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[Feature Request] Direction Animation Source Compatibility for Weapons
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Description

Despite the Model Config BIStudio page claiming the "direction" animation source to be compatible with "Any" simulation class, when used on weapons, the source does not return a directional value. Instead, it returns a value starting at zero that steadily increases to one before returning to zero again and starting the process over. This causes any compass style readouts on weapons to spin endlessly on the weapons they belong to.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Anims

Event Timeline

Vespade created this task.Dec 10 2022, 6:33 AM
Tenshi changed the task status from New to Reviewed.Jan 16 2023, 12:52 PM
Tenshi set Ref Ticket to Internal Ref.: AIII-55499.
Tenshi added a subscriber: Tenshi.

Thank you for requesting the feature.
However you might have found a bug instead, we will look into it.

dedmen added a subscriber: dedmen.Jan 16 2023, 4:57 PM

The wiki is wrong, "direction" is only compatible with "Transport" vehicles. The wiki description also says "The orientation of the vehicle", a weapon is not a vehicle.
How it returns a steadily increasing value I don't understand, it shouldn't exist at all.

dedmen changed the task status from Reviewed to Feedback.EditedJan 16 2023, 5:10 PM

Added "direction" source to Weapon, please report if it works, I'm not testing it.
Dev-branch this week