LMG_03_F goes through a reload animation every time it is added to inventory, even if full. This is due to magazineReloadTime property in its parent class LMG_03_Base_F. I suspect this property is present in the parent class for the vehicle mounted variant, but this affects the infantry weapon negatively. Property can simply be changed to 0 on the infantry weapon.
Description
Description
Details
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- Version 10.0.19042 Build 19042
- Category
- Config
Steps To Reproduce
- Open Virtual Arsenal through Main Menu
- Pick any weapon other than LMG_03_F
- Switch to LMG_03_F, animation will play.
- Switch to another weapon.
- Switch back to LMG_03_F, animation will play again. Repeat as many times as you want.
Equipping the weapon through script commands in general or picking it up from an inventory also causes this.