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Unable disable damage for vegetation
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check YT demonstration video

Download my mission and open it in the editor
You will see how the module for editing is attached to the tree, damage is disabled in it with a checkbox as well as commands in the init fields

Damage is also turned off by the command with nearestTerrainObjects in the logic initialization
And there is even an attempt to disable damage via initServer.sqf in the mission folder
Start the mission, try to fell a tree by your car, you will succeed - unexpected behavior.

/*Also use the command:*/

// that_tree --> variable selected by Edit Terrain Object module
isDamageAllowed that_tree

I got this only with vegetation
on Dev, current RC, perf and Stable


Not A Bug
Operating System
Windows 10 x64
Operating System Version
win11 21H2
Steps To Reproduce
  1. open editor on any map
  2. exec command on vegetation object vegetationOBJECT allowDamage false;
  3. try to destroy it with car

Event Timeline

TRAGER created this task.Thu, Aug 4, 2:10 PM
TRAGER updated the task description. (Show Details)Thu, Aug 4, 2:27 PM

I've looked it up, it is not supported for low level objects

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Fri, Aug 5, 9:02 AM
BIS_fnc_KK closed this task as Resolved.
BIS_fnc_KK changed Resolution from Open to Not A Bug.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.