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Jan 23 2023

Kurni added a comment to T169699: Workshop mod not installing because of "an unexpected exception occurred when checking content of the mod".

Jan 23 2023, 10:48 AM · Arma 3
Kurni added a comment to T169699: Workshop mod not installing because of "an unexpected exception occurred when checking content of the mod".

I subscribed to more mods and this keeps happening.
Mods are downloaded and showing up in the PC storage space.

Jan 23 2023, 10:41 AM · Arma 3
dedmen changed the status of T169879: Game crash on dev branch (addUserActionEventHandler) from Assigned to Feedback.

next dev

Jan 23 2023, 9:23 AM · Arma 3
MDCCLXXVI updated the task description for T169932: [Feature Request] Get rope parent from rope.
Jan 23 2023, 8:21 AM · Arma 3
dedmen changed the status of T169879: Game crash on dev branch (addUserActionEventHandler) from New to Assigned.
Jan 23 2023, 8:11 AM · Arma 3
TRAGER created T169935: Uncloalized objectTextureCustom attributes.
Jan 23 2023, 7:58 AM · Arma 3
MDCCLXXVI created T169934: [Feature Request] drawBoundingBox.
Jan 23 2023, 7:51 AM · Arma 3
MDCCLXXVI added a comment to T169900: [Feature Request] insideBuilding -> on ladders, balconies, rooftops.

This would be a handy inclusion.

Jan 23 2023, 7:18 AM · Arma 3
MDCCLXXVI created T169932: [Feature Request] Get rope parent from rope.
Jan 23 2023, 7:16 AM · Arma 3

Jan 22 2023

LupusTheCanine added a comment to T162512: AFM causes helicopters to sink.

What is the status of the issue?

Jan 22 2023, 11:42 PM · Arma 3
Schatten added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.

Still not fixed.
Sometimes it works, sometimes doesn't, you even don't need to go back to lobby, and rejoin a mission.

Sorry this is not helpful, please provide steps to preproduce the mulfunction

Jan 22 2023, 9:06 PM · Arma 3
R3vo closed T161001: Can't reset search result in Eden Editor's location list as Resolved.

Fixed

Jan 22 2023, 7:43 PM · Arma 3
BIS_fnc_KK closed T150705: OBJECT setVariable NIL does not delete variables as Resolved.
Jan 22 2023, 10:12 AM · Arma 3
BIS_fnc_KK added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

there is no sound file AFAIR I tried to play it and no sound came out, thanks for confirming, will look into it

Jan 22 2023, 10:11 AM · Arma 3
BIS_fnc_KK claimed T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
Jan 22 2023, 10:09 AM · Arma 3
BIS_fnc_KK closed T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active as Resolved.
Jan 22 2023, 10:07 AM · Arma 3
BIS_fnc_KK closed T164353: [Dev branch] A3\functions_f\HoldActions\fn_holdAction_showIcon.sqf lacks #include "defines.inc" as Resolved.
Jan 22 2023, 10:06 AM · Arma 3
BIS_fnc_KK closed T163807: [RPT] Setting invalid pitch -32257595280994599000.0000 for GROUP 1-1:1 REMOTE as Resolved.
Jan 22 2023, 10:06 AM · Arma 3
BIS_fnc_KK closed T161721: vehicle enableBrake false (Feature Request) as Resolved.
Jan 22 2023, 10:05 AM · Arma 3
BIS_fnc_KK added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.

Still not fixed.
Sometimes it works, sometimes doesn't, you even don't need to go back to lobby, and rejoin a mission.

Jan 22 2023, 10:04 AM · Arma 3
gaguinho created T169920: erro no arma 3.
Jan 22 2023, 4:52 AM · Arma 3

Jan 21 2023

Ron4Swat added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

From my POV it can be closed.

Jan 21 2023, 11:53 PM · Arma 3
LouMontana added a comment to T128592: Scripting command: "isEnabledAI".

https://dev.arma3.com/post/spotrep-00091
Arma 3 v1.96 introduced checkAIFeature's alternative syntax on 2019-10-29

Jan 21 2023, 9:42 PM · Arma 3
LouMontana closed T128592: Scripting command: "isEnabledAI" as Resolved.
Jan 21 2023, 9:40 PM · Arma 3
Schatten added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.

