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Many Vietnam structure objects are duplicates of vanilla objects
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Description

Aside from the large number of objects that are vanilla objects with slightly changed textures, numerous "new" objects in the Vietnam structures editor category are completely identical to existing objects. This seems unnecessary and clutters the editor spawn lists.

I understand (.....to an extent) reusing vanilla objects on the Vietnam map, but creating identical duplicates of those objects, I don't get at all. Just use the vanilla objects themselves.

Details

Severity
Tweak
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Eden Editor
Additional Information

I don't have time to collate a full list. Examples:

land_vn_canal_wall_stairs_f / Land_Canal_Wall_Stairs_F
land_vn_i_barracks_v2_f / Land_i_Barracks_V2_F
land_vn_helipadcircle_f / Land_Helipadcircle_F
land_vn_mobileradar_01_radar_f / Land_MobileRadar_01_Radar_F
land_vn_guardtower_01_f / Land_GuardTower_01_F

Related Objects

Event Timeline

NikkoJT created this task.May 6 2021, 4:51 PM

Agreed, however note that some of the duplicate objects come from other DLCs - example being Land_MobileRadar_01_Radar_F which is part of Contact DLC. Quite obviously, DLC objects should retain their duplicates, so that people won't need to buy other DLCs to play SOG:PF.

See also T158802 for other issues with duplicate objects.

DLC objects should retain their duplicates, so that people won't need to buy other DLCs to play SOG:PF.

It's my understanding that props and structures from integrated DLCs don't have restrictions and can be used freely.

It seeemed so to me as well, but apparently it's not so clear cut.

Still: +1 on removing everything that's duplicated from base game.

Maarten added a subscriber: Maarten.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Slowpokevg closed this task as Resolved.Nov 8 2023, 1:11 PM
Slowpokevg claimed this task.