May 10 2016, 5:56 AM · Arma 3
ProGamer edited Steps To Reproduce on T71826: Turning your head makes the clouds move and change. And odd rotational effect at the edge of screen..
May 10 2016, 5:56 AM · Arma 3
ProGamer added a comment to T71825: Cannot set joystick controls for helicopter.

Why don't you shrink the pictures size?

Also is anyone else experiencing this issue?

May 10 2016, 5:56 AM · Arma 3
ProGamer added a comment to T71820: All non HOTAS switches don't work with Thrustmaster HOTAS warthog throttle.

An issue with Arma or HOTAS?

May 10 2016, 5:56 AM · Arma 3
ProGamer added a comment to T71819: [RESOLVED] Bunker (Tower) has invisible lower fortifications.

Is this issue still present?

May 10 2016, 5:56 AM · Arma 3
ProGamer added a comment to T71818: Thronos large tower misplaced walls.

Sure it's not intentional?

May 10 2016, 5:56 AM · Arma 3
ProGamer added a comment to T71814: When flying through clouds, they show as a sphere shape around the aircraft. The same occurs skydiving..

@Fireball Thank you.

@izaiak This ticket deals with a problem with the engine view distance that basically makes a huge area around the player have no clouds. Yours was there is no fog in clouds, but there is "fog" inside clouds, it's just that this tickets bug prevent this from being noticeable.

May 10 2016, 5:56 AM · Arma 3
ProGamer added a comment to T71814: When flying through clouds, they show as a sphere shape around the aircraft. The same occurs skydiving..

The current simulation of clouds is greatly affect by this. If you have been in an airplane and had a window seat, you can easily see clouds passing over the wing and very closely to the window.

Creating a "cloud removal LOD" or doing something similar to the config parameter that removed water from a vehicle but instead removed clouds from a plane, helicopter or man class would be sufficient.

May 10 2016, 5:56 AM · Arma 3
ProGamer added a comment to T71814: When flying through clouds, they show as a sphere shape around the aircraft. The same occurs skydiving..

@izaiak I assumed yours was the same problem. How are they different issues?

May 10 2016, 5:56 AM · Arma 3
ProGamer added a comment to T71814: When flying through clouds, they show as a sphere shape around the aircraft. The same occurs skydiving..

I tested it and there still is a big hole through the clouds showing the ground and the dark blue void. It should be clouds below the player when flying in the clouds. It also still feels like we are flying in a bubble.
This issue has improved a lot though but still needs work.

May 10 2016, 5:56 AM · Arma 3
ProGamer added a comment to T71814: When flying through clouds, they show as a sphere shape around the aircraft. The same occurs skydiving..

It should not be a perfect circle though, and it also had a problem of allowing an aircraft in the clouds or a skydiving player to view the ground when they shouldn't have been able too.

May 10 2016, 5:56 AM · Arma 3
ProGamer added a comment to T71814: When flying through clouds, they show as a sphere shape around the aircraft. The same occurs skydiving..

http://www.youtube.com/watch?v=J9_RD9SjmwM

May 10 2016, 5:56 AM · Arma 3
ProGamer edited Steps To Reproduce on T71814: When flying through clouds, they show as a sphere shape around the aircraft. The same occurs skydiving..
May 10 2016, 5:56 AM · Arma 3
ProGamer added a comment to T71771: [DEV][BUG] Steering sensitivity in Civilian Offroad becomes unstable at high speeds.

Make a separate ticket for that issue and link it here.

May 10 2016, 5:55 AM · Arma 3
ProGamer added a comment to T71771: [DEV][BUG] Steering sensitivity in Civilian Offroad becomes unstable at high speeds.

Can anyone elder confirm the issue?

May 10 2016, 5:55 AM · Arma 3
ProGamer added a comment to T71753: Railing on Yellow Crane Glitched [DEV].

Can you provide a mission or pictures for this issue?

May 10 2016, 5:54 AM · Arma 3
ProGamer added a comment to T71750: Runway Markings at 143159(altis) are wrong.

Can you provide evidence it's wrong?

May 10 2016, 5:54 AM · Arma 3
ProGamer added a comment to T71748: Helicopter Tail Rotor Authority is almost nonexistent above 45 Kph.

The issue is covered in many tickets about the certain helicopters ingame capable of this.

