Despite the Model Config BIStudio page claiming the "direction" animation source to be compatible with "Any" simulation class, when used on weapons, the source does not return a directional value. Instead, it returns a value starting at zero that steadily increases to one before returning to zero again and starting the process over. This causes any compass style readouts on weapons to spin endlessly on the weapons they belong to.
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- Anims
Event Timeline
Comment Actions
Thank you for requesting the feature.
However you might have found a bug instead, we will look into it.
Comment Actions
The wiki is wrong, "direction" is only compatible with "Transport" vehicles. The wiki description also says "The orientation of the vehicle", a weapon is not a vehicle.
How it returns a steadily increasing value I don't understand, it shouldn't exist at all.
Comment Actions
Added "direction" source to Weapon, please report if it works, I'm not testing it.
Dev-branch this week