Take a look at the door gunners of the UH-80 Ghost Hawk, they have no optics on weapon but gunner can use night vision goggles (see screenshot in Additional Information)
However the gunner on M2 with the same iron sights cannot use NVG:
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Operating System Version
- 22H2
- Category
- General
- place e.g. class B_G_HMG_02_F
- get in gunner
- go aim, right mouse button
- try to use NVG
result→ we will not be able to do this
Event Timeline
Compared to Ghost Hawk turret, static M2 has optics = 1;, maybe its the cause? Couldn't find this parameter description in https://community.bistudio.com/wiki/Turret_Config_Reference
seems found a problem
visionMode doesn't exist in door gunner turrets of Ghost Hawk
So need to delete visionMode from this config
configfile >> "CfgVehicles" >> "HMG_02_base_F" >> "Turrets" >> "MainTurret" >> "ViewGunner" >> "ViewOptics"
see line 204
ye m2 offroad turret doesn't have visionMode too, there is no such problem on an offroad as a static turret
And it seems SaMatra is also right, M2 HMG on Offroad and Ghost Hawk's minigun has optics=0; but on static turret M2 HMG optics=1;
although this setting is not documented...
so needs make 2 changes:
- delete visionMode[]={}; in (configfile >> "CfgVehicles" >> "HMG_02_base_F" >> "Turrets" >> "MainTurret" >> "ViewGunner" >> "ViewOptics")
- switch optics=1; to optics=0; in (configfile >> "CfgVehicles" >> "HMG_02_base_F" >> "Turrets" >> "MainTurret")