We have two tank control systems:
- at the command of the commander to the AI driver of the tank
- direct control of the tank from the commander
The mixed use of two tank control systems causes the blocking of one control system.
P.S. There are some tickets that add to and exacerbate the problem on this ticket.
- https://feedback.bistudio.com/T123890 The command for the driver of the tank is to turn left or right, the AI plays the rotation of the tank through 90 °. This is a lot, given the problem with direct control of the tank from the commander. There is no possibility of a small angle of rotation if the player does not want to get an unmanaged driver.
There is another problem that creates an unmanaged tank driver.
This problem forces the player to sometimes not use control waypoints, as this has a side effect.