Omg please fix this. It is so gamebreaking, and feels like an arcade game after all. Any news on this @Geez ? Are you guys working on this?
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Sep 2 2019
@Geez hi :)
This should be fixed in the latest Experimental version 1.05.152376
"Fixed: Audio of distant gunshots could be delayed or merged"
Unable to reproduce on 1.05.152376
Any info....?
Additional info: rifle found spawned with magazine. Today's exp patch 1.05.152376 still have this issue.
This should be fixed in latest EXP lets test !
Dear Geez.
Anything known to solve this problem?
https://feedback.bistudio.com/T143862 already reported with no response ..
probably related to all guns?
@Groove_C a ticket is closed due to duplicate reports
@Geez for something to be addressed, the ticket must be opened. How can something be reviewed if the ticket is closed?
Duplicate of T144193
without that in the ticket details, anyone reading this would have to be a mind reader to know
Sep 1 2019
@Geez may be close this ticket like obsolete?
It's been happening for several weeks now Im subbed to several mods but none of them should interfere with my blood type verifying my files didn't work either
same as /T136511
As an additional additional note:
The ((( sonic cracks ))) still seem to play correctly whenever another player is shooting towards me (even beyond 35 meters)
Reason for this is that i hade a base on ga 2-14 server.
That server was close without any warning.
I lost my stuff.
Then i have builded a base on uk 2-0 server and somehow my character was throw out of my base and now there is no way back in..
I have enouhg of this.
5 moths it took me to build those 2 bases.
No point of building them anymore. Cos i will biuld another one and next server will be close or something alse..
Do you also get this issue on DayZ Experimental?
@Kuznetsoff There is a similar problem with the animation of changing inventory in the hands. A jump on the spot helped me, after this action I could pick up objects again. Try this method to get rid of the problem.
I would also like an additional option to your proposal - double click on the "R", so as not to hold the key.
Aug 31 2019
I can tell You guys what inside every tent if this help you some how.
After some testing I get the following results...
T143100 seems to be another duplicate of this issue.
my base.. just on the left from my base there are dubki garages my base is on the double apartment..
Aug 30 2019
No its during gameplay, not after logging. No any specific actions. I just found this rifle and when try use optic and have automatic mde, its firing without pressing left mouse button.
Any item inside the backpack which has a durability level can be damaged during a zombie attack.
Hello again.
We have been able to produce the issue and it has been fixed internally. The fix will appear on Steam in the future.
Regards,
Geez
Hello PR9INICHEK and thank you for the report.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Hello Hunterz and thank you for the report.
Has this issue occurred upon logging in possibly? Are you aware of any specific actions you took prior to the issue appearing?
Regards,
Geez
Hello Gronkytonk.
Please try to delete the file and then verify the game data through Steam.
Regards,
Geez
Hello KRIMINALIS and thank you for the report.
Do you possibly know upon which actions has the glitch occurred? In case you run into any reproduction steps you could provide to us so we could produce this issue internally, please let us know here.
Regards,
Geez
Hello zettsvk.
We have been testing this internally, however, we were unable to produce the issue you are describing.
In case you run across any other information taht could help us in producing the issue, please let us know here.
Regards,
Geez
Thank you for the report DrDeSync.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
is there any way to put me character inside my base...? it is on the roof of an apartament in Dubki.. there is no way in cos i blocked the lader with barbered wires... (dead in 5-8 sec)..
it is on uk 2-0 server.. took me almost 3 months to build it alone..
Hello tyber93.
Unfortunately there is no way for us to tell what was the previous position of the character.
However, we are going to investigate the issue as to why this could have occurred. In case you run across any information you could provide that could help us in producing the issue, please do so.
Regards,
Geez
Hello wouter.commandeur.
The issue has been fixed internally and will be fixed on Steam soon.
Regards,
Geez
@Geez In Arma3 for a long time (4-5 years) there was a problem with flying tanks. Can you recall how this was fixed in Arma3?
Aug 29 2019
In T137397#1937556, @Dimas008 wrote:In T137397#1937346, @Lex wrote:In T137397#1937284, @Dimas008 wrote:In T137397#1936588, @Lex wrote:The reasons why supressors can be damaged in a backpack are clear.
Can you please describe to me what reasons are affecting that? Because I still think that this bug with random suppressors item condition changing should be fixed.
@Dimas008 Several times I got the destroyed suppressor in my backpack. This does not always happen, it is just strange that out of all the objects inside the backpack, the backpack itself and the suppressor receive damage. Other items in the backpack were not damaged.
And where are the reasons? It is still a bug, so there are no reasons and they can't be "clear" because we can't see them.
