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blackwiddow20
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User Since
Aug 19 2014, 11:13 PM (503 w, 6 d)

Recent Activity

Aug 27 2020

blackwiddow20 created T153440: EXP 1.09 and STABLE 1.08 - Shouldered weapon sits within character model.
Aug 27 2020, 12:32 AM · DayZ
blackwiddow20 renamed T153439: EXP 1.09 - CAN'T drag-swap items from your inventory to the ground but CAN vice versa. from CAN'T drag-swap items from your inventory to the ground but CAN vice versa. to EXP 1.09 - CAN'T drag-swap items from your inventory to the ground but CAN vice versa..
Aug 27 2020, 12:25 AM · DayZ
blackwiddow20 created T153439: EXP 1.09 - CAN'T drag-swap items from your inventory to the ground but CAN vice versa..
Aug 27 2020, 12:21 AM · DayZ

Sep 11 2018

blackwiddow20 created T132309: 'Area Items' do not spawn on Time Accelerated Servers.
Sep 11 2018, 3:24 PM · DayZ

May 11 2016

blackwiddow20 added a comment to T112112: M4´s Too Rare.

No offence, but id rather the game be filled with authentic non military weapons than have 1000 kiddies run around blasting m4's at each other down the coast. If they are rare, then so be it. Obviously if they are not spawning that is an issue and I understand what you mean but being "too rare" isn't an issue tbh. Plenty of other guns to find and use.

May 11 2016, 6:14 AM · DayZ
blackwiddow20 set Category to category:general on T111271: Thank You.
May 11 2016, 5:47 AM · DayZ
blackwiddow20 set Category to category:environment on T111269: BEREZINO - Grass Showing Through New Train Tracks.
May 11 2016, 5:47 AM · DayZ
blackwiddow20 edited Steps To Reproduce on T111268: BEREZINO - New Ponds Move With Player Movement.
May 11 2016, 5:47 AM · DayZ
blackwiddow20 set Category to category:items on T111267: Guard House Loot Location & Amount.
May 11 2016, 5:47 AM · DayZ
blackwiddow20 added a comment to T111266: 0.57 EXPERIMENTAL Game Crash.

Geez also thought I'd mention on this ticket that when I exit the game I get this error:

"The instruction at 0x77a7df63 referenced memory at 0x000000014. The
memory could not be written.

Click on OK to terminate the program"

It's the same every time I exit.

EDIT: Attached my dayzprofile and cfg files too incase they would be handy for reference.

May 11 2016, 5:47 AM · DayZ
blackwiddow20 added a comment to T111266: 0.57 EXPERIMENTAL Game Crash.

Attached the files in a compressed folder. Hope this is sufficient if not let me know and I will upload to dropbox or something.

May 11 2016, 5:47 AM · DayZ
blackwiddow20 edited Additional Information on T111266: 0.57 EXPERIMENTAL Game Crash.
May 11 2016, 5:47 AM · DayZ
blackwiddow20 added a comment to T110023: I get an Memory Write error from the DayZ.exe when i Exit the Game..

Had the issue when I had launch parameters and then after I removed them I still get the issue

May 11 2016, 5:05 AM · DayZ
blackwiddow20 added a comment to T106674: No footsteps on pavement.

Confirmed, I also get this on the concrete sections between the runways and the runways themselves at NEAF.

May 11 2016, 3:09 AM · DayZ
blackwiddow20 added a comment to T105751: Attaching compass to the side of a rifle.

Just like to point out that it is a game. Crafting a complete Ghillie suit from a burlap sack and netting isn't exactly realistic either... But point taken.

May 11 2016, 2:33 AM · DayZ
blackwiddow20 added a comment to T105751: Attaching compass to the side of a rifle.

Really like this idea.

May 11 2016, 2:33 AM · DayZ
blackwiddow20 added a comment to T105721: Cannot get in the house.

Confirmed, its like the doorway is too small or something

May 11 2016, 2:32 AM · DayZ
blackwiddow20 added a comment to T105619: All servers says to be empty, thou they are not..

Confirmed saw this yesterday.

May 11 2016, 2:27 AM · DayZ
blackwiddow20 added a comment to T105595: Make the player automatically go into head-turning mode when driving a vehicle in first person..

100% agree with this it makes perfect sense to do this.

