Fixed in 2.20
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Mar 10 2025
Mar 9 2025
Mar 7 2025
Well my game clearly doesn't care. "1 files failed to validate and will be reacquired." which is the classic Steam issue that translates to "Everything was fine."
Everyone has the Old man assets, no matter if they own apex or not.
They are in the "Expansion" folder. Verify you game files in steam.
If you want support, you gotta buy the game.
refresh entry is only used for full-screen mode selection.
If you play fullscreen windowed (Which I would recommend) it does not apply.
Mar 6 2025
Update: Also tested LXC's and its the same issue. If it runs natively on the same server with a Debian operating system, it works perfectly.
Sounds _Engine_RPM_ are very important - they set the main audibility of the tank engine in space. At the moment from the tank during the movement comes only the sound of its turbine, they are quiet but the main problem is that their distribution occurs in the rear sphere of the tank and for the most part are additional SFX
Revision: 152708
Revision: 152707
it is programmed in the engine to destroy second rotor if first is destroyed, I will look at config to see if it actually gonna make any difference
Mar 5 2025
fixed in future update
Currently 75 texture classes affects this faction access problem if search for faction[]= in All-in-One configuration file
May be teaching engine to recognise faction[]={}; as well as factions[]={}; will cause less suffering than fixing the configuration data?
Mar 4 2025
It appears that this is fixed in 2.19.152675 -- not sure if " Tweaked: inAreaArray/inAreaArrayIndexes array of positions has been unified and can accept positions in format array, object, group, location, marker (while ignoring nils) " in that update was what fixed it or what, but the antistasi code now works fine :)
Mar 3 2025
It really looks like an error
For class HitVRRotor value in params name and convexComponent should be replaced by main_rotor_2_hit
Mar 2 2025
^ That's some bot advertisement spam
Mar 1 2025
Feb 28 2025
Feb 27 2025
Already fixed. Thanks for reporting!
Fixed, closing. Thanks for reporting!
Not sure about this one, forwarded to the Arma 3 team.
Feb 26 2025
addPlayerScores, addScore they also don't work if the player changes sides
we have to take detours
Feb 25 2025
This bug is quite serious for the Expeditionary Forces CDLC as the AAV9 is specifically marketed as being amphibious and able to do beach landings for the US Marines.
Feb 24 2025
In T188318#2754101, @dedmen wrote:Won't fix. I have no idea where to look.
Yeah can confirm and reproduce on my system as well. Fix would be much appreciated!
Feb 23 2025
This bug also affects CUP and RHS tracked amphibious vehicles. They cannot turn in water, but can move forward if their waypoint is in front of them.
Feb 22 2025
Painful this has gone unanswered for almost a year, bumping for hope it gets seen.
Feb 20 2025
Mirror was never implemented, the wiki was wrong, and the wiki has been fixed since then.
5/6 are fixed in 2.20
Feb 19 2025
Feb 17 2025
The crash happened inside Microsofts XAudio code. Nothing we can do about that. We cannot fix Microsoft's errors.
Well I don't know either...
You have submitted 7 crashes.
Each of these is something different, and they all look random and seem to make no sense, and I have never seen any of them before.
The crashing thing seems to be some joystick that you have attached, "vJoy Device"
The crash is actually inside a windows library, nothing we can do about that. Probably just remove your joystick or gamepad.
In the rpt log I also see there are some issues with your joystick
Feb 16 2025
Relates to T66212
Feb 15 2025
This is still an issue in CSLA 1.2, and also affects the new static turrets added in that update.
Sorry, you've misunderstood what this is about. I'm not talking about additional sights on the optic itself.
this is an engine (tidesystem) problem that we're trying to solve. We use "engine" water (sea) and currently boats float only when there is low tide - low water level.
more information about this issue can be found here on FT in this ticket: https://feedback.bistudio.com/T146448