Regarding the sight appearance, it's something that people requested when SOG was released. IMO it should stay.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Jul 21 2022
I have to disagree. Yes, it does look iffy (especially on the Garand), but it's what people wanted when the DLC first came out. Current version, despite the looks, performs more like real-life sight - until devs implement some other solution to the ironsight problem it should stay.
removed usb audio controller , deleted razer snapsyse service still occurs
Change the launcher language to English. If it still doesn't work, press Win + R and type this and press Ok:
%localappdata%\Arma 3 Launcher
anyone? help!
rev 149726
Hello can you try the steps posted here:
https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit#0xC0000135_-_STATUS_DLL_NOT_FOUND
can be closed?
can be closed?
Jul 20 2022
Added a couple of trivial example missions with Altis and CamLaoNam bridges. Just start the mission and watch. Quad bike swerves violently to the right, about 2/3 of the way across each bridge.
If it's decided to let the command accept a number value rather than just on/off, it would be useful to also allow a "whatever the config value is" number in addition to the specific modes, e.g. -1. This would make it easy to let type-agnostic scripts switch between config and override values without needing to know the config value for every potential turret.
Jul 19 2022
That is unfortunate but thank you very much.
Unfortunately, it is not possible, BI function will always use weapons assigned to gunner and this gun is not a pylon so it can't be reassigned.
Thanks for the answer,I have solved the problem.
Yes that works great. Thank you for the clarification.
Jul 18 2022
Sorry for the inconvinence, it's related to the Huey fleet update. BIS_fnc_UnitCapture does not save which turret fired the weapons, during the playback it always tells the vehicle gunner (gunner _vehicle) to fire the weapons. After the updates the vehicle copilot is considered the vehicle gunner (can be recognized by the icon in 3den).
Hello, you might need to repair the game via Steam.
https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB
See Let us know if the issue still occurs after the repair.
Hello,
Your downloading an HTML file which automatically opens in browser if you try to open it.
Try right clicking the file and choosing save as/download or once your on the page press CTRL+S or right click to save the page.
Hello we went through your crashlogs and found that your crash is likely caused by another program:
ATOK32TIP!ATOK32TIP [fail:0]
No clue ATOK32TIP is, but try shutting it down before playing Arma and let us know if it resolves the issue.
The issue has happened again today.
Please investigate what happened.
Hello, are you using a USB headset? If so could you see if the issue also occurs with it unplugged/ swapped for a wired headset?
Thank you for taking your time to investigate.
- Here's everything we have at the moment (doesn't mean there were just this much crashes - previous dumps just got deleted), hope it could be useful
- We'll install prof/perf branch and gather more data, thank you
NOOOOOOOOOOOOOOOOOOOOOO
02-44-51 crash says out of memory
13-41-49 is... not sure. Something certainly went wrong there but I cannot see how. If you have more reports of the same crash they might have more info.
Also I'd recommend to run profiling/performance branch, they have lots of bug fixes and are also easier to analyze crashes for me
Checked on stable, works as expected (doesn't fire the EH on glass break)
Jul 17 2022
Understood! Will adjust my missions accordingly, thank you!
It probably worked but not exactly as intended as you weren't able to adjust the score that way. It was always intended to be NAME of VARIABLE that holds the score. Not the score value, as per comment in config/wiki documentation.
Jul 16 2022
edit: did a double check and I'm 99% sure that using a number as arty_score in description.ext worked before the patch (or at least a couple of months ago)
Setting the cost_variable to "arty_score" and then adding "arty_score = 150;" to the init.sqf worked, before I was able to do it by just setting "arty_score" to "150" in the description.ext but I suppose that isn't possible anymore? Or else I was dreaming before..
Unable to reproduce the issue, make sure your variable contains number not some other type.
We are still experiencing this behaviour on latest development build. Seems like it has something to do with the updating frequency. Hopefully it's getting fixed soon, as this false behaviour exists since release.
Repair the game via Steam.
https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB
acil bakarmısınız hata çözümü bulamıyorum.
I'm running into the exact same issue when trying to host the server in a Docker environment.
Jul 15 2022
This bug is not corrected.
As a workaround, running the Windows server in Wine works just fine.
This command is still broken. See KK's comment (2013!)
can be closed?
are BI missions/game modes still get fixed?
Yep, that did the trick! Thank you!!
Jul 14 2022
I can't open gun 3 !!!!
When delay_max attribute is missing from the main config it defaults to 0, thus instant fire support. Add it with default value of 90 and it should work fine. I will try to fix it for our next update, sorry for the inconvenience.
Can confirm that adding the magazines directly using setPylonLoadout works perfectly fine but in the Master Arm module things gets iffy.