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Full-auto gun shot audio NOT registering | (BUG w/ EDEN sound engine!)
Closed, ResolvedPublic

Description

Refer to the Additional Information section for the video clips!!!
@Geez Big issue with the EDEN sound tech, currently. As full-auto sprays are being heard as single shot taps :/

You could spray through a whole magazine, and in the distance, it would sound like one shot + delay of receiving it 2-5 seconds after, depending on your distance from the source gunshot location.


It may be because of the delay in between the gunshot(s) being fired, and sound being heard to another player in the distance may be causing this.

You could hear multiple gunshot sounds being squished into one sound interval, while the shots were fired within seconds from each other.**


Pay attention to the Hotbar ammo count, and when you hear the gunshot sounds @Geez

What I noticed is that the more bullets you fire within that initial delay of the gunfire to where the recipient can hear those distant gunshots, the delay between shooting v.s hearing the distant gunshot becomes exponentially longer.

Thus, causing the issues where we only hear one gunshot sound instead of multiple in a gun spray (or hearing the sounds just squished together)


TLDR (brief description);
Shooting more shots in one interval = bigger delay to receive the audio in the distance
+
it will sound like all the sounds got squished together into 1 gunshot sound (or just sound like 1 single gun shot)

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 8 x64
Category
Sound
Steps To Reproduce

Spray gunfire, and record the audio from different distance intervals (100m, then 300m, then 600m, then 1000m, etc.)

Notice how the gunfire will sound like just one shot at the end of the spray (or sound like the gunfire, has been squished into a single gunshot sound)

Notice the delay the further the distance you go, between the shooting the gun, and receiving the audio from a distance.

If at 1000-2000m, try using a big magazine, and tap 1-2 seconds between shots to see how long the delay will be, before you even hear a single gunshot!

You could hear gunfire that abrupted minutes ago! in extreme circumstances due to this bug!

Additional Information

(Refer to the hotbar, and check the ammo counts of the magazines relative to the firearm being shot!)

#1 clip:
Full auto sprays. The sound of the gunfire ONLY comes after the spray is finished, not whilst the magazine is being sprayed, leaving you with a 2-5 second delay (depending on distance) until you hear the gunfire audio which will turn out to hear like one shot. (or sound like a bunch of shots squished into one)

#2 clip: Single tap gunshot audio register and sound just fine (although, with longer distances, there's quite a 1-3 seconds delay between when you fire the shot, and when you hear it in the distance. Sound travels faster than that.

sorry for the low resolution

Event Timeline

jamielou.007 updated the task description. (Show Details)Jan 28 2019, 8:27 AM

this bug has been in the game since stress test #50 or #51. AKA the "Experimental BETA" patch

Geez changed the task status from New to Assigned.Jan 28 2019, 10:09 AM
Geez changed the task status from Assigned to Acknowledged.Jan 28 2019, 10:33 AM

Hello jamielou.007 and thank you for the report.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez

Any progress on a fix, or has a fix already been implemented? I think the bug is still present within 1.02 Experimental now.
@Geez

Geez added a comment.Mar 28 2019, 3:17 PM

Hello jamielou.007.
Unfortunately there is no new information I could share about the progress of the issue. It is still being worked on.
Regards,
Geez

jamielou.007 added a comment.EditedMay 27 2019, 8:45 PM

Any news regarding this in the new update? Or still being worked on? @Geez

Geez added a comment.May 28 2019, 11:24 AM

Hello jamielou.007.
Unfortunately there are no news regarding to the issue, however, it is still being worked on.
Regards,
Geez

Sorry @Geez to annoy you on this issue again, but it seems like the gunshots issue is still a big issue that exists, regardless of the new gun sounds you guys have implemented.
(Which is AMAZING!!)

Popular streamer BreaK seems to be complaining about it, and it doesn't paint a good outlook on the game.

It sucks to see these people complaining about bugs like these, regardless of the vastly superior state DayZ is in now :(


Geez added a comment.Jul 4 2019, 11:01 AM

Sorry @Geez to annoy you on this issue again, but it seems like the gunshots issue is still a big issue that exists, regardless of the new gun sounds you guys have implemented.
(Which is AMAZING!!)

Popular streamer BreaK seems to be complaining about it, and it doesn't paint a good outlook on the game.

It sucks to see these people complaining about bugs like these, regardless of the vastly superior state DayZ is in now :(


Thank you for letting us know.
The work on this issue is not done yet and fix has not been deployed yet, therefore the issue is still indeed present.
Regards,
Geez

thank you for the response Geez :)

sheesh added a subscriber: sheesh.Jul 23 2019, 2:33 PM

One of the most annoying bugs in right now, ruins the atmosphere of Dayz when all the shots are combined into one packet of BOOM blowing your bloody ears off, how is this not fixed yet is beyond me.

jamielou.007 added a comment.EditedAug 21 2019, 9:03 AM

Hello, @Geez I don't think this is fixed yet of 1.05 EXP (still have to test)? This has been in games for more than 5 patches now, (since 0.63 stress test 50) but no rush if it's a really hard bug to find/fix within the codebase of EDEN I'm guessing.

While you guys are still investigating that issue if it hasn't been fixed internally or just want to increase the quality of distant firearm sounds. I'm wondering if this will be fully implemented within the sound engine?


Advanced Attenuation is something missing from the firearm gunshot sounds, and there is no real...

  • echoing of gunshots in the environment
  • damping and reflecting effects of the sound from terrain nearby affecting it

and something else I would love to see is

  • gunshots having reverb and echo around in interiors, especially ones that are huge and not many areas for sound to escape from.

Here is the source from what I'm talking about -> https://youtu.be/4dCaAKDjVkc?t=36


Additionally, I would love to see bullet whizzes and cracks become much louder and menacing like they used to be >0.61.
Having loud bullet whizzes/cracks just gets the heart, adrenaline, and intensity pumping so much more, and makes PvP that much more memorable.

(With this 0.61 video, I don't think the sounds towards the end of the video get used very much. Haven't heard them with volume much since 0.63 at least.
https://youtu.be/C7-s8EnZY6s)

Thanks :)

This should be fixed in latest EXP lets test !

@Geez RESOLVED as of

GAME Update 1.05.152376 (02.09.2019)
[...]
Fixed: Audio of distant gunshots could be delayed or merged
[https://forums.dayz.com/topic/245888-experimental-update-105/]

Geez closed this task as Resolved.Sep 5 2019, 2:41 PM
Geez claimed this task.

The issue has indeed been fixed.
Closing the ticket as resolved.
Regards,
Geez

Thanks!

It sounds awesome now and I do think proper adv. attenuation is in too now? Which is amazing.

Great job!