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UAV Quadcopter becomes in-operable.
Closed, ResolvedPublic

Description

Cannot 'connect' to UAV Quadcopter if it's current operator is killed before 'disconnecting' from UAV.

Details

Legacy ID
4198340574
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
UAV (Unmanned Aerial Vehicle)
Steps To Reproduce
  1. Place 2 UAV Operators in editor, save as MP mission.
  2. Start MP mission, both UAV Operators are human controlled.
  3. UAV Operator Number1 takes control of quadcopter.
  4. UAV Operator Number1 safely lands quadcopter, but does not disconnect.
  5. UAV Operator Number1 is killed.
  6. UAV Operator Number2 cannot connect and use the quadcopter.

Event Timeline

r8gato edited Steps To Reproduce. (Show Details)Aug 17 2013, 7:22 AM
r8gato edited Additional Information. (Show Details)
r8gato set Category to UAV (Unmanned Aerial Vehicle).
r8gato set Reproducibility to Always.
r8gato set Severity to None.
r8gato set Resolution to No Bug.
r8gato set Legacy ID to 4198340574.May 7 2016, 4:05 PM

This is not a bug. UAV is still connected to the UAV Terminal. Connection isn't terminated by death of UAV Operator. Anyone can take UAV Terminal from inventory of that killed unit and control linked quadrotor or diconnect it.

Shouldn't other UAV operators be able to take control of vehicle from a uav terminal? Or are the UAV's bound to the device in the players inventory separately?

It's bound to the device in the player's inventory, and there appears to be no way to disconnect it even with scripting unless a script deletes the whole dead body or someone picks up the UAV terminal and either manually disconnects it or has a script remove the terminal from his living body (you can remove it from living players with scripting, but not from dead units).

I would have expected a better mechanic to be in place, or at least the associated scripting commands to exist, and the workarounds to not be broken.

Bohemia added a subscriber: Bohemia.May 7 2016, 4:05 PM

same... every time a player was killed on my server the UAV was locked as if it was still linked to that specific terminal which remained on the corpse.

we use a UAV spawn script to avoid problems like this... one gets locked or destroyed we simply spawn another during the mission

It is not "as if". It really does stay connected. Try pick it up and see.

I tried removing it with a script, but assigned items get bugged when a unit is already dead and cannot be removed by script. Only working solution was to delete the dead body.

I believe you should be able to "pick up" the terminals from dead units by recent script fixes now.

EDIT: If it's still bugged please make a new ticket!

Mass-closing resolved issues not updated in 10 days.