The new selectionPosition syntax that allows you to select a specific LOD does not work with resolution LODs:
(player selectionNames 1) apply {player selectionPosition [_x, 1]}
Returns:
[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],...]
The new selectionPosition syntax that allows you to select a specific LOD does not work with resolution LODs:
(player selectionNames 1) apply {player selectionPosition [_x, 1]}
Returns:
[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],...]
selectionNames is fine, selectionPosition isn't.
The problem was that the selections in reslod are faces (points with orientation) and faces weren't supported.
Fixed in next dev-branch