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Jul 7 2023

TRAGER updated the task description for T173701: Tanks ammunition RU localization fixes and improvements. Misc fixes.
Jul 7 2023, 2:40 PM · Arma 3

Jul 5 2023

TRAGER created T173701: Tanks ammunition RU localization fixes and improvements. Misc fixes.
Jul 5 2023, 7:24 AM · Arma 3

Jul 4 2023

TRAGER created T173688: CfgAnimationSourceSounds: «SmallBellSound» and «TinyBellSound» has too small max audible distance value for this assets purpose.
Jul 4 2023, 10:33 AM · Arma 3

Jun 28 2023

TRAGER added a comment to T163154: Sound source, as it were, on your position.

I wrote this ticket when I got this bug standing next to a tank on Arma 3 v2.08
But today Arma 2.13 Dev and I can't get that effect on tanks and cars, only with helicopters

Jun 28 2023, 10:14 AM · Arma 3
TRAGER updated the task description for T163154: Sound source, as it were, on your position.
Jun 28 2023, 10:06 AM · Arma 3

Jun 27 2023

TRAGER added a comment to T159347: !alive vehicles continues plays siren sound.

Confirm fix, on vehicle destroy siren will stop on dedi server!

Jun 27 2023, 4:28 AM · Arma 3

Jun 21 2023

TRAGER added a comment to T172971: No particle effects when bullet hitting some surfaces on Dev branch.

see two YT video to see problem
1 video
2 video
Seems to no particles on wood, leafs, concrete and mb more...

Jun 21 2023, 4:43 PM · Arma 3

Jun 20 2023

TRAGER added a comment to T173422: Tweak visual FX on rocket motor work of RPG-7 ammunition.


And I think it will be even better if implement the sound effect when the rockets engine fires

Jun 20 2023, 8:23 AM · Arma Reforger
TRAGER created T173422: Tweak visual FX on rocket motor work of RPG-7 ammunition.
Jun 20 2023, 8:20 AM · Arma Reforger

Jun 13 2023

TRAGER created T173277: players list in the "Team" diary page is not updated on new player join during a briefing.
Jun 13 2023, 10:17 AM · Arma 3

Jun 9 2023

TRAGER added a comment to T170990: Flashlight quadratic attenuation does not work.

I noticed this fixes problem when light from player1's flashlight is different for player2
i.e. the light on player1 was less intense than when another player is looking at him from the other side

Jun 9 2023, 9:45 AM · Arma 3

Jun 1 2023

TRAGER edited Steps To Reproduce on T172971: No particle effects when bullet hitting some surfaces on Dev branch.
Jun 1 2023, 12:43 PM · Arma 3
TRAGER created T172971: No particle effects when bullet hitting some surfaces on Dev branch.
Jun 1 2023, 12:38 PM · Arma 3
TRAGER created T172970: Laser pointer beam is invisible if object view distance lower 526 meters and player direct laser to the air.
Jun 1 2023, 12:19 PM · Arma 3

May 29 2023

TRAGER created T172860: Health System issues → damage value in MP → «Treat unit» actions not hide after treatment.
May 29 2023, 2:05 PM · Arma 3
TRAGER created T172855: Blood slops are not visible to the player who is injured.
May 29 2023, 12:49 PM · Arma 3
TRAGER updated the task description for T172258: Decon Showers don't work well on a dedicated server → no able to disable effects → player able to generate infinitely many particle effects → only who activate the shower see particles.
May 29 2023, 9:38 AM · Arma 3
TRAGER added a comment to T172258: Decon Showers don't work well on a dedicated server → no able to disable effects → player able to generate infinitely many particle effects → only who activate the shower see particles.

This showers seems work correct if change statements in user actions this way

May 29 2023, 9:36 AM · Arma 3

May 28 2023

TRAGER added a comment to T159347: !alive vehicles continues plays siren sound.

wow! on dedicated server sirens still won't stop when a vehicle is destroyed

May 28 2023, 6:26 AM · Arma 3

May 27 2023

TRAGER added a comment to T172731: Request to add any tooltip when player turns on their weapon IR Laser pointer.

Instead or in addition may make an alert in the weapon information panel?
With vanilla icon, plus there is a localized text 'laser' str_a3_itemtype_laser can also inform us if IR Laser Pointer is enabled

May 27 2023, 1:42 PM · Arma 3

May 26 2023

TRAGER edited Additional Information on T172731: Request to add any tooltip when player turns on their weapon IR Laser pointer.
May 26 2023, 1:17 PM · Arma 3
TRAGER created T172731: Request to add any tooltip when player turns on their weapon IR Laser pointer.
May 26 2023, 1:14 PM · Arma 3
TRAGER added a comment to T172306: No "Place vehicles with crew" checkbox after few DEV Branch updates ago.