Still not fixed.
Sometimes it works, sometimes doesn't, you even don't need to go back to lobby, and rejoin a mission.

Jan 21 2023, 6:33 PM · Arma 3
janh created T169904: [Feature Request] calculatePath.
Jan 21 2023, 3:56 PM · Arma 3
janh created T169902: [Feature Request] Building pathfinding .
Jan 21 2023, 3:43 PM · Arma 3
janh updated the task description for T169900: [Feature Request] insideBuilding -> on ladders, balconies, rooftops.
Jan 21 2023, 3:26 PM · Arma 3
janh created T169900: [Feature Request] insideBuilding -> on ladders, balconies, rooftops.
Jan 21 2023, 3:25 PM · Arma 3
janh added a comment to T169734: Vehicles damaged underwater become permanently disabled.

I believe this also happens on land when a vehicle is placed somewhere, for example "vehicle setVehiclePosition [[XYZ], [], 0, "NONE"]; (XYZ with Z: height ATL =0)

Jan 21 2023, 3:15 PM · Arma 3
Theane added a comment to T169824: SOG PF headlight issues.


same settings as in apollos image ann all images below are with those settings

looks the same to me even with changed settings
arma 3 tanoa jeep comparison

how it looks driving behind someone when dust is coming out from the car in front (simulated by reversing car but it looks the same)

tanoa jeep driving through dust created by reversing and i can see clearly through it

reversing with sog jeep to simulate same as the image above

Jan 21 2023, 8:57 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
MDCCLXXVI created T169879: Game crash on dev branch (addUserActionEventHandler).
Jan 21 2023, 8:14 AM · Arma 3
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

@Leopard20 @Ron4Swat can this be closed? maybe open new tickets for the remaining issues/additions?

Jan 21 2023, 7:40 AM · Arma 3
kju-PvPscene added a comment to T161721: vehicle enableBrake false (Feature Request).

can be closed

Jan 21 2023, 7:37 AM · Arma 3
kju-PvPscene added a comment to T163573: [Arma 3 Launcher] Missing unlisted for visibility of workshop uploads..

can be closed

Jan 21 2023, 7:36 AM · Arma 3
kju-PvPscene added a comment to T163807: [RPT] Setting invalid pitch -32257595280994599000.0000 for GROUP 1-1:1 REMOTE.

can be closed

Jan 21 2023, 7:36 AM · Arma 3
kju-PvPscene added a comment to T164353: [Dev branch] A3\functions_f\HoldActions\fn_holdAction_showIcon.sqf lacks #include "defines.inc".

can be closed

Jan 21 2023, 7:35 AM · Arma 3
kju-PvPscene added a comment to T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active.

thanks again! can be closed

Jan 21 2023, 7:35 AM · Arma 3
MDCCLXXVI created T169878: [Feature Request] nearestSimpleObjects .
Jan 21 2023, 6:44 AM · Arma 3
TRAGER renamed T168212: A3+WS, Gunners, VR→ВР, ё→е in RU translations from A3+WS, Gunners, VR→ВР, ё→е -in RU translations to A3+WS, Gunners, VR→ВР, ё→е in RU translations.
Jan 21 2023, 5:53 AM · Arma 3

Jan 20 2023

Theane added a comment to T169824: SOG PF headlight issues.

also providing best case scenario images when night time is at the brightest and best looking to show that headlights can be a bit to bright but also that arma 3 default also can be a little to bright but not as bright.
I do enjoy how far i can see but when close to a small hill like in my images it can be a bit to much so i have to shut my light off for navigations.

Jan 20 2023, 6:43 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Theane added a comment to T169824: SOG PF headlight issues.

forgot to change my resolution but i'm playing at 3840x2160 usually

Jan 20 2023, 6:34 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Theane added a comment to T169824: SOG PF headlight issues.

uploading images of my graphic settings that i use

Jan 20 2023, 6:32 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
robg claimed T169824: SOG PF headlight issues.
Jan 20 2023, 6:29 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
robg reassigned T169824: SOG PF headlight issues from Apollo to eggbeast.
Jan 20 2023, 6:29 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
robg changed the status of T169824: SOG PF headlight issues from New to Assigned.
Jan 20 2023, 6:28 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
robg added a comment to T169824: SOG PF headlight issues.

thanks we'll review this and see what can be done.