May 10 2016, 5:54 AM · Arma 3
ProGamer added a comment to T71740: (Request) Buryable Chemlights.

Closed as it is a duplicate.

May 10 2016, 5:54 AM · Arma 3
ProGamer edited Steps To Reproduce on T71713: Wind turbines shouldn't spin without wind.
May 10 2016, 5:53 AM · Arma 3
ProGamer edited Steps To Reproduce on T71680: Thermal NVGs.
May 10 2016, 5:52 AM · Arma 3
ProGamer edited Steps To Reproduce on T71679: Thermals do not work through vehicle and building glass.
May 10 2016, 5:52 AM · Arma 3
ProGamer added a comment to T71678: Editor Preview Feature.

you have to have a unit selected as "player" before you can preview.

May 10 2016, 5:52 AM · Arma 3
ProGamer edited Steps To Reproduce on T71656: More feature request options on the feedback tracker.
May 10 2016, 5:51 AM · Arma 3
ProGamer edited Steps To Reproduce on T71657: When turning off the engine in the MQ4A Greyhawk pressing WASD turns it back on.
May 10 2016, 5:51 AM · Arma 3
ProGamer edited Steps To Reproduce on T71655: After hovering the Darter can only move forward or backwards with mouse control.
May 10 2016, 5:51 AM · Arma 3
ProGamer edited Steps To Reproduce on T71654: Need batteries for the Darter.
May 10 2016, 5:51 AM · Arma 3
ProGamer added a comment to T71633: Add rivers inlets and a lake on Stratis.

Generally they try to keep the landmass realistic to the location in the world and engine. Altis/Lemnos does have a salt lagoon/lake which is filled with water half the time durring the year.

If you want more water to add to the sandbox: http://feedback.arma3.com/view.php?id=9834

May 10 2016, 5:51 AM · Arma 3
ProGamer added a comment to T71633: Add rivers inlets and a lake on Stratis.

Agios Efstratios is a dry island, Altis is less so but still dry. The island is volcanic with steep hills.

May 10 2016, 5:51 AM · Arma 3
ProGamer added a comment to T71630: Altis/Lemnos salt lake should be either dry or filled with water depending on the date.

Quote from: http://www.angelfire.com/super2/greece/limnos.html

"• Aliki or Alyki Beach is one of four large sandy beaches in a row on the east side of the island of Limnos. It is situated east of the saltlake of Aliki. I name it in the category "south east" but actually it is more on the north east side of the island. This is a way to combine a visit to the saltlake with a dip in the sea. The wetland of Aliki is full of (bird)life in winter and spring, but dried out and white in the summer."

May 10 2016, 5:51 AM · Arma 3
ProGamer added a comment to T71630: Altis/Lemnos salt lake should be either dry or filled with water depending on the date.

I believe the engine does indeed support "dynamic water" like this.

May 10 2016, 5:51 AM · Arma 3
ProGamer edited Steps To Reproduce on T71630: Altis/Lemnos salt lake should be either dry or filled with water depending on the date.
May 10 2016, 5:51 AM · Arma 3
ProGamer added a comment to T71537: No bearings for gunner(s) and commander(s) of vehicles.

Closed as this is a duplicate.

May 10 2016, 5:48 AM · Arma 3
ProGamer added a comment to T71524: CSAT Uniforms non-conforming to Geneva Convention: Add National Flags.

Why would a group such as CSAT follow the Geneva convention?

May 10 2016, 5:48 AM · Arma 3
ProGamer added a comment to T71511: UGV set Player to Enemy and kill him after lost one Greyhawk trough enemie fire or crash to ground.

Can anyone confirm this?

Looks like Skynets back!

May 10 2016, 5:47 AM · Arma 3
ProGamer added a comment to T71476: AH-99 BlackFoot/Comanche Exhaust in the wrong position.

Please discuss this issue in the ticket already created for it.

May 10 2016, 5:46 AM · Arma 3
ProGamer added a comment to T71466: Alternative to steam workshop using Armaholic.

Yea, or a similar site. For if people don't want to use steam or when steams servers are down.

May 10 2016, 5:46 AM · Arma 3
ProGamer edited Steps To Reproduce on T71466: Alternative to steam workshop using Armaholic.
May 10 2016, 5:46 AM · Arma 3
ProGamer added a comment to T71391: setObjectTexture has no Global equivalent.

Glad to see this assigned! Hopefully user textures can become much more easy to use in missions now.

