When passing by moored mines without touching them they explode. The sensitivity seems to be too high.
- Legacy ID
Place an SDV and a moored mine underwater, pass by closely without touching, the mine blows up.
At what point anywhere above did I say these were not magnetic? They are set at 10 meters maybe 5 meters would be better? The Naval mine experts are out in force on the feedback tracker. Back on topic, it would be nice to be able to change the magnetic mine to a contact mine, mineMagnetic = 0. How do we use the CfgMineTriggers that are found in the config?