Confirm, fexed in new dev

May 26 2023, 12:24 PM · Arma 3

May 20 2023

TRAGER renamed T171375: "Zoom In (Toggle)" settings parameter triggers if player uses "2x Plus/Minus" during optic scope aim from "Zoom In (Toggle)" after use zoom on optics to "Zoom In (Toggle)" settings parameter triggers if player uses "2x Plus/Minus" during optic scope aim.
May 20 2023, 2:46 PM · Arma 3

May 11 2023

TRAGER created T172306: No "Place vehicles with crew" checkbox after few DEV Branch updates ago.
May 11 2023, 12:53 PM · Arma 3

May 10 2023

TRAGER updated the task description for T172258: Decon Showers don't work well on a dedicated server → no able to disable effects → player able to generate infinitely many particle effects → only who activate the shower see particles.
May 10 2023, 12:22 PM · Arma 3
TRAGER added a comment to T76756: Flares are useless (launcher).

hmm, wasn't there made a mistake in the intensity value while Arma 3 development?
current 2.13 dev branch, take a look at:
CfgLights → FlareLight → intensity=10000000
and compare with walue in
CfgAmmo → FlareBase → intensity=10000
CfgAmmo → Flare_82mm_AMOS_White → intensity=10000

May 10 2023, 5:56 AM · Arma 3

May 9 2023

TRAGER edited Steps To Reproduce on T172258: Decon Showers don't work well on a dedicated server → no able to disable effects → player able to generate infinitely many particle effects → only who activate the shower see particles.
May 9 2023, 1:50 PM · Arma 3
TRAGER created T172258: Decon Showers don't work well on a dedicated server → no able to disable effects → player able to generate infinitely many particle effects → only who activate the shower see particles.
May 9 2023, 12:36 PM · Arma 3

May 4 2023

TRAGER added a comment to T172106: M2 HMG gunner can't use his NVG if use iron sights.

ye m2 offroad turret doesn't have visionMode too, there is no such problem on an offroad as a static turret

May 4 2023, 6:23 AM · Arma 3

May 3 2023

TRAGER added a comment to T172106: M2 HMG gunner can't use his NVG if use iron sights.

seems found a problem

May 3 2023, 1:16 PM · Arma 3
TRAGER created T172106: M2 HMG gunner can't use his NVG if use iron sights.
May 3 2023, 7:28 AM · Arma 3

May 2 2023

TRAGER created T172081: Command Request to RscMapControl marks Eden placed objects.
May 2 2023, 3:44 PM · Arma 3

Apr 29 2023

TRAGER created T171978: Player is not a Killer if after planting a mine he dies and respawn.
Apr 29 2023, 11:43 AM · Arma 3

Apr 25 2023

TRAGER added a comment to T171826: Old Leaflet too bright then other leaflet versions.

Well, the problem seems to be in a3\weapons_f_orange\ammo\data\leaflet_dirt_nohq.paa
I changed the path to this texture in the original leaflet_old_super.rvmat file In class Stage1 to any other and it works the problem doesn't present more

Apr 25 2023, 6:03 AM · Arma 3

Apr 24 2023

TRAGER created T171826: Old Leaflet too bright then other leaflet versions.
Apr 24 2023, 11:33 AM · Arma 3

Apr 23 2023

TRAGER added a comment to T171059: Set Markers Above command request.

oh no, I don't know how I can get this kind of problem without creating a new class in Eden's config i.e. without creating a mod

Apr 23 2023, 11:06 AM · Arma 3

Apr 22 2023

TRAGER added a comment to T171059: Set Markers Above command request.

I changed the expression by this code and yep, its works as expected

[_this,_value] spawn { params['_this','_value']; waitUntil {is3DENPreview}; _this setMarkerDrawPriority _value; };

Is it possible to modify the setMarkerDrawPriority command so users don't have to do workarounds like this?
And do you want to include this new Eden Editor attribute to the vanilla game?

Apr 22 2023, 8:32 PM · Arma 3
TRAGER added a comment to T171059: Set Markers Above command request.
  1. i want marker_0 to foreground of marker_1 allMapMarkers result:["marker_0","marker_1","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
  2. I set the priority of marker_0 to 0.1 ["marker_0","marker_1","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
  3. set priority of marker_0 to 0.2 ["marker_0","marker_1","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
  4. now I set priority of marker_1 to 0.1 ["marker_1","marker_0","marker_2","marker_3","marker_4","marker_5","marker_6","marker_7","marker_8"]
Apr 22 2023, 9:49 AM · Arma 3

Apr 20 2023

TRAGER added a comment to T171059: Set Markers Above command request.