Jan 20 2023, 6:27 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen changed the status of T163128: 3den Compositions used in Zeus don't sync waypoints from Assigned to Feedback.

dev/prof

Jan 20 2023, 4:07 PM · Arma 3
BradMick added a comment to T167913: Increase UserMFDValue and UserMFDText limit.

It would be great to have everything be in the one system that was purpose built for doing MFD's, rather than having to spilot between two systems. Right now the graphics side (lines, icon textures, etc.) are handled by the new UI system. Everything else, is handled by the MFD system. The framework for the MFD system is neat and tidy and extremely useful for making MFDs. So while the new UI system is nice, it's not as friendly or nice as the MFD system is for drawing all the MFD items. The MFD is excellent at drawing and placing graphics on the screen, drawing lines, and controlling all of that. The UI system by comparison is not. Again, being able to do everything in one system that was purpose built for that task would be amazing, rather than having one for one set of things and the other for another.

Jan 20 2023, 2:46 PM · Arma 3
nochintaltd added a comment to T166378: Some or all CSLA vehicles aren't compatible with forceFlagTexture.
Jan 20 2023, 2:11 PM · Arma 3 Creator DLC - CSLA Iron Curtain
R3vo edited Steps To Reproduce on T169855: Marker "Empty" behaves weird when dragged in Eden Editor.
Jan 20 2023, 12:24 PM · Arma 3
R3vo created T169855: Marker "Empty" behaves weird when dragged in Eden Editor.
Jan 20 2023, 12:24 PM · Arma 3
MDCCLXXVI added a comment to T163653: [Request] getTowParent command.

legend thank you

Jan 20 2023, 11:12 AM · Arma 3
h- added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

This has actually been plaguing the game since the soundupdate years ago that added these features, you can test this with the same pallet example:

  • place pallet inside a building like TRAGER did
  • preview, go in the building (terrain object), fire a shot -> gun interior sounds play
  • go over the pallet and fire -> no interior sounds
Jan 20 2023, 9:11 AM · Arma 3
TRAGER added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

@kju-PvPscene
In video? No, it's terrain house
But this will happens and with Eden placed houses too

Jan 20 2023, 8:45 AM · Arma 3
kju-PvPscene added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

@TRAGER does Eden placed house work?

Jan 20 2023, 8:42 AM · Arma 3
TRAGER added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

Confirm 2D sound is fixed! BUT↓↓↓

Jan 20 2023, 7:30 AM · Arma 3
Theane added a comment to T169824: SOG PF headlight issues.

navigating on some maps is really hard with the strong headlight so it would be nice to have an option to reduce the brightness a little.
perhaps it is supposed to be this way but navigating is really hard since the lights are so strong.
i like the wide cone of sog vehicles and the long range of lights but i think it is better to drive without headlight on sog maps at night when the weather is clear because i can see better when navigating

Jan 20 2023, 5:29 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
TRAGER added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
_inside = insideBuilding player;

returns "0" if player is on Eden-placed object


↑ related tickets:
https://feedback.bistudio.com/T153970
https://feedback.bistudio.com/T167078

Jan 20 2023, 4:07 AM · Arma 3
robg added a comment to T169824: SOG PF headlight issues.

which is just as hard to see through as pitch darkness

Jan 20 2023, 3:47 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jan 19 2023

Moach added a comment to T169824: SOG PF headlight issues.

Confirmed, the lights are very good at distances around 100m, but anything less than 50m it becomes a fully saturated whiteout which is just as hard to see through as pitch darkness

Jan 19 2023, 6:59 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Theane added a comment to T169824: SOG PF headlight issues.

It is super bright and I can't se the grass in front of the car, navigating is super hard especially if there is any tall grass or obstacles like a rock

Jan 19 2023, 6:48 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
robg added a comment to T169824: SOG PF headlight issues.