May 11 2016, 2:26 AM · DayZ
blackwiddow20 added a comment to T105551: Dayz Standalone keeps crashing on Experimental 0.51.125.659.

Tried right clicking on the exe and setting it to launch as administrator?

May 11 2016, 2:25 AM · DayZ
blackwiddow20 added a comment to T105542: pond water movement when moving player.

hahahaa :) love you guys I promise!

May 11 2016, 2:24 AM · DayZ
blackwiddow20 added a comment to T105542: pond water movement when moving player.

From having edited unique locations for ArmA2 DayZ Mod I know what causes this... This is when a pond has been placed and then rotated. As soon as you rotate the water item it does this effect.

Upvoting as I have noticed this too and it is kinda annoying but easily fixed.

Just as easy as removing that bench in the yellow house (pink roof) at Zeleno!

Ps: It's still there! ;)

May 11 2016, 2:24 AM · DayZ
blackwiddow20 added a comment to T105530: [SUGGESTION] Museum Building - Unique Loot: Gerand, KAR98, Period Items, Swords..

I agree about the functioning weapons and also the NATO weaponry etc but was just an idea. I think for axes etc it would be kinda cool, or possibly for period type clothing and items this would be kinda cool to explore if it was large enough to be unique. Caveman outfit? lol

Replacement for Zelenogorsk Military Base I agree with 100%. There is a military location every 1000m along that west coast and it feels too militarised. At least this would break it up a bit.

Thanks for your feedback!

May 11 2016, 2:24 AM · DayZ
blackwiddow20 set Category to category:featurerequest on T105530: [SUGGESTION] Museum Building - Unique Loot: Gerand, KAR98, Period Items, Swords..
May 11 2016, 2:24 AM · DayZ
blackwiddow20 added a comment to T105477: Zero gun policy.

You miss the point of this game completely. You can already do what you want, having more guns won't make you change that. If you want more guns head south, skip all player interaction and just be a boring, KOS type of player and claim all your lootz.

If it's guns and pvp you are looking for maybe go play Wasteland mod.

May 11 2016, 2:22 AM · DayZ
blackwiddow20 added a comment to T105392: Constant player originated sounds.

Confirmed. I believe they are working on a fix or at least aware of this issue. Very annoying indeed!

May 11 2016, 2:18 AM · DayZ
blackwiddow20 added a comment to T105389: Rangefinder can still be used when sniper in hand.

already spotted and due for a fix :)

May 11 2016, 2:18 AM · DayZ
blackwiddow20 edited Additional Information on T105298: Way Too Much Loot.
May 11 2016, 2:14 AM · DayZ
blackwiddow20 added a comment to T105244: 103% bacon.

lol classic DayZ "103% Bacon"

May 11 2016, 2:12 AM · DayZ
blackwiddow20 added a comment to T105224: Still no first person servers in Experimental 0.51.

Confirmed. All experimental 1st person servers are now 1st/3rd person.

May 11 2016, 2:11 AM · DayZ
blackwiddow20 added a comment to T105223: [GAME SETTINGS] View Distance Sliders (Min 500m - Max 3000m).

Any reasons for the downvotes? Feedback would be greatly appreciated.

May 11 2016, 2:11 AM · DayZ
blackwiddow20 added a comment to T105223: [GAME SETTINGS] View Distance Sliders (Min 500m - Max 3000m).

Yeah I agree. I just mean as it stands people already tweak the view distance in the cfg but if sliders were implemented people could at least do it easier and not have to log out and back in again.

May 11 2016, 2:11 AM · DayZ
blackwiddow20 edited Additional Information on T105223: [GAME SETTINGS] View Distance Sliders (Min 500m - Max 3000m).
May 11 2016, 2:11 AM · DayZ
blackwiddow20 added a comment to T105215: Ridiculously slow framemrate.

Same for me, Hospitals especially kill the framerate. Take Elektro as an example, running into it the fps starts to plummet but not overly. look at the hospital and its game over fps.

This is an issue they know about as mentioned in the latest patch notes but it really needs addressing asap as it has been a problem for longer than this particular iteration.

May 11 2016, 2:11 AM · DayZ
blackwiddow20 added a comment to T105210: Make the crashed HMMWV spawn loot..

I agree, you used to be able to add loot to crashed vehicle models in the mod and I always had a few military item spawn at the humvee wrecks, a pistol or ammo box or something like that would be awesome.