In T139586#1942620, @Stigandr wrote:The biggest issue here isn't the cars, it's how people park them. Imagine a car show, you know, the ones where they have cars on the big spinning platforms. When you park a vehicle in DayZ, you need to imagine it spinning in place. If it will contact anything in it's spinning, there's a good chance it will get "bumped" around due to collision. When a server restarts, active vehicles(Whole working vehicles) quite literally "fall from the sky" as they spawn back in. They occasionally turn a little bit also, hence the make sure it can spin without hitting anything rule. Also don't park vehicles on inclines. When the vehicles spawn in they can bounce downhill. On any server that hasn't disabled vehicle damage through a mod, if the vehicle is bounced around it can take damage, if it takes enough damage, the server will despawn it as destroyed. On every server where people have been told this and they've begun to conform to it, the number of vehicle parking issues has vastly reduced.
The biggest issue here isn't the cars, it's how people park them. Imagine a car show, you know, the ones where they have cars on the big spinning platforms. When you park a vehicle in DayZ, you need to imagine it spinning in place. If it will contact anything in it's spinning, there's a good chance it will get "bumped" around due to collision. When a server restarts, active vehicles(Whole working vehicles) quite literally "fall from the sky" as they spawn back in. They occasionally turn a little bit also, hence the make sure it can spin without hitting anything rule. Also don't park vehicles on inclines. When the vehicles spawn in they can bounce downhill. On any server that hasn't disabled vehicle damage through a mod, if the vehicle is bounced around it can take damage, if it takes enough damage, the server will despawn it as destroyed. On every server where people have been told this and they've begun to conform to it, the number of vehicle parking issues has vastly reduced.
In T139586#1942618, @freerider3434 wrote:@Zombie_Fodder Thanks for changing severity to major. Removing the vehicles from your server isn't problem solved though. It's problem avoided ;)
@Zombie_Fodder Thanks for changing severity to major. Removing the vehicles from your server isn't problem solved though. It's problem avoided ;)
I still am having this issue. Tents even de-spawn if not acted one for a week. I have been told by others that I need to keep planks and nails on the fences and switch them from time to time to stop it so others have the same issue by why?! 3,888,000 lifetime on it should be forever or do I need to put a 9,999,999 lifetime to stop this.....
Hello Graaicko.
If you think BattlEye is the cause of the issue, then you have to contact BattlEye support directly at https://www.battleye.com/support/ as they handle issues related to BE client.
Also, as mentioned in your two previous tickets, you are using a GPU that is below minimum requirements and therefore not supported - this can cause compatibility issues and crashes such as the ones you are experiencing.
Unfortunately, the .log files and .rpt files do not give us enough information to determine what is happening in this case, if there is also .mdmp file being generated with the crashes, make sure to upload it as well as it would contain more information that could help us in determining the issue.
Regards,
Geez
@freerider3434 it still is in 1.05. I removed on both of my servers all vehicles. Problem solved for me.
In T143590#1942122, @rlagudwns26 wrote:as you know, glock 19 also can do.
is this will be fix later? or is this normal in game system?
glock have a really big problem when jump until reload glock mag or chamber... than character is bugged.
Duct tape is one of the worst abuses in the game. Someone took the saying, "duct tape fixes anything" way too far. I can see duct tape being used for certain packs, like drybags and sacks. I can even see duct tape being used to repair a hammer handle, which you can't repair a hammer at all now, and I can even understand the use of it on a hatchet or ax handle, or a shovel(which also can't be repaired now). But, duct tape shouldn't repair some of those items at much as a sharpening stone does. While it makes perfect sense that you should be able to replenish a weapon cleaning kit, there's no way to parse out individual use of items within a kit without major overhaul, too much overhaul because it would drastically increase chances of bugs and problems. It's far easier to simply say, you use a weapons cleaning kit to repair/clean the weapon and it uses a % of the kit. Once done, you replace the kit, it works, and it's simple. Now on the wear of weapons, the more you go auto with a weapon, the faster wear accrues. I've gone single shot or (semi) with my weapons and wear is very slow. Also, once you start having to repair any item that has use durability, it will reach a point where it has to be repaired more often, and this is as it should be. There is a balance between reality and game mechanic restrictions. You go for reality as much as possible, until you meet game mechanic restrictions, and then try to find a way to balance it. The wear on weapons is fine, suppressors could use a bit of a tweak to improve durability, but again, way too many people are going full auto with suppressors and getting upset because their suppressors get damaged fast or just breaks. If you're going full auto, there's no reason you'd actually use a suppressor. I've had the same suppressor on my FX-45 since I obtained both. It's reached badly damaged once, and I've put well over 200 rounds through it. Use these things properly and they last longer. The only urgent thing about this is that duct tape needs to be reduced in what it can repair.
In T139586#1942382, @Ficarra1002 wrote:
Really hoping a fix for this makes it to 1.05 before stable update.I was expecting the update to hit today. I removed cars from spawn on my Server for now. It takes too much time for admins to replace missing vehicles.
So walking it is until fixed.
^^ I've figured it out. That's what weapons I wore after the update
try to drop the gun raise your fists and start punching and then put it back in your hand