May 10 2016, 5:44 AM · Arma 3
ProGamer edited Steps To Reproduce on T71391: setObjectTexture has no Global equivalent.
May 10 2016, 5:44 AM · Arma 3
ProGamer added a comment to T71388: Cursor is not inline.

Does anyone else have this issue?

May 10 2016, 5:44 AM · Arma 3
ProGamer added a comment to T71377: Vehicles turn on their wheels after flipping upside down.

Have you tried this in the latest dev build? I thought the magic roll onto wheels was fixed in the dev build at some point in time.

May 10 2016, 5:43 AM · Arma 3
ProGamer added a comment to T71342: Unmanned Underwater Vehicle (UUV) .

UUV's can also function as USV's which means that UUV's are more versatile.

May 10 2016, 5:42 AM · Arma 3
ProGamer edited Steps To Reproduce on T71342: Unmanned Underwater Vehicle (UUV) .
May 10 2016, 5:42 AM · Arma 3
ProGamer edited Steps To Reproduce on T71341: Two players should be able to use a Unammned vehicle as driver and gunner.
May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71340: UAV ignores new waypoints if it has reached a LAND waypoint..

Can anyone else confirm this issue is valid?

May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71339: RQ4-A UAV should maintain the same flightpath when switching role..

Have you tried not having a waypoint for it?

May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71338: RQ4-A UAV missile control for gunner..

Closed as it is a duplicate.

May 10 2016, 5:42 AM · Arma 3
ProGamer edited Steps To Reproduce on T71336: Hinge object for lifting and towing scripts.
May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71335: UAV's need image stablization and tracking for turret cameras.

Closed as this is a duplicate.

May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71331: PCML Always locks onto Rabbits for me.

Are you using the vanilla game or with mods?

May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71331: PCML Always locks onto Rabbits for me.

Yea, dem rabbits are worse than zombies and terrorists combined.

May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71330: Please change how the Greyhawk fires.

Closed as this is a duplicate.

May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71329: Ability to "pre-plan" Autonomous vehicle path and waypoints.

Right click when in the UAV terminal screen with the two camera views! Altitude and hold fire are there.

May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71329: Ability to "pre-plan" Autonomous vehicle path and waypoints.

Hold fire already exists for Unmanned vehicles.

May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71329: Ability to "pre-plan" Autonomous vehicle path and waypoints.

To acomplish this feature/ability you could create a On/Off switch for the Unmanned vehicle and by turning it on it would start moving.

Or you could have a "wait" option that makes it wait until the operator makes it not wait anymore.

May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71329: Ability to "pre-plan" Autonomous vehicle path and waypoints.

They are on the development branch currently.

May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71329: Ability to "pre-plan" Autonomous vehicle path and waypoints.

In theory what I want to be able too do is setup a bunch of waypoints like take off, fly to target, kill target, fly to next target then to the next from specific angles and areas but have the UAV or UVG not preform these actions untill I tell I tell it too. I could then seek in and kill a target then escape when the Unammned vehicle attacks the preprogrammed location I know and can avoid while seeking away.

May 10 2016, 5:42 AM · Arma 3
ProGamer edited Steps To Reproduce on T71329: Ability to "pre-plan" Autonomous vehicle path and waypoints.
May 10 2016, 5:42 AM · Arma 3
ProGamer edited Steps To Reproduce on T71328: Set unmanned vehicle speed.
May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71325: Use real names for vehicles and weapons.

It's really hard going from years of Arma 2 with realistic names and vehicles to Arma 3. Arma 3 at the moment appears like it takes place in a modern and not futuristic era. Using real modern vehicles and weapons that militaries have as standard would have looked a lot more futuristic.

May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71325: Use real names for vehicles and weapons.

They don't just make things up even the Kajmin is based off of three real life vehicles. They technically used the GhostHawk's code name/ public name. But I agree this new ruling does affect what fears BIS would have with using real names but the real question is how this would work in the other major countries unless EA has done that too.

Death, I am also for this ticket as I have wanted this for a long time.

May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71325: Use real names for vehicles and weapons.

I would suspect they changed the names to avoid the lawsuit that EA got into. I would say the vehicles in Arma 3 are visually closer than EA could make because BIS aims for realism more than EA. Arma 3's field guide even talks about them realistically and true to the real life vehicle.

