The game by auto creates markers on objects where color, type, importance and coefficients are defined in the RscMapControl configuration
It would be nice to get a script command so that the game can create markers during mission on the object taking into account settings from class RscMapControl
For example, I added a object Sugarcane Factory (Chimney) to the mission and I want to execute the requested command, e.g.
- createMapControlMarker _mapObject
and game will create a marker "Chimney Stack" on it
Exactly the same "Chimney Stack"-marker that game created on world initialization on the terrain object
Thus missions authors will be able to mark his custom objects with this command and these objects will not stand out from the same ones that were placed by the terrain author