check YT demonstration video
Download my mission and open it in the editor
You will see how the module for editing is attached to the tree, damage is disabled in it with a checkbox as well as commands in the init fields
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Damage is also turned off by the command with nearestTerrainObjects in the logic initialization
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And there is even an attempt to disable damage via initServer.sqf in the mission folder
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Start the mission, try to fell a tree by your car, you will succeed - unexpected behavior.
/*Also use the command:*/ // that_tree --> variable selected by Edit Terrain Object module isDamageAllowed that_tree
I got this only with vegetation
on Dev, current RC, perf and Stable