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Moored Mines are too sensitive
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Description

When passing by moored mines without touching them they explode. The sensitivity seems to be too high.

Details

Legacy ID
3661211330
Severity
None
Resolution
Open
Reproducibility
Always
Category
Explosives
Steps To Reproduce

Place an SDV and a moored mine underwater, pass by closely without touching, the mine blows up.

Additional Information

Event Timeline

cobra4v320 edited Additional Information. (Show Details)
cobra4v320 set Category to Explosives.
cobra4v320 set Reproducibility to Always.
cobra4v320 set Severity to None.
cobra4v320 set Resolution to Open.
cobra4v320 set Legacy ID to 3661211330.May 7 2016, 5:14 PM

Some naval mines are triggered by a proximity fuze rather than a contact fuze.

AD2001 added a subscriber: AD2001.May 7 2016, 5:14 PM

I doubt you need to touch them. Don't the moored mines use magnetic fuses?

At what point anywhere above did I say these were not magnetic? They are set at 10 meters maybe 5 meters would be better? The Naval mine experts are out in force on the feedback tracker. Back on topic, it would be nice to be able to change the magnetic mine to a contact mine, mineMagnetic = 0. How do we use the CfgMineTriggers that are found in the config?