Ive noticed the changes and also appreciate the quick-fix... however
- eject option "should" remain until death or destruction (die too quick)
- player is nearly insta-killed when submerged (die too quick)
- assume in most cases pilots die from drowning and not from injury
also possibly add a temp_blackout and/or Fatigue_Effect upon impact followed by the classic "TAP BUTTON" option to attempt unjam/open canopy making it a challenge for the player to survive the crash without drowning
- VS the scene/moment/event being uneventful and predictable
- Adding realism and simulating weight/pressure/weakness
Simply said it should be up to the player to eject or drown as implemented on ground vehicles. (sit in them and die or eject and swim away)
- leading to an attempted recovery during mission
- ORIGINAL POST:
http://feedback.arma3.com/view.php?id=11646
If you land your helicopter in deep water, you cannot leave the vehicle.
Also the pilot (player) commands the copilot to exit the vehicle by himself.
If you do not crash into the sea, you should be able to leave the helicopter just like on land.