1.09.153372
Issue not reproduced
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Aug 31 2020
@Geez please close this ticket :)
Just for info
I think issue fixed
Duplicate of T144838
I plan to continue playing despite the error occurring so frequently. If the issue resolves itself, I will notify you guys here! Thank you for the help and I look forward to hearing from you!
Aug 30 2020
@Geez i think this idea was implemented.
Just for info
@Geez hi :)
This happens with the barrels, the barbed wire and the combination lock. these last two make the sound of when a barbed wire or a combination lock is attached, It happens when you are entering the game, as shown in the PR9INICHEK video, the sound of broken glass also happens with cars if you had an accident with broken glass at some point in your game.
Aug 29 2020
Hi Geez!
Aug 28 2020
Jacob_Mango, I tried many many things but still can't figure out how this system works.
I don't have the “null” problem any more (the group is created with a BehaviourGroupInfectedPack) but I think my zombies are still not link to the group behavior because they continue to move randomly.
I looked at SG and Expansion code and tried to adapt config.cpp files (in \IA\, \data\aiconfigs\ and \Characters\) to link group behaviours to zombies but didn't succeed.
Aug 27 2020
Fixed in the latest 1.09 exp patch, thanks!
This has been going on a long time (many pathces, maybe since 1.03 or 1.04). It occurs just after logging in in the vicinity of vehicles and/or storage units such as barrels, tents etc. A few seconds after loading in you will hear a few sounds related to something that has happened with these items - if you have broken a window on the car you will hear it getting shattered - every time you log in near that car, even if was weeks since it was broken. You'll hear barrels opening/closing, tent openings zipping etc. Simply put it seems the sound of historical actions related to things in the player's vicinity are replayed at login. I haven't really found a way to formulate a ticket before this, but now that I saw this I thought I'd leave some more info.
Hey @Geez you can delete this entire post, we figured out how to mod this behavior back in and when we make it configurable server-side we'll just release a mod ^^
I've had this happen if I log in next to a car that's had one of it's windows broken at some point.
Thank you for the report EnterThePug.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Aug 26 2020
Jacob_Mango, thanks. I will dig on that.
Hello PR9INICHEK.
Can you please provide more information regarding to the occurrence of the issue?
Were there any barrels in the vicinity by any chance?
Regards,
Geez
Just because I want to maybe provide as much information as possible I uploaded the dump files for the DayZ Server Files three files exist in the link as well as attached the EXE to vs code debugging to try and get anything at all.
StartUpCommand_BadFreeze.txt The startup script with the mods that get the server to freeze
DayZServer_x64BadFrozen.DMP
DayZServer_x64_2020-08-25_17-12-53_BadFreeze.RPT
callstack_BadFreeze.PNG
VSCodeDebugLogs_BadFreeze.txt
Aug 25 2020
Nevermind... we just need to make a new chr with the new stuff.. how do I delete this?
IP included,be delight
Jacob_Mango, I didn't.
Do you have any hint to activate this feature?
I looked at SG and Expansion code but didn't find where configure the infecteds.
Would like so much use this on my Pvzmod Dark Horde.
Latest Exp version: 1.09.153360
Jacob_Mango, do you mean in the config or somewhere else in the scripts?
Did you configure the Infected you're spawning to use that behavior? By default they don't use that, it's what the Survivor Games Infected used though.
Hello Uncuepa.
What is the exact error that appears when you get timed out?
Regards,
Geez
Hello again.
The issue has been fixed internally and the fix will appear in the upcoming update.
Regards,
Geez
Hello Jakelaton99.
We do not have access to the databases of modded servers as they are stored on the servers. Therefore, you have to contact the server owner in case you need your character removed from the database.
Regards,
Geez
Video of the issue happening on an experimental server (@Helkhiana twitter)