Thanks for your report today

Jan 19 2023, 6:29 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Theane updated the task description for T169824: SOG PF headlight issues.
Jan 19 2023, 6:08 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Theane updated the task description for T169824: SOG PF headlight issues.
Jan 19 2023, 6:04 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Theane created T169824: SOG PF headlight issues.
Jan 19 2023, 6:01 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen changed the status of T166838: Incorrect ActiveRadar detection range used by aircraft PassiveRadar from Confirmed Internally to Feedback.

Fixed next week dev branch and profiling branch, BUT not in 2.12
Too risky to change AI behaviour here, we'll leave this dev/prof only till 2.14

Jan 19 2023, 4:46 PM · Arma 3
dedmen claimed T166838: Incorrect ActiveRadar detection range used by aircraft PassiveRadar.

What a rabbit hole did you sent me into here uff.
There are two problems.

  1. The sensor takes radarTargetSize into account like you wrote. However that only applies to a signal being sent out, bouncing off an object and then coming back to the sender. Here it should be the pure sending range, we don't care about any bounce back. This had cut the range from 16km down to 12.8km
  2. Even if any sensor detects a target, if its out of visual range, all sensor results are ignored. This will be the main bug. Even if radar gets through fog and is received by passive sensor, the results are ignored because fog is blocking eyesight of the target.
Jan 19 2023, 4:01 PM · Arma 3
friedmanadam16 added a comment to T68378: Glass fragments disappear.
Jan 19 2023, 3:51 PM · Arma 3
emmacharlotte added a comment to T169764: [Request] let setTurretLimits take positive minimum and negative maximum values.

My Assignment Help is a very helpful website. I have used this website for my Python Tutors help and they have helped me in my project before the deadline.

Jan 19 2023, 10:49 AM · Arma 3
emmacharlotte added a comment to T169764: [Request] let setTurretLimits take positive minimum and negative maximum values.
Jan 19 2023, 10:48 AM · Arma 3
LSValmont added a comment to T79970: Add 6th parameter to HandleDamage event to indicate direct hit.

There is another useful use case for an isDirect flag.

Jan 19 2023, 2:28 AM · Arma 3

Jan 18 2023

NikkoJT added a comment to T79970: Add 6th parameter to HandleDamage event to indicate direct hit.

We talked about this in Discord and I'm just summarising it here for posterity.

Jan 18 2023, 9:30 PM · Arma 3
AdamColeman added a comment to T169764: [Request] let setTurretLimits take positive minimum and negative maximum values.
Jan 18 2023, 5:48 PM · Arma 3
LouMontana added a comment to T169781: [Feature Request] SQF command to get unit ID in the group.

groupId alternative syntax thanks to @dedmen!

Jan 18 2023, 2:04 PM · Arma 3
dedmen merged task T169780: [Feature Request] Getter for "setTowParent" into T163653: [Request] getTowParent command.
Jan 18 2023, 12:55 PM · Arma 3
dedmen merged T169780: [Feature Request] Getter for "setTowParent" into T163653: [Request] getTowParent command.
Jan 18 2023, 12:54 PM · Arma 3
dedmen set Ref Ticket to AIII-55505 on T169781: [Feature Request] SQF command to get unit ID in the group.
Jan 18 2023, 12:43 PM · Arma 3
dedmen changed the status of T169781: [Feature Request] SQF command to get unit ID in the group from New to Feedback.
Jan 18 2023, 12:43 PM · Arma 3
jenniferdehner9 added a comment to T68378: Glass fragments disappear.
Jan 18 2023, 12:24 PM · Arma 3
dedmen changed the status of T169148: [Feature Request] A Tree View control EH for when a search performed from Reviewed to Feedback.

dev next week

Jan 18 2023, 11:35 AM · Arma 3
dedmen added a comment to T150705: OBJECT setVariable NIL does not delete variables.

This seems to be ntentional. I don't know why. Someone a long time ago notd "strange issues" when we delete them. So we'll leave it be.