Ok i was able to get my mod attribute work but with one problem:
seems if iam leave value of the attribute by default (do not change it) then I will not be able to move markerOne above markerTwo untill change the value of markerTwo to any
Though I don't know if it's a error in command or Eden attributes or even in my mod's configuration

Apr 20 2023, 3:27 AM · Arma 3

Apr 11 2023

TRAGER created T171477: Artillery Computers upgrades.
Apr 11 2023, 3:00 AM · Arma 3

Apr 6 2023

TRAGER added a comment to T171059: Set Markers Above command request.

Then I change marker_8 priority to 0.5
allMapMarkers result:

Apr 6 2023, 10:03 AM · Arma 3
TRAGER added a comment to T171059: Set Markers Above command request.

I just wanted to suggest you to add an attribute to the marker style settings for this commands, but I noticed that my commands from config of my mod do not work properly

Apr 6 2023, 7:59 AM · Arma 3

Apr 5 2023

TRAGER created T171375: "Zoom In (Toggle)" settings parameter triggers if player uses "2x Plus/Minus" during optic scope aim.
Apr 5 2023, 11:38 AM · Arma 3

Apr 2 2023

TRAGER added a comment to T171323: "O_T_UAV_04_CAS_F" has no Dynamic Loadout.

Duplicate
See Tenshi's answer in T162334

Apr 2 2023, 2:19 PM · Arma 3

Mar 19 2023

TRAGER added a comment to T171059: Set Markers Above command request.

Of course deleting and creating new ones will help. But I am faced need to place Marker1 on top of Marker2 but under Marker3 and I would like to use a comfortable script command for this

Mar 19 2023, 2:57 PM · Arma 3
TRAGER created T171059: Set Markers Above command request.
Mar 19 2023, 8:37 AM · Arma 3

Mar 2 2023

TRAGER added a comment to T164238: Scaffolding is a open object but with 'interior' SFX.

I already pushed up this in the Arma Discord just in case I will write it here
https://discord.com/channels/105462288051380224/105466812870713344/1071416821938401300
CfgVehicles → Land_Scaffolding_F

class EventHandlers
{
    init="(_this # 0) enableAudioFeature ['building_exterior', true];";
};

to make this object fixed by default
And the same will be good for Land_BagBunker_Tower_F see T122026

Mar 2 2023, 2:55 AM · Arma 3

Feb 20 2023

TRAGER added a comment to T152754: [Land_File_F] Russian translation error.

Oh all translations are wrong for this object! Can you review this? I prepared translations taken from WIKI titles for this tool
here is .xml file with rationale links I think it will help to make a more professional translation on all Arma 3 languages

Feb 20 2023, 1:32 AM · Arma 3

Feb 14 2023

TRAGER added a comment to T164568: Overwrting the Turret Elevation and Rotation limits.

Comands works fine in RC 2.12.150301, JIP, dedi server
Can be closed, thanks!

Feb 14 2023, 3:10 AM · Arma 3
TRAGER added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

RC 2.12.150301 confirm all fixed
Can be closed, thanks!

Feb 14 2023, 2:57 AM · Arma 3
TRAGER added a comment to T150796: Ifrit and Strider tire sound is played non-spatially.

Confirm fix in RC 2.12.150301
Can be closed, thanks!

Feb 14 2023, 2:57 AM · Arma 3

Feb 7 2023

TRAGER added a comment to T170161: receiving mine's explosion feedback after respawn at long range.

And no matter how many player's corpses there are on the map, any explosion near player's corpses will broadcast this effects on the screen current player
It will not necessarily be a mine - any explosion

Feb 7 2023, 11:04 AM · Arma 3

Feb 6 2023

TRAGER updated the task description for T168212: A3+WS, Gunners, VR→ВР, ё→е in RU translations.
Feb 6 2023, 3:54 AM · Arma 3

Feb 4 2023

TRAGER updated the task description for T170161: receiving mine's explosion feedback after respawn at long range.
Feb 4 2023, 6:03 AM · Arma 3
TRAGER created T170161: receiving mine's explosion feedback after respawn at long range.
Feb 4 2023, 6:02 AM · Arma 3

Jan 25 2023

TRAGER created T169972: Wrong inheritance class for Small Churches from Contact expansion.
Jan 25 2023, 5:40 AM · Arma 3