May 11 2016, 2:11 AM · DayZ
blackwiddow20 set Category to category:items on T105166: [BUG/GLITCH] Rangefinders can show range if you rightclick them while in inventory (NOT in hands).
May 11 2016, 2:09 AM · DayZ
blackwiddow20 added a comment to T105160: Very bad performance.

Confirmed, for me the performance is now almost unplayable unless I reduce my draw distance to 1000... Zelenogorsk especially kills my machine.

My current rig:
Intel i7 930 @ 3.8 Ghz (oc'd)
6GB RAM
ATI HD 7850

May 11 2016, 2:09 AM · DayZ
blackwiddow20 added a comment to T105120: "Drink All" (Canteen/Waterbottle) plays Animation but gets stuck to "Cancel Action" - "Drink" works..

Agreed. Same for me.

May 11 2016, 2:07 AM · DayZ
blackwiddow20 set Category to category:sound on T105111: Wind Noise Overbearing.
May 11 2016, 2:07 AM · DayZ
blackwiddow20 added a comment to T105101: Saw off option for MP-133.

^ This! Agree

May 11 2016, 2:06 AM · DayZ
blackwiddow20 added a comment to T105033: Helicopter spawn rates reduced?.

I agree with this... Not found a single crash since update and I even covered every single crash site to confirm... Not one. Unless 3 Police Cars had spawned... As I understand it the Police Car and Heli spawns are linked. There can only be a total of 3, so any combination of both. Please correct me if I am wrong as I have read this before.

Also I love the fact that they are super rare... But for the love of God if they are super rare then at least have decent stuff spawn at them! Even when I have found a heli crash in the past all I have found was boots and chem lights... And that was right after a restart so no chance of other players getting there first.

May 11 2016, 2:03 AM · DayZ
blackwiddow20 added a comment to T105018: [BALANCING] Hydrated & Energized Levels WAY off..

Really? Wow, I can confirm this is the case for me and 3 other people too. You literally spam "Drink Water" at a pond until full then after running for 5 minutes you need to drink a full bottle to make it go bright green again. I understand that it will decrease I just think you need to drink too much to top it back up.

May 11 2016, 2:03 AM · DayZ
blackwiddow20 edited Additional Information on T105018: [BALANCING] Hydrated & Energized Levels WAY off..
May 11 2016, 2:03 AM · DayZ
blackwiddow20 edited Steps To Reproduce on T105017: [BUG] Swapping Items in Fireplace Kit Destroys Them..
May 11 2016, 2:03 AM · DayZ
blackwiddow20 added a comment to T104970: Broken shoes and pants (and items inside).

yup happens a lot of the time if you sprint up stairs, weird bug, if you go up stairs from full sprint it seems to maximise the chances of this happening.

May 11 2016, 2:00 AM · DayZ
blackwiddow20 added a comment to T104960: [0.50.125369 Stable] "HOT" Status Taking 10-20mins To Go Even When Naked In Water.

I totally agree with this, I was "hot" and "wet" at the same time for a good 10 minutes... This is not realistic. If you go in a pool or pond etc you will be cooled off straight away IRL. I understand it's a game though and as such still needs to have gameplay mechanics rather than total realism but it definitely needs balancing.

May 11 2016, 1:59 AM · DayZ
blackwiddow20 added a comment to T104951: [Suggestion] Add Ability to use empty Shotguns or Rifles as a Melee-Weapon..

Red Orchestra does a really good job of this, take a look at how they implement the controls... That game is a full on simulation and as such has a lot of controlls much like DayZ but they manage to keep it simple.

May 11 2016, 1:59 AM · DayZ
blackwiddow20 added a comment to T104926: [SUGGESTION] Ability to add camouflage to Improvised Backpack.

^ This too, that would be another option and probably a very simple retexture, also like the mosin etc.

May 11 2016, 1:58 AM · DayZ
blackwiddow20 set Category to category:items on T104926: [SUGGESTION] Ability to add camouflage to Improvised Backpack.
May 11 2016, 1:58 AM · DayZ
blackwiddow20 added a comment to T104788: [PRIMARY REPORT] Items dropped on ground during usage of another item are not returned into hands properly.

Sorry I didn't mean to be an asshole. This is a problem in experimental branch.

May 11 2016, 1:53 AM · DayZ
blackwiddow20 added a comment to T104788: [PRIMARY REPORT] Items dropped on ground during usage of another item are not returned into hands properly.

