The message already prints the group.
"%s: Cycle as first waypoint has no sense"
is the whole message, and the group gets inserted at the start.
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Jan 16 2024
You have multiple files with (1) in the name. None of these should exist.
Delete them all and then verify your game files in Steam.
UI/HUD changes, won't do.
Jan 15 2024
Jan 14 2024
Jan 13 2024
Added the mass to getModelInfo instead.
New alt syntax seems to be working. 👍
Thanks.
Jan 12 2024
Markers do not have an "Owner"
They have a Creator, which is stored ine the Marker name.
Revision: 151278 Added alt syntax to getEntityInfo script command for fast access and isMan property
Revision: 151248
Revision: 151248
Revision: 151247
Revision: 151246
Jan 11 2024
~could you please update wiki
[AF] veteran29
I recall he was doing it for some command depending on input/element size too, so should be doable for inAreaArray too.
Jan 10 2024
Also use [this] call bis_fnc_unflipVehicle for all statements instead of just static weapons, this function works decently with all vehicles.
151259 getEntityInfo
Jan 9 2024
Should work after some future dev build
In T178157#2551091, @ModernistTT wrote:Is anyone able to do this? Or is it not possible. Would love to see this in-game.
bis_fnc_unflipVehicle has an undefined variable
p:\a3\functions_f\Vehicles\fn_unflipVehicle.sqf
Author: reyhard Description: Safely unflips selected vehicle
funny though we have canFire method that checks if vehicle is not dead and not upsidedown but it is not available in its pure form. A dedicated command should be helpful
Jan 8 2024
Fixed in Dev build 151218.
Revision: 151252
Jan 7 2024
зависла ира не работают кнопки вообще ничего взял гранатомет хотел его зарядить и все зависло ничего не работает
Note that this about the maxSoldierLoad limit (see https://community.bistudio.com/wiki/Arma_3:_Stamina#Functionality)
Related: T127184
confirmed
Jan 6 2024
Jan 5 2024
Is anyone able to do this? Or is it not possible. Would love to see this in-game.
Any chance anyone has gotten an opportunity to have a deeper look into this to see whether it may be possible? I did some further testing, as I had a feeling perhaps the _SKY suffix may have something to do with it. Unfortunately, it appears that is not the case, as my attempts to replace any _SKY horizont files with _CA files resulted in similar issues, just without transparency.