Jan 24 2023

TRAGER updated the task description for T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.
Jan 24 2023, 1:02 PM · Arma 3
TRAGER added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

no distance Launcher_MRAWS_distShot_SoundShader sounds for MRAWS too - YT video

Jan 24 2023, 11:55 AM · Arma 3

Jan 23 2023

TRAGER created T169935: Uncloalized objectTextureCustom attributes.
Jan 23 2023, 7:58 AM · Arma 3

Jan 21 2023

TRAGER renamed T168212: A3+WS, Gunners, VR→ВР, ё→е in RU translations from A3+WS, Gunners, VR→ВР, ё→е -in RU translations to A3+WS, Gunners, VR→ВР, ё→е in RU translations.
Jan 21 2023, 5:53 AM · Arma 3

Jan 20 2023

TRAGER added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

@kju-PvPscene
In video? No, it's terrain house
But this will happens and with Eden placed houses too

Jan 20 2023, 8:45 AM · Arma 3
TRAGER added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

Confirm 2D sound is fixed! BUT↓↓↓

Jan 20 2023, 7:30 AM · Arma 3
TRAGER added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
_inside = insideBuilding player;

returns "0" if player is on Eden-placed object


↑ related tickets:
https://feedback.bistudio.com/T153970
https://feedback.bistudio.com/T167078

Jan 20 2023, 4:07 AM · Arma 3

Jan 16 2023

TRAGER added a comment to T117142: Make Eden editor use setGroupIdGlobal.

in the this config Cfg3DEN >> Group >> AttributeCategories >> Callsign >> expression
replacing _this setGroupID [_value]; to _this setGroupIdGlobal [_value]; would be a great tweak

Jan 16 2023, 3:15 PM · Arma 3

Jan 13 2023

TRAGER added a comment to T150796: Ifrit and Strider tire sound is played non-spatially.

created a YT video for repro https://youtu.be/Yyt0fK5wBkg the "2d" tire sound is continuous if these cars reversing
Apparently this problem persists if you are 580 meters from the Strider or 700 meters from the Ifrit
[? related issue type as in T167073 ?]

Jan 13 2023, 6:12 AM · Arma 3

Jan 2 2023

TRAGER renamed T164568: Overwrting the Turret Elevation and Rotation limits from Command Request - set(get)TurnTurret / set(get)ElevTurret to Overwrting the Turret Elevation and Rotation limits.
Jan 2 2023, 10:30 AM · Arma 3

Jan 1 2023

TRAGER created T169543: Weird arms movement on crouching with lowered primary weapon.
Jan 1 2023, 3:12 PM · Arma 3

Dec 3 2022

TRAGER added a comment to T159347: !alive vehicles continues plays siren sound.
Dec 3 2022, 8:25 AM · Arma 3

Nov 24 2022

TRAGER created T169074: ACCESS_VIOLATION on changing game window from WINDOWED to FULL SCREEN and vice versa.
Nov 24 2022, 2:01 PM · Arma 3
TRAGER added a comment to T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit.

I made a new video, with beter visual steps to repro
T169053new YT demonstration

Nov 24 2022, 1:17 PM · Arma 3

Nov 21 2022

TRAGER created T169053: Gunner's 1st-view-SFX remain if player switch to driver's sit.
Nov 21 2022, 4:41 PM · Arma 3
TRAGER created T169052: Ability for the player to command the AI crew to use countermeasures(CM).
Nov 21 2022, 4:25 PM · Arma 3

Nov 17 2022

TRAGER added a comment to T167324: Add unused black Carryall Backpack.

Backpack was just added on dev, but missed Autor and _generalMacro lines in config


rev 150030 config:

class B_Carryall_blk: B_Carryall_Base
{
	scope=2;
	displayName="$STR_A3_B_Carryall_blk0";
	picture="\A3\Weapons_F\Ammoboxes\Bags\data\UI\icon_B_C_Tortila_blk.paa";
	hiddenSelectionsTextures[]=
	{
		"\A3\weapons_f\ammoboxes\bags\data\backpack_tortila_blk_co.paa"
	};
};
Nov 17 2022, 4:41 AM · Arma 3

Oct 14 2022

TRAGER created T168212: A3+WS, Gunners, VR→ВР, ё→е in RU translations.
Oct 14 2022, 4:02 PM · Arma 3

Sep 21 2022

TRAGER created T167578: Tweak request for laptop-screen texture [Bootcamp campaign].
Sep 21 2022, 6:13 AM · Arma 3

Sep 20 2022

TRAGER created T167567: Tracer-ammo outside player's inventory without a 'diamond' on the icon.
Sep 20 2022, 8:08 AM · DayZ

Sep 8 2022

TRAGER created T167433: Difficulties with photos in the briefing on my 5:4 aspect ratio.
Sep 8 2022, 7:33 AM · Arma 3

Aug 23 2022

TRAGER added a comment to T166428: AHAT & Marksman - RUS translation.

