I believe there is none unless we use EachFrame/Draw3D and call it a day. Smooth transition wouldn't be a concern to consider IMO, from what I can see firing an EH upon cameraView has changed is good enough to detect Visual/Pilot LOD change etc.
However and just thouht of, "BeforeCameraViewChanged" might be an addition to suppress the viewmode update etc I guess. Not really sure how it would have a usecase, so just sayin'.
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Thu, Feb 13
In T188318#2754101, @dedmen wrote:Won't fix. I have no idea where to look.
Wed, Feb 12
2.20
Is there currently some non-eventhandler script way to detect this?
Won't fix. I have no idea where to look.
Very nice find, thank you.
Video of the abuse of this problem in multiplayer embedded:
Me ha pedido Dedmen que agregue un pbo en cual se pueda replicar el problema, ademas de eso os envio una captura del error que sale simplemente seleccionando el modulo de curva rica, el de la linea de tiempo o el de el punto de clave de llave rica el que tiene un simbolo de llave.
I honestly believe, that it's not really the issue, that civilians or their vehicles getting damaged. It's the Mission Eventhandler "BuildingChanged". Every damage on "buildings" get tracked (I guess this was intended anyway, also for fences and other objects) but the problem is, that AI drives over everything too. Means fences, tiny objects and other things. Limit the check only for the player would minimize the risk for the Mission getting failed.
Mon, Feb 10
Sat, Feb 8
Fri, Feb 7
This person visibly has a problem, fixating and harassing on Arma/BattlEye. Banned on request, please resume your usual activities
Can I suggest, this command should be able to take a position as a parameter
is it hard to implement those variables for vest, heagear (/ weapons)?
This problem also affects the use of BIS_fnc_exportEditorPreviews, the resulting images are very lightened. As we can see, the BI author who makes Editor Previews for vanilla assets has no such problems. Can he please share a secret so that we don't have to keep using batch proces in photoshop to correct images?
Thu, Feb 6
Title correction:
The problem is that inAreaArrayIndexes throws an error on profiling branch if you pass it an array of marker strings as the left-hand input. This works correctly on stable 2.18.
Confirmed as fixed closing.
This functionality is required for a lot of custom game modes focused more around dynamic player groups than predefined scenario factions. Mods like WasteLand, Rogue Extract, Everon Life etc could all benefit from the factions system being more dynamic and factions being creatable at runtime via scripts, most of these kind of mods just have some janky work-around solution like repurposing squads/groups as player factions.
Anyone saying there is no need for this is simply thinking too small or only speaking for their own needs.
Wed, Feb 5
tested in 2.18 - seems fixed.
Tue, Feb 4
Nevermind problem fixed, selections issue.
Feb 4 2025
Feb 3 2025
Feb 1 2025
Jan 31 2025
I'm Donnovan, BattlEye is amazing.
Ban me please!
Jan 30 2025
For reforger this would be awesome as well! You immediately get an idea of how intense things are on the other side.
Jan 29 2025
Jan 28 2025
Jan 27 2025
Jan 26 2025
This is a crash report I forgot to upload.
Jan 25 2025
It was never fixed for me, and for players on my server.
I have an i9 with 32 Gb RAM, RTX 3080 Ti and a 1 Tb NVMe drive and another 2 Tb NVMe drive, but it is supposed to work with anything in the minimum requeriments or above.
And i tried many hosting ways, at home, game server, cloud and dedicated (Linux and Windows).
My situation is or I turn BE off, or no Arma server.
Jan 23 2025
Stamina breath sounds class SoundBreath still can not be heard by other players
I thought it was done by design, but then I saw the “fixed” prefix in the changelogs for that change, maybe it should be audible too in MP?
Jan 22 2025
Just want to add these issues still persist.
I'm having exactly the same issue. Mic Only works in 32-bit. Still no fixes?
Did you try verifying game files via Steam?
Contact expansion for SPAR and Mk200 sound config copied config error from vanilla. In expansion files (\a3\sounds_f_contact), not platform
Jan 21 2025
Jan 20 2025
Jan 19 2025
Jan 18 2025
Jan 17 2025
A bit of video demonstration posted in discord (message link: https://discord.com/channels/105462288051380224/105465701543723008/1329698468834316301)
I think a command is needed to force the setting of an AI action route (not setDrivePnP ath). It will be suitable for men, especially when indoors
Jan 16 2025
Have you found a fix.. have the exact same problem.