Roadrage you clearly don't read... When you drop things you obviously have to pick it back up. What we are saying is that if you are double carrying and you eat something your avatar drops the said item but straight afterwards picks it back up automatically... You can use it. Fire it etc as if you have picked it up. But the problem is that it technically hasn't been picked up even though it appears so. I bet you down voted this issue due to your inability to understand what we are saying.

May 11 2016, 1:53 AM · DayZ
blackwiddow20 added a comment to T104788: [PRIMARY REPORT] Items dropped on ground during usage of another item are not returned into hands properly.

I have figured out what happens... The item you have in your hands gets dropped at the location you first eat/drink etc, but when you automatically pick it up right afterwards the item's location doesn't save, it stays in the game world location that you first dropped it to eat/drink. If you return to that point it will still be there.

This cost me a few items before I figured out the work-around. Definitely needs to be addressed.

To solve this in the mean time after you automatically pick up the item immediately drop it and pick it up again into your hands. This will save it's location on your character.

May 11 2016, 1:53 AM · DayZ
blackwiddow20 set Category to category:environment on T104762: Lopatino town sign (northern exit) in middle of road. Looks weird..
May 11 2016, 1:52 AM · DayZ
blackwiddow20 edited Steps To Reproduce on T104761: [URGENT] Animations NEED to be cancelled by just moving!.
May 11 2016, 1:52 AM · DayZ
blackwiddow20 edited Additional Information on T104725: Unnecessary Model Polygons (Could Improve FPS).
May 11 2016, 1:51 AM · DayZ
blackwiddow20 set Category to category:environment on T104596: Wooden Bench In Middle of Building.
May 11 2016, 1:46 AM · DayZ
blackwiddow20 added a comment to T104539: relative sound direction static while moving.

I second this (third this? lol) as it is still in effect in 0.50 experimental servers.

For me the sounds in the game need a massive bug fix tbh, the ghost sounds and this static direction bug has been in effect for a long time now...

May 11 2016, 1:45 AM · DayZ
blackwiddow20 added a comment to T102580: Use unattached weapon scopes as telesope / binoculars.

^ this guy! Always wanted to see this myself.

May 11 2016, 12:34 AM · DayZ
blackwiddow20 edited Steps To Reproduce on T102362: Mouse cursor in game disappears after Alt-Tab out of game or using Steam Shift-Tab.
May 11 2016, 12:26 AM · DayZ

May 10 2016

blackwiddow20 added a comment to T97326: Unfair Advantage.

"for other people with half brain"...

..."Would like some hardware limitations for this game."

You have no idea how this engine works. It is essentially adopting a lot of the traits from ARMA 2 engine...so as long as that stands it DOESN'T MATTER if EVERYBODY in the world had the same pc spec because the grass and trees would still do the same thing! It's not a hardware problem!

The engine needs to be changed to allow for that type of thing. So as long as this remains a game built on top of a modified engine that isn't suited to this type of environmental scaling this problem will persist.

You can climb off your super-pc pedestal now.

May 10 2016, 9:34 PM · DayZ
blackwiddow20 added a comment to T97326: Unfair Advantage.

I understand your point but not everybody has the luxury of a high end PC to run an Alpha game in its highest settings. I play the game on High settings with Alpha To coverage off as I think it makes the fps lower for no reason and I think the game looks awesome... one setting does NOT make the game automatically look "crappy".

However, that being said, I agree with your point. I don't agree with the assumption that people that play on low do so to gain an advantage. Some people just want to experience DayZ.

I would add to your point that grass needs to be taken into consideration. You can play on LOWEST settings (advantage in your opinion) and me in ULTRA yet I would easily see you in the distance regardless of where you are in the game as at distances the grass doesn't even get drawn and trees change their model LOD so the game can render them all meaning you would stand out like a sore thumb under a pine tree because in the distance it changes its shape to accommodate all the details. This issue isn't just about Alpha To Coverage. Grass needs to give you cover in the distance as it does in close. Trees need to do the same.

May 10 2016, 9:34 PM · DayZ
blackwiddow20 added a comment to T91485: just some minor problems really.

Also you CAN get food from trees (apples) and bushes (berries) and you CAN get water from any pond (not wells at moment)

May 10 2016, 6:08 PM · DayZ