Arma 3 v2.10 just released, seems fix was not pushed for this update. So it is intended?

Aug 23 2022, 2:22 PM · Arma 3
TRAGER renamed T167231: Request “Log Size to Clipboard” feature on marker/trigger/module RMB>Log menu from reaqest “Log Size to Clipboard” on RMB to Request “Log Size to Clipboard” feature on marker/trigger/module RMB>Log menu.
Aug 23 2022, 5:35 AM · Arma 3
TRAGER created T167231: Request “Log Size to Clipboard” feature on marker/trigger/module RMB>Log menu.
Aug 23 2022, 5:34 AM · Arma 3

Aug 22 2022

TRAGER added a comment to T163748: artifacts Land_i_Stone_HouseSmall_V2_F.

requesting fix for Land_i_Stone_HouseSmall_V1_F and Land_i_Stone_HouseSmall_V3_F with same glitches of damage models

Aug 22 2022, 4:06 AM · Arma 3

Aug 19 2022

TRAGER created T167177: Actual cells position in vehicles cargo doesn't correspond to visible for 5:4 monitors.
Aug 19 2022, 2:41 PM · DayZ
TRAGER created T167170: Broken buttons in settings for 5:4 monitors.
Aug 19 2022, 7:11 AM · DayZ

Aug 13 2022

TRAGER added a comment to T167078: "Outside" rainfall sound when standing on an "indoor" sleeping bag..

T153970
this will happen with all objects placed by Eden editor

Aug 13 2022, 10:51 AM · Arma 3

Aug 12 2022

TRAGER created T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.
Aug 12 2022, 12:49 PM · Arma 3
TRAGER renamed T164568: Overwrting the Turret Elevation and Rotation limits from Command Request - set(get)TurnTurret && set(get)ElevTurret to Command Request - set(get)TurnTurret / set(get)ElevTurret .
Aug 12 2022, 9:12 AM · Arma 3

Aug 6 2022

TRAGER renamed T153969: Hidden bushes keep playing vegetationSounds[] on player touch from hideObject and bushes bug to Hidden bushes keep playing vegetationSounds[] on player touch.
Aug 6 2022, 6:36 AM · Arma 3

Aug 4 2022

TRAGER updated the task description for T166941: Unable disable damage for vegetation.
Aug 4 2022, 2:27 PM · Arma 3
TRAGER created T166941: Unable disable damage for vegetation.
Aug 4 2022, 2:10 PM · Arma 3

Aug 2 2022

TRAGER added a comment to T166923: Fuse pop-sound on trowing RGD-5 (incl. F-1, RGO, RGN in future) in Arma Reforger.

Oh my ticket is a duplicate of: https://feedback.bistudio.com/T164925
Sorry!

Aug 2 2022, 12:27 PM · Arma Reforger
TRAGER updated the task description for T166922: Fuse pop-sound on trowing RGD-5 (incl. F-1, RGO, RGN in future) in DayZ.
Aug 2 2022, 12:14 PM · DayZ
TRAGER created T166922: Fuse pop-sound on trowing RGD-5 (incl. F-1, RGO, RGN in future) in DayZ.
Aug 2 2022, 12:14 PM · DayZ
TRAGER created T166923: Fuse pop-sound on trowing RGD-5 (incl. F-1, RGO, RGN in future) in Arma Reforger.
Aug 2 2022, 12:13 PM · Arma Reforger

Jul 23 2022

TRAGER updated the task description for T166783: Specific objects's attributes with on-"Simple Object" and off-"Enable Simulation" not working on dedi server.
Jul 23 2022, 11:49 AM · Arma 3
TRAGER created T166783: Specific objects's attributes with on-"Simple Object" and off-"Enable Simulation" not working on dedi server.
Jul 23 2022, 10:17 AM · Arma 3

Jul 22 2022

TRAGER created T166766: Vehicles(!) with "createAsSimpleObject=1;" move little down at mission start.
Jul 22 2022, 1:54 PM · Arma 3

Jul 14 2022

TRAGER added a comment to T118270: Asset-Browser search is case sensitiv if the first letter an umlaut.

UPD: fixed on all branches since 149760

Jul 14 2022, 6:35 AM · Arma 3

Jul 8 2022

TRAGER updated the task description for T153970: SFX bug when you on some object in building.
Jul 8 2022, 3:40 PM · Arma 3
TRAGER edited Steps To Reproduce on T153970: SFX bug when you on some object in building.
Jul 8 2022, 3:34 PM · Arma 3