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repel counterattack in "radio silence" mission is like suicide mission
Assigned, WishlistPublic

Description

before description I should say I'm really impressed by this campaign thanks BI!

so I think there is another issue in "radio silence" mission (another issue is this http://feedback.arma3.com/view.php?id=15612) which is that after taking mike-26 camp enemy reinforcements arrive with two armored car and our group move toward their position which they just disembark their cars without and command like danger or flanking and it's more like a suicide mission, my whole team killed so fast because of this bad strategy.
please make this part of this mission more realistic

Details

Legacy ID
3494470161
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Campaign Episode 1: Survive

Event Timeline

amooei edited Steps To Reproduce. (Show Details)Oct 24 2013, 11:41 PM
amooei edited Additional Information. (Show Details)
amooei set Category to Campaign Episode 1: Survive.
amooei set Reproducibility to N/A.
amooei set Severity to None.
amooei set Resolution to Open.
amooei set Legacy ID to 3494470161.May 7 2016, 5:13 PM

just get yourselfe a rocket launcher from the the guy in the tower at the gate.
then just stop at the top of the hill and shoot the armored vehicles with the launcher.

It's not a suicide mission, it just takes 17 FUCKING TRIES!

I took out the reinforcments without difficulty. It's only eight guys.

I do agree though that your team leader's plan of running straight toward the incoming enemy is idiotic. At Mike-26 you're in an elevated position with a pretty good view of that road, but your leader decides to go down and meet them.

amooei added a subscriber: amooei.May 7 2016, 5:13 PM

yes I think that strategy isn't perfect for that counterattack, this campaign is awesome and something like this should be change to the best.