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Introduce a SetCustomFace Command for AI
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Description

It'd be brilliant if there was a special SetCustomFace command or something similar, so we could edit AI faces without having to make a mod. I am aware of the SetFace command - but that has its limitations (do we still get blue skin on that too?)

Details

Legacy ID
1786587825
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Oct 10 2013, 9:58 AM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Feature Request.
Bohemia set Reproducibility to N/A.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 1786587825.May 7 2016, 5:06 PM
AD2001 added a subscriber: AD2001.May 7 2016, 5:06 PM

So, this command would be used to use a custom face in the mission folder? Or use one of the default faces?

Bohemia added a subscriber: Bohemia.May 7 2016, 5:06 PM

I think it'd best as a custom face in the mission folder - just like the setobjecttexture.

I still think this would be an awesome addition for mission makers. As well, it'd be nice to lose the notorious 'blue man' effect that occurs with the custom face.