There's nothing wrong with them.
@St.Jimmy
Dafaq?
What's wrong with the textures and the lighting?
"theres actually a rather funny story about a friend of mine, who almost died IRL, because of bug in arma"
I want to hear it.
They are visible, their back is just covered by the ghillie suit.
Try disabling JSRS and verifying the cache one more time.
But they showed up in the armory, didn't they?
The briefings/hints/whatever tell you that after picking your loadout, it may still be adjusted to fit the mission.
Yes.
Known issue. To resolve it, just reset your layout in Configure>Game>Layout.
Yeah, it would shoot at the landing gear if it's not raised. That's why you raise it.
Take on helicopters, another game from BIS.
Find out what mission you were playing. Find the BIS/Armaholic forum thread. Make an account (if you don't already have one) and just write a comment or something about the issue.
That means BIS is not responsible and you should report it to the mission maker.
The carrying/dragging action is by a 3rd party script. BIS is not responsible for such scripts.
Close the ticket.
"why has it not even been looked at yet?"
Status: reviewed
"Reviewed" means that a moderator saw it and is going to pass it on to the devs if he/she thinks it's necessary.
Reset your layout.
What's the point of a "Play" button if you can just double click?
I doubt you need to touch them. Don't the moored mines use magnetic fuses?
Well, the one in the game has an autoloader.
Besides, it's not the Merkava in the game, it's the M2A1 Slammer.
Give BIS some creative freedom, people.
Autoloaders, anyone?
The missing .50 cal was already reported like 10 times.
Srsly?
Resolved in dev.
It's not a suicide mission, it just takes 17 FUCKING TRIES!
Well, that was a joke...
Have you tried pressing the team switch key?
Ambient civilians would be annoying and you already have a module IIRC.
It would be annoying because if you want to create a mission with a town fight and BAM! random horde of civilians comes in.
Troll detected.
FFS people read the how-to guide before requesting sh*t like this.
1, 2, 3) Agreed.
4)By rockets, the author probably meant missiles. http://en.wikipedia.org/wiki/Ballistic_missile_submarine
5)It's going to be just a static model.
6)How is it useless against any conventional army?
Nope, the concept renders are nothing.
OMG NOBODY NOTISED THRE IS ONLY 1 JETS!!!!!
BIS MORE NOW!!!!!!!!
I don't understand why people think no more jet fighters are going to be added.
Like, srsly?
Impossible to solve until we get a proper penetration system.
Duplicate of #0005947!!!!!!!!!!!!!!!!!!!
Yeah, this way people think you need 10 headshots from a 9 mm to kill a person, when you actually need only 8.
This might be because the unit is in formation with the other unit.
Duplicate of #0002452.
It only works when you're inside the vehicle. I believe there's already a ticket about it.
Duplicate of #0005153.
The MX SW does show different magazines FYI.
It means your graphics card can't run Arma 3.
And does it supoprt DirectX 10?
What's your graphics card?
Duplicate of #0008969.
It's very likely that this is mission related.
Has anybody else experienced similar issues in the same mission and have they reported them to the author?
I suppose you're referring to the braking lights.
I don't think you can turn those of IRL.
Did you just insult BIS, say this game has no future and tell FrankHH to go away from Arma?
Why aren't you allowed to use scripts anyway? It's not like those 0.1 FPS is more important than a better damage system for vehicles.
You've already reported the lightning types and the waves being too small, so why have it here?
@Dr_Death
No, I was not serious xD
@ShadeOfMe
What you're asking for would require tons of work. The OP is only requesting that they add soldiers with the uniforms that are already in the game.
Are there SAS uniforms in the game?
But I wanted captain Price and Soap. :(
What exactly is the difference between the two?
Maybe it's because your graphics card can't handle Arma 3?
The first (120 mm instead of 135 mm) issue was already reported.
About the 3rd person camera: simply don't use it.
Where did I mention doors?
It's been reported like 20 times already. You wanna know why? Because the devs closed the original ticket. You wanna know why they closed it?
Quote from Vespa: "the entering and exiting issues cannot be handled properly because of AI - we tried making proper exiting, but then AI wasnt able to use ladders at all. So unless we find other solution in future, it will stay like this."
#0001228
And you now know why it's like that. Are ya happy?
Oh, yeah, I'm so stupid. :P
Arma 3, Take on Mars, Arma tactics and?
They're working on tank damage. Also, one of the reasons to this issue is that Arma doesn't have an actual penetration system, but still uses the 12 year old hit-point based system.
UAV Hellfire?
There isn't any CCIP in vanilla Arma 3...
Well, the SMG/pistol bullets are wider, aren't they?
Duplicate of #0014840?
How about your friends connection? What mission were you playing? How many people were there?
And it didn't cross your mind that your internet connection isn't very good?
And the ACO is?
Why? You have the ACO and the holosight for rifles.
Duplicate of #0002452.
Related to/duplicate #0014755
Everyone knows about that.
Are you sure it's not supposed to be like that?
So, I could have a "removeStuff.sqf" with:"sleep 1; removeHeadgear player; removeGoggles player;" and in the init have "execVM "removeStuff.sqf;"?
Sorry for the stupid questions, I'm new to scripting.
Thanks, works like a charm!
Can't you just use something like "sleep 1" to let the randomizer do it's work and then use the "removeHeadgear unitName" and "removeGoggles unitName"?
Duplicate of #0005947.
There was a delay added between each throw because you could throw a grenade literally every second.
With PiP? That would be...uhm...funny...no, that's not the word...it would be...dangerous because my PC could explode.
He means when making a mission.
Is this bug reproducible only in that mission?
Duplicate of #0013896.
Back in my day, people actually made proper summaries...
So, this command would be used to use a custom face in the mission folder? Or use one of the default faces?
Maybe they weren't made for the Buzzard?
Duplicate of #0014838
The in-game description?
The devs wanted it to be armor piercing, but they didn't make it armor piercing for some reason.
This is supposed to be armor-piercing, but it doesn't pierce very well.
What exactly do you mean?
DO NOT WRITE IN ALL CAPS.
DO YOU SEE HOW ANNOYING IT IS?
This is a confirmed feature that will, apparently, be added post release.
There was a ticket that has been marked as resolved (and it may even be closed now) where the devs explained this.
Don't the grenade launchers use fragmentation grenades?
"some of the lighter cannons on tanks"
What does this mean exactly?
Yep, 1 is intended.