I'm afraid
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Sep 1 2021
I tested the same PBO on Windows and Linux. The bug is easily reproduced on the Linux server. I can't reproduce the bug with Windows server.
Nice find Leopard, thank you for your efforts in finding, reproducing and then making tickets out of these issues that while small we all know that Arma needs all the performance improvements it can get no matter how small.
Aug 31 2021
In T152952#2229064, @NikkoJT wrote:These commands may be what you're looking for:
https://community.bistudio.com/wiki/getItemCargo
https://community.bistudio.com/wiki/getMagazineCargo
https://community.bistudio.com/wiki/magazines
In T152952#2229063, @h- wrote:@BIS_fnc_KK
Really badly worded :D but tried to say that the only existing command to get info about vehicle carried stuff is the "rearm ammo cargo" an ammo vehicle carries (getAmmoCargo), no command to get what the vehicle carries in the "inventory".
These commands may be what you're looking for:
@BIS_fnc_KK
Really badly worded :D but tried to say that the only existing command to get info about vehicle carried stuff is the "rearm ammo cargo" an ammo vehicle carries (getAmmoCargo), no command to get what the vehicle carries in the "inventory".
load, loadAbs extended rev 148140
Additionally, there seems to be no way the get given ammobox/vehicle transport container loads, only reammo vehicle rearming ammocargo load.
The dump link is gone, without the dump we cannot find out why it crashed.
Aug 30 2021
Too late now, I already made the repro mission 😛
Never mind
Aug 29 2021
Hello.
I also have this problem.
The game does not start with the joystick plugged in.
If I unplug the joystick and start the game, i can plug the joystick back after the game is launched but the game will crash if i refresh the controllers in the controls menu.
Aug 28 2021
because you are running win7. no worries should be fixed with next update
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Duplicate of: https://feedback.bistudio.com/T160367
In T152952#2228142, @GhostIsSpooky wrote:The MAR-10 is quoted specifically on the Field Manual as weighing 4.4kg and has mass of 260 ingame. I don't think any other object or weapon has its weight specified anywhere, so it'd probably be the best baseline for any conversion to 'real' units.
Apparently the mass value has nothing to do with weight (which is correct though because mass != weight), what a ex-BI dev said it's calced with something like model volume * some arbitrary object density value pulled out of thin air.
The MAR-10 is quoted specifically on the Field Manual as weighing 4.4kg and has mass of 260 ingame. I don't think any other object or weapon has its weight specified anywhere, so it'd probably be the best baseline for any conversion to 'real' units.
Aug 27 2021
still not fixed...
still not fixed...
still not fixed...
still not fixed...
still not fixed...
Just read the discord discussion about this, a wee bit messy indeed.
So ounce is good I guess, although as the density is arbitrary then the ounce thing also gets messy I suppose.
I think for simplicity one can imagine ounces, thus could be explained on wiki. Im still trying to weigh pros and cons of having max load setter
Heya we have a wiki page on out different branches and how to access them,
https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
Hope this helps
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
We have made note of your opinion and will take it into consideration when developing this system.
Thank you, we will take your suggestion into account when planning new content. The removal of undamaged models should be fixed after the next update.
I was told the the mass of things like weapons is something arbitrary; I had a short discussion about this with Dedmen some months ago on arma discord community_wiki channel and the answer was "mass is a arbitrary unit, not a weight".
So I assume the formula that calcs the load is based on the arbitrary unit used for the mass of inventory objects, whatever that may be.
Aug 26 2021
I have a feeling that loadAbs is in ounces, and load is loadAbs / maxSoldierLoad
Aug 25 2021
Aug 24 2021
In T160351#2227558, @R3vo wrote:Verify your game's data and try without mods.
Verify your game's data and try without mods.
Unstable RAM? Memory allocator issues?
Aug 23 2021
Update: this is actually caused by switching to any uniform where index of insignia in hiddenSelections array is different from original uniform.