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[FIXED] Gunshot Audio Not Playing Correctly (NETWORKING ISSUE)
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On PC, 1.04 (1st September 2019)
When another player shoots guns in rapid succession(and/or FULL AUTO) further than 35 meters away, the gunshot sounds don't play as they are supposed to.
The gun is supposed to go RATATATATATATA, but instead it goes RATA-------------------------((((((((((((((((((TA))))))))))))))))).
The gunshot sounds don't play when they are supposed to and instead ALL play at the same time overlapping and clearly not intended.

Closer than 35 meters the gunshot sounds play okay and there is no issues.


Operating System
Windows 10 x64
Steps To Reproduce
  1. Have 2nd player with a gun
  2. Stand >= 35m away from him
  3. Let him shoot his gun full-auto
  4. Sounds don't play as they are supposed to.
Additional Information

Tested on an empty Windows server (2 people) running at ~1000-2000 FPS. Using mods (CF, Community online tools, PartyMe)

Google Drive video

Event Timeline

nigel created this task.Sep 1 2019, 8:09 PM

As an additional additional note:
The ((( sonic cracks ))) still seem to play correctly whenever another player is shooting towards me (even beyond 35 meters)

Vitdom added a subscriber: Vitdom.Sep 2 2019, 6:39 PM

This should be fixed in the latest Experimental version 1.05.152376
"Fixed: Audio of distant gunshots could be delayed or merged"

This is fixed with 1.05

nigel renamed this task from Gunshot Audio Not Playing Correctly (NETWORKING ISSUE) to [FIXED] Gunshot Audio Not Playing Correctly (NETWORKING ISSUE).Oct 20 2019, 12:19 AM