Jan 18 2023, 10:29 AM · Arma 3

Jan 17 2023

dedmen added a comment to T151354: Particles should have a vectorUp parameter.
drop [  
 [(getModelInfo player)#1, 1, 0, 1],  
 "",  
 "SpaceObject",  
 1, 10,  
 [0, 0, 1.85],  
 [0, 0, 0],  
 0,  
 1, 0.785, 0,  
 [1],  
 [[1, 1, 1, 1]],  
 [1],  
 0, 0,  
 "", "",  
 quad,  
 0,  
 false, -1, [], [vectorDir quad vectorMultiply -1, vectorUp quad] 
];

next dev branch

Jan 17 2023, 2:53 PM · Arma 3
kju-PvPscene created T169781: [Feature Request] SQF command to get unit ID in the group.
Jan 17 2023, 2:09 PM · Arma 3
dedmen changed the status of T79970: Add 6th parameter to HandleDamage event to indicate direct hit from Reviewed to Feedback.

Hand grenade hit is direct, fall damage isn't. I guess that's right
dev-branch

Jan 17 2023, 11:25 AM · Arma 3
MDCCLXXVI created T169780: [Feature Request] Getter for "setTowParent".
Jan 17 2023, 10:20 AM · Arma 3
theodoreevans added a comment to T169751: Ai engagement Range bugged when equiped with Ak12 and its variants + red dot.
Jan 17 2023, 5:23 AM · Arma 3

Jan 16 2023

EL_D148L0 created T169764: [Request] let setTurretLimits take positive minimum and negative maximum values.
Jan 16 2023, 5:58 PM · Arma 3
dedmen changed the status of T163653: [Request] getTowParent command from Reviewed to Feedback.

dev branch this week

Jan 16 2023, 5:32 PM · Arma 3
dedmen changed the status of T169291: [Feature Request] Direction Animation Source Compatibility for Weapons from Reviewed to Feedback.

Added "direction" source to Weapon, please report if it works, I'm not testing it.
Dev-branch this week

Jan 16 2023, 5:11 PM · Arma 3
dedmen added a comment to T169291: [Feature Request] Direction Animation Source Compatibility for Weapons.

The wiki is wrong, "direction" is only compatible with "Transport" vehicles. The wiki description also says "The orientation of the vehicle", a weapon is not a vehicle.
How it returns a steadily increasing value I don't understand, it shouldn't exist at all.

Jan 16 2023, 4:58 PM · Arma 3
dedmen added a comment to T163653: [Request] getTowParent command.

A towing vehicle doesn't know its towing anyone, and it also could be towing multiple, so there returning one towed vehicle wouldn't make sense.
getTowParent only works on the towed vehicle

Jan 16 2023, 4:04 PM · Arma 3
TRAGER added a comment to T117142: Make Eden editor use setGroupIdGlobal.

in the this config Cfg3DEN >> Group >> AttributeCategories >> Callsign >> expression
replacing _this setGroupID [_value]; to _this setGroupIdGlobal [_value]; would be a great tweak

Jan 16 2023, 3:15 PM · Arma 3
kju-PvPscene added a comment to T167804: fn_initModules creates a group for each cfgfactionclasses.

awesome!

Jan 16 2023, 2:45 PM · Arma 3
BIS_fnc_KK changed the status of T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue from Need More Info to Feedback.
Jan 16 2023, 2:32 PM · Arma 3
BIS_fnc_KK changed the status of T167804: fn_initModules creates a group for each cfgfactionclasses from New to Feedback.
Jan 16 2023, 2:32 PM · Arma 3
BIS_fnc_KK added a comment to T167804: fn_initModules creates a group for each cfgfactionclasses.

fixed in next dev probably

Jan 16 2023, 2:31 PM · Arma 3
BIS_fnc_KK added a comment to T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.

fixed in next dev probably

Jan 16 2023, 2:31 PM · Arma 3
BIS_fnc_KK added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

fixed in next dev probably

Jan 16 2023, 2:29 PM · Arma 3
Tenshi added a comment to T163653: [Request] getTowParent command.

Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features,
though we will try to consider them.

Jan 16 2023, 2:23 PM · Arma 3