Take a look at the door gunners of the UH-80 Ghost Hawk, they have no optics on weapon but gunner can use night vision goggles (see screenshot in Additional Information)
However the gunner on M2 with the same iron sights cannot use NVG:
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Operating System Version
- 22H2
- Category
- General
- place e.g. class B_G_HMG_02_F
- get in gunner
- go aim, right mouse button
- try to use NVG
result→ we will not be able to do this
Event Timeline
Compared to Ghost Hawk turret, static M2 has optics = 1;, maybe its the cause? Couldn't find this parameter description in https://community.bistudio.com/wiki/Turret_Config_Reference
seems found a problem
visionMode doesn't exist in door gunner turrets of Ghost Hawk
So need to delete visionMode from this config
configfile >> "CfgVehicles" >> "HMG_02_base_F" >> "Turrets" >> "MainTurret" >> "ViewGunner" >> "ViewOptics"
See what actions are needed to fix this issue
ye m2 offroad turret doesn't have visionMode too, there is no such problem on an offroad as a static turret
issue location: a3\static_f\hmg_02\config.cpp line 207
Iron sights of M2 vision mode have only "normal" mode, like for 2D optic (see: CfgVehicles → HMG_02_base_F → Turrets → MainTurret → ViewOptics → visionMode)
visionMode parameter must be empty to allow player use his head equipment, i.e.:
vanilla | need change to |
visionMode[]={"Normal"}; | visionMode[]={}; |