And the mechanics of a 2013 game, that work fine without mods, that change or remove some original mechanics, won't be changed/redesigned just because of a mod.
Forget about it.
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Sep 4 2019
It's not original game's problem that ACE removes action menu via mouse wheel, so you can't take what you need because of ACE, not because of ArmA.
If a mod changes or removes some original mechanics of the game, it's not game developers problem, ok?
You should change the title of the ticket to: Inventory AT launcher problem with ACE mod
You use a mod! Do you even understand this?
You don't want to look at provided facts. It is in the inventory, even when several bodies are one on top of the other. How many screenshots do you need? Or may be go buy glasses so you can better see what's on screenshots.
If it isn't in the inventory, it's because the launcher is not close enough to the body to be part of the inventory. So you take it via action menu.
Like mentioned already before, if AT launcher is not close enough to the body, you can take it using action menu.
If AT launcher is very close or in the body, you use inventory and it works just fine.
I don't know if you read what I write, because current version is current version, not dev. And if you even look at last provided screenshot, one body is on top or inside of the other body, not far as you say.
Vanilla game works just fine.
This should be reported to ACE mod team and not here.
You should have mentioned, that this happens when using a mod, ACE in your case. It's very important! But you haven't mentioned it.
It's a completely different story, with mods.
You use ACE and this says it all.
My screenshots are made using latest/current version of the game, no mods, obviously. As if there is a problem and it comes only when using mods, it's not ArmA problem, but can be mod problem.
As you say, you use ACE, so your ticket is not even completely valid then.
As you can see on 2nd picture, I couldn't take the AT launcher via action menu, so I used Inventory and it was visible there no problems.
Added last link, where you have 2 bodies one on top of the other, with 3 AT launchers. Works fine!
Check my links again! Have changed them.
https://abload.de/img/arma3_x642019-09-0412h5klm.jpg
https://abload.de/img/arma3_x642019-09-0412t1j90.jpg
https://abload.de/img/arma3_x642019-09-0412vaksa.jpg
Tried once again, specially for you, in multiplayer, right now.
Satisfied?
Sep 3 2019
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Grandreptile857 Tu as la version de Windows originale ou craqué?
@Astaroth can be related to the fact of not having original Windows. It lets you launch and play in SP, but it won't let you access MP.
BattlEye checks this.
There is no problem.
One can take AT launcher from inventory, only if it's still attached to the body.
If it's on the ground near the body, one has to look at it and use mouse wheel action menu to take it from the ground. Not using inventory.
@Astaroth I've checked - it's resolved. Ticket can be closed.
The action is actually available, but you have to look at the ladder itself and a bit down. Works 100% every time, approaching the ladder from the left or from the right.
Duplicate of T61033
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
Sep 2 2019
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
AI swimmers can disembark at 2 meters and lower and can eject at 4 meters and lower.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Geez for something to be addressed, the ticket must be opened. How can something be reviewed if the ticket is closed?
Duplicate of T61274
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
Sep 1 2019
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
Aug 26 2019
Shouldn't be difficult to fix