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inventory issues exp 1.05
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Description

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
1.05
Category
Inventory
Steps To Reproduce
  1. Open inventory
  2. load gun
  3. jump until loading

than you can't do anything

Event Timeline

rlagudwns26 changed Operating System from Windows 7 to Windows 10 x64.
rlagudwns26 set Operating System Version to 1.05.
rlagudwns26 changed Category from General to Inventory.
rlagudwns26 changed Reproducibility from N/A to Always.Aug 17 2019, 7:43 AM
rlagudwns26 added a comment.EditedAug 17 2019, 9:48 AM

when you doing this, you can't combine or swap, no gesture.

verify your game files in steam , Ive not had this issue


About this?

edit : only with MLOCK-91 and loading -> chamber
And with other guns, jump until load mag, it can reload really fast

This comment was removed by rlagudwns26.
This comment was removed by rlagudwns26.
Socktorn added a subscriber: Socktorn.EditedAug 18 2019, 6:54 AM

I can confirm that this bug can be reproduced. When single-chambering (single loading) a bullet into Mlock, if I jump during the animation, the Mlock in my character's hand will be bugged. A bugged pistol cannot be removed from hand nor chambered again. Drop or throw will not work. Drag into inventory or ground won't work either. No magazine can be combined with it. It will not fire, even though one bullet seemed to be removed from inventory. And if there is a stack of ammo in inventory, its number will indicate as if one bullet was removed from the stack. The stack in the inventory couldn't be interacted with after the gun was bugged. Only logging out and joining back in the game can resolve the above issue.

Thank you for explain better than me ;)

This also occurs:

  • with other guns (tried it with the MK II and the FX-45)
  • if you go prone during the reload animation

Not only is the gun bugged, but you can't interact with objects or open doors etc. either.

Thank you for explain better than me ;)

No problem. Thank you for finding this bug! This is an important issue.

This also occurs:

  • with other guns (tried it with the MK II and the FX-45)
  • if you go prone during the reload animation

    Not only is the gun bugged, but you can't interact with objects or open doors etc. either.

Good call. I tested this on IJ-70, and the bug can be reproduced on it as well.

Have you guys tried to hold R button to perform unjam action?

Have you guys tried to hold R button to perform unjam action?

I tried holding R to unjam, it won't fix the bug.

rlagudwns26 added a comment.EditedWed, Aug 28, 5:18 PM

as you know, glock 19 also can do.
is this will be fix later? or is this normal in game system?
glock have a really big problem when jump until reload glock mag or chamber... than character is bugged.

Lex added a subscriber: Lex.EditedThu, Aug 29, 3:15 PM

as you know, glock 19 also can do.
is this will be fix later? or is this normal in game system?
glock have a really big problem when jump until reload glock mag or chamber... than character is bugged.

What should happen or what do you expect for this? The character should be able to cancel any action starting to play another action.
Or do you want to add how the character loses attention over one of two actions:

  • The cartridge should fall out of the rifle to the floor, since the character at the time of the jump did not properly fix the cartridge in the rifle
  • The character secured the cartridge well in the rifle, but there was a lack of attention to the landing of the character and he broke his leg.

:)))
or other options?
I do not want to see how this was implemented in Arma3, when a person gets stuck in an animation and cannot cancel it until the previous action is completed.

Let's imagine what you need to do while jumping
https://youtu.be/tJe7960rQrg
https://youtu.be/clEKjQaRPqk