I wrote this ticket when I got this bug standing next to a tank on Arma 3 v2.08
But today Arma 2.13 Dev and I can't get that effect on tanks and cars, only with helicopters
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Jul 7 2023
Jul 5 2023
Jul 4 2023
Jun 28 2023
Jun 27 2023
Confirm fix, on vehicle destroy siren will stop on dedi server!
Jun 21 2023
Jun 20 2023
Jun 13 2023
Jun 9 2023
I noticed this fixes problem when light from player1's flashlight is different for player2
i.e. the light on player1 was less intense than when another player is looking at him from the other side
Jun 1 2023
May 29 2023
This showers seems work correct if change statements in user actions this way
May 28 2023
wow! on dedicated server sirens still won't stop when a vehicle is destroyed
May 27 2023
Instead or in addition may make an alert in the weapon information panel?
With vanilla icon, plus there is a localized text 'laser' str_a3_itemtype_laser can also inform us if IR Laser Pointer is enabled
May 26 2023
May 20 2023
May 11 2023
May 10 2023
hmm, wasn't there made a mistake in the intensity value while Arma 3 development?
current 2.13 dev branch, take a look at:
CfgLights → FlareLight → intensity=10000000
and compare with walue in
CfgAmmo → FlareBase → intensity=10000
CfgAmmo → Flare_82mm_AMOS_White → intensity=10000
May 9 2023
May 4 2023
ye m2 offroad turret doesn't have visionMode too, there is no such problem on an offroad as a static turret
May 3 2023
seems found a problem
May 2 2023
Apr 29 2023
Apr 25 2023
Well, the problem seems to be in a3\weapons_f_orange\ammo\data\leaflet_dirt_nohq.paa
I changed the path to this texture in the original leaflet_old_super.rvmat file In class Stage1 to any other and it works the problem doesn't present more
Apr 24 2023
Apr 23 2023
oh no, I don't know how I can get this kind of problem without creating a new class in Eden's config i.e. without creating a mod
Apr 22 2023
I changed the expression by this code and yep, its works as expected
[_this,_value] spawn { params['_this','_value']; waitUntil {is3DENPreview}; _this setMarkerDrawPriority _value; };
Is it possible to modify the setMarkerDrawPriority command so users don't have to do workarounds like this?
And do you want to include this new Eden Editor attribute to the vanilla game?
- i want marker_0 to foreground of marker_1 allMapMarkers result:["marker_0","marker_1","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
- I set the priority of marker_0 to 0.1 ["marker_0","marker_1","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
- set priority of marker_0 to 0.2 ["marker_0","marker_1","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
- now I set priority of marker_1 to 0.1 ["marker_1","marker_0","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
Apr 20 2023
Ok i was able to get my mod attribute work but with one problem:
seems if iam leave value of the attribute by default (do not change it) then I will not be able to move markerOne above markerTwo untill change the value of markerTwo to any
Though I don't know if it's a error in command or Eden attributes or even in my mod's configuration
Apr 11 2023
Apr 6 2023
Then I change marker_8 priority to 0.5
allMapMarkers result:
I just wanted to suggest you to add an attribute to the marker style settings for this commands, but I noticed that my commands from config of my mod do not work properly
Apr 5 2023
Apr 2 2023
Duplicate
See Tenshi's answer in T162334
Mar 19 2023
Of course deleting and creating new ones will help. But I am faced need to place Marker1 on top of Marker2 but under Marker3 and I would like to use a comfortable script command for this
Mar 2 2023
I already pushed up this in the Arma Discord just in case I will write it here
https://discord.com/channels/105462288051380224/105466812870713344/1071416821938401300
CfgVehicles → Land_Scaffolding_F
class EventHandlers { init="(_this # 0) enableAudioFeature ['building_exterior', true];"; };
to make this object fixed by default
And the same will be good for Land_BagBunker_Tower_F see T122026
Feb 20 2023
Oh all translations are wrong for this object! Can you review this? I prepared translations taken from WIKI titles for this tool
here is .xml file with rationale links I think it will help to make a more professional translation on all Arma 3 languages
Feb 14 2023
Comands works fine in RC 2.12.150301, JIP, dedi server
Can be closed, thanks!
RC 2.12.150301 confirm all fixed
Can be closed, thanks!
Confirm fix in RC 2.12.150301
Can be closed, thanks!
Feb 7 2023
And no matter how many player's corpses there are on the map, any explosion near player's corpses will broadcast this effects on the screen current player
It will not necessarily be a mine - any explosion
Feb 6 2023
Feb 4 2023
Jan 25 2023
Jan 24 2023
no distance Launcher_MRAWS_distShot_SoundShader sounds for MRAWS too - YT video
Jan 23 2023
Jan 21 2023
Jan 20 2023
@kju-PvPscene
In video? No, it's terrain house
But this will happens and with Eden placed houses too
Confirm 2D sound is fixed! BUT↓↓↓
_inside = insideBuilding player;
returns "0" if player is on Eden-placed object
↑ related tickets:
https://feedback.bistudio.com/T153970
https://feedback.bistudio.com/T167078
Jan 16 2023
in the this config Cfg3DEN >> Group >> AttributeCategories >> Callsign >> expression
replacing _this setGroupID [_value]; to _this setGroupIdGlobal [_value]; would be a great tweak
Jan 13 2023
created a YT video for repro https://youtu.be/Yyt0fK5wBkg the "2d" tire sound is continuous if these cars reversing
Apparently this problem persists if you are 580 meters from the Strider or 700 meters from the Ifrit
[? related issue type as in T167073 ?]
Jan 2 2023
Jan 1 2023
Dec 3 2022
Nov 24 2022
I made a new video, with beter visual steps to repro
T169053new YT demonstration
Nov 21 2022
Nov 17 2022
Backpack was just added on dev, but missed Autor and _generalMacro lines in config
rev 150030 config:
class B_Carryall_blk: B_Carryall_Base { scope=2; displayName="$STR_A3_B_Carryall_blk0"; picture="\A3\Weapons_F\Ammoboxes\Bags\data\UI\icon_B_C_Tortila_blk.paa"; hiddenSelectionsTextures[]= { "\A3\weapons_f\ammoboxes\bags\data\backpack_tortila_blk_co.paa" }; };
Oct 14 2022
Sep 21 2022
Sep 20 2022
Sep 8 2022
Aug 23 2022
Arma 3 v2.10 just released, seems fix was not pushed for this update. So it is intended?
Aug 22 2022
requesting fix for Land_i_Stone_HouseSmall_V1_F and Land_i_Stone_HouseSmall_V3_F with same glitches of damage models
Aug 19 2022
Aug 13 2022
T153970
this will happen with all objects placed by Eden editor
Aug 12 2022
Aug 6 2022
Aug 4 2022
Aug 2 2022
Oh my ticket is a duplicate of: https://feedback.bistudio.com/T164925
Sorry!
Jul 23 2022
Jul 22 2022
Jul 14 2022
UPD: fixed on all branches since 149760