You don't completely change the name of a vehicle when you upgrade it for more modern combat. You would call it the same as the original name but say it was fitted for more modern combat.

May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71325: Use real names for vehicles and weapons.

Why shouldn't they be? Other than the Ghosthawk and Kajmin they are based on real life vehicles in use right right now. The ghosthawk is an exception as its clouded in secrecy. The models are very true to the actual real life version, BIS even is working on fixing the east points on the Comanche to make the visual model more true to the real life version.

May 10 2016, 5:42 AM · Arma 3
ProGamer added a comment to T71300: Feature Request:Add gun and self-destruct function to AR-2 Darter and Tayran AR-2.

Leave this ticket for the "self destruct function" and make a new one about the weapon and show real prototype tech like the one fps Russia had but I suggest not showing his video but instead showing real Militery information and video on an armed quadrarotor.

May 10 2016, 5:41 AM · Arma 3
ProGamer added a comment to T71281: UAV Quadcopter becomes in-operable..

Shouldn't other UAV operators be able to take control of vehicle from a uav terminal? Or are the UAV's bound to the device in the players inventory separately?

May 10 2016, 5:41 AM · Arma 3
ProGamer added a comment to T71280: Stomper UGV driver view is not centered on the front camera.

The driver camera is elevated above the main part of the vehicle on the right side.

May 10 2016, 5:41 AM · Arma 3
ProGamer edited Steps To Reproduce on T71280: Stomper UGV driver view is not centered on the front camera.
May 10 2016, 5:41 AM · Arma 3
ProGamer edited Steps To Reproduce on T71279: Stomper UGV's driver camera appears moveable but is not.
May 10 2016, 5:41 AM · Arma 3
ProGamer added a comment to T71278: Unarmed stomper should have take "direct controls" option when sitting in the seat.

Can someone confirm by adding a picture to this ticket that the stomper unarmed version has controls for a driver without a uav terminal?

May 10 2016, 5:41 AM · Arma 3
ProGamer edited Steps To Reproduce on T71278: Unarmed stomper should have take "direct controls" option when sitting in the seat.
May 10 2016, 5:41 AM · Arma 3
ProGamer edited Steps To Reproduce on T71275: Cycle waypoint for Unmanned vehicles.
May 10 2016, 5:41 AM · Arma 3
ProGamer added a comment to T71269: Unmanned surface vehicle (USV).

So a USV?

May 10 2016, 5:40 AM · Arma 3
ProGamer added a comment to T71261: Feature Request: Set Waypoint Speed.

The duplicate was my mistake but it has more votes and explains the issue just as well as yours does.

May 10 2016, 5:40 AM · Arma 3
ProGamer added a comment to T71261: Feature Request: Set Waypoint Speed.

Closed because it is a duplicate/ a better ticket exists for the issue/feature request.

May 10 2016, 5:40 AM · Arma 3
ProGamer added a comment to T71260: MQ4A GreyHawk can't select missiles as turret.

Closed as it is a duplicate.

May 10 2016, 5:40 AM · Arma 3
ProGamer added a comment to T71258: AI Ground Autonomous Vehicle will not progress to next waypoint when controlling turret.

Can anyone confirm this issue?

May 10 2016, 5:40 AM · Arma 3
ProGamer added a comment to T71257: Impossibility to launch missiles while in turret controls mode of the new aerial UAVs Greyhawk and Ababil.

Closed as it is a duplicate.

May 10 2016, 5:40 AM · Arma 3
ProGamer added a comment to T71256: Darter UAV has difficulty flying at high and Very high altitudes..

How high? Thinner air and increased winds can make high altitude annoying in real life.

May 10 2016, 5:40 AM · Arma 3
ProGamer added a comment to T71246: UAV will make its way back to player UAV operator when taking Turrent control.

Left click when in the map control page and select what you want it to do like: loiter, search and destroy, and hold fire ect...

May 10 2016, 5:40 AM · Arma 3
ProGamer added a comment to T71246: UAV will make its way back to player UAV operator when taking Turrent control.

To make it circle around a point, right click in the map mode with the two cameras and select loiter.

May 10 2016, 5:40 AM · Arma 3
ProGamer added a comment to T71242: Drones crashing into each other causes them to get stuck together and hang in the air.

Which drones? And can you please provide a mission for easy repro of this issue?

May 10 2016, 5:40 AM · Arma 3