take a look at this scripts
- a3\functions_f_enoch\deconshower\
For animations work the function author checks that the object(Decontamination Shower) is must be local. But on a dedicated server this object cannot be local.
for example fn_deconshoweranimlarge.sqf
if(local _object)then //→ FALSE, won't happen because this object is REMOTE on dedi server { _object animateSource ["Valve_Source",1]; _object animateSource ["Hide_Mist_Source",0,true]; _object setVariable ["BIN_Shower_Stop",false,true]; if(_startAnim)then{[_object] spawn bin_fnc_deconShowerMove}; };
and see in "CfgVehicles" >> "DeconShower_02_base_F" >> "UserActions" >> "condition" is {this animationSourcePhase 'valve_source' isEqualTo 0} as we saw a above the animation will not change, which means we can’t turn it off, but only endlessly turn it on
see YT video1 of animation and action problem → and now check YT viedo3 to see how it should look
↓↓↓↓↓↓↓↓
There is also a 2nd problem.
Only player who activated the shower will be able to see visual effects (particles), other clients will not
see YT video2 of particle locality problem