Report is unclear.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Jul 1 2021
Those are 3 different random looking crashes.
Don't see much I can do there. Are you maybe using a USB Headset?
Crash in Windows audio code.
I have a weird issue of not being able to get into
Why not? Whats preventing you?
only if it's very hard to change it technically
it is.
ErrorMessage: D3D Error - DXGI_ERROR_DEVICE_REMOVED
From your crash, something bad with your graphics card or graphics driver.
your settings appear corrupted. We will have to restore their defaults to continue
The report says that Arma launches perfectly fine with no issues.
And 2 seconds after it arrives in main menu, something clicked "quit game" and it shut down normally.
Can you please check if you can reproduce or not?
I cannot read french. Can you translate that message box from the video for me?
Fixed in build 147845
or profiling v9
Rev 147836
Profiling v9
Tested this recently, seems fixed to me. I had no issues swapping from commander to driver and back and keeping command.
As a side note to anyone who might have this issue in the future, you have separate keybinding options for commander and driving.
So if you only change the drivers controls, then the controls for commander are still key bound to WASD.
But as far as ive been able to test, driver controls always work for commander too.
Closing the ticket
This happened to me as a host with 10 other players yesterday on the Stable branch.
Jun 30 2021
Ahoj @vanhouten_cz , toto je problém v engine hry (tidesystem), ktorý sa snažíme riešiť. Používame enginovú vodu (more) a momentálne lode plavú iba keď je odliv - čiže nízka hladina vody.
Viac informácii k tomuto problému je tu na FT v tomto tickete: https://feedback.bistudio.com/T146448
Oh wow thats a good bug.
Found the cause, wonder what else this has broken all over the place without being noticed...
Reproduced first try, not sure what the issue with reproing was.
Also as expected executing
JK_fnc_test = {
Tested in the current released version it no longer seems to be an issue.
As a side note to anyone who might have this issue i n the future you have separate keybinding options for commander and driving.
So if you only change the drivers controls, then the controls for commander are still key bound to WASD.
But as far as ive been able to test, driver controls always work for commander too.
Closing the ticket
No replay from the author.
Why exactly would you need to delete classes in mission config?
Checked if this issue is still present.
I got fixed a while back so im closing this ticket.
reinstall sound drivers? verify game integrity maybe?
Closing due to age.
There were some adjustments made to the Rotation Widget and the Rotation Grid. Seems to work fine in v2.05.
I cannot reproduce that. All scrollbars work fine.
Cannot repro, the script doesnt affect the current view with or without getRelDir
rev 147830
rev 147830
Jun 29 2021
Is it really not possible to have a full-body system similar to existing turrets like the vanilla raised M2s or offroad technicals?
hello?
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hey @hornet_221 sounds like the weapon was damaged. Did you place it in a spot where it collided with other objects?
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback. We have tested with doorgunners holding the guns, however this resulted in a too limited firing arc. In real life the gunners would sling the guns around by displacing their whole bodies, something that isn't possible in Arma. In discussion with our veteran advisors we went with the current solution to preserve a realistic firing arc.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hey @Ajs113 buckshot can be loaded into M79 variants and shot by cycling to it's specific firemode. This was the only way to do buckshot in a grenade launcher in Arma 3.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Can add - The Huey (in AFM) blows up when landing on the pads provided in the Ash and Trash mission.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hey @TacticalPenguin sorry for the late response, we've been overhauling our QA process. These type of issues are best troubleshooted on the discord: https://discord.gg/KwNmfjUK3a Hop on there if you still have the issue and we'll have a look together!
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for the feedback. We made the creative decision not to show the missions set in 2035.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.