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Massive Exploit - Grenade Throws Clip Through Walls
Closed, ResolvedPublic

Description

Grenades can be thrown into buildings through solid walls. The throw animations clips through walls which results in the grenade being released on the other side. Grenades can also be thrown through other solid objects. Most notably, greandes can be thrown through roofs or upper floors - while kneeling look straight down, throw a grenade and it will land on the floor below - as well as up through floors from down below - prone under a metal military structure and all your grenade throws will clip through the floor above.

Details

Legacy ID
2449852396
Severity
Minor
Resolution
Open
Reproducibility
Always
Category
Explosives
Steps To Reproduce

While standing directly up against a wall, face it straight on and then throw a grenade. The grenade will be released on the other side.

Event Timeline

MakeLoveNotWar edited Additional Information. (Show Details)
MakeLoveNotWar set Category to Explosives.
MakeLoveNotWar set Reproducibility to Always.
MakeLoveNotWar set Severity to Minor.
MakeLoveNotWar set Resolution to Open.
MakeLoveNotWar set Legacy ID to 2449852396.May 7 2016, 11:55 AM

Might be that the grenade is spawned too far away from the character. Dunno if it will hurt the looks of the throw if it is moved closer.

EDIT: Reproduced and confirmed. Will probably be fixed down the line.

Yeah, that might work, but I'm thinking the best and most straightforward solution would be to perform a collision check or two before the grenade throw. Either way, I don't imagine it being a difficult problem to solve for BIS provided they are made aware of the issue.

Here's a number of other animation clipping issues which similarly to the grenade throws through walls allow movement through walls: http://feedback.arma3.com/view.php?id=3325 ; http://feedback.arma3.com/view.php?id=3305 ; http://feedback.arma3.com/view.php?id=2201.

Hanz added a subscriber: Hanz.May 7 2016, 11:55 AM
Hanz added a comment.May 29 2013, 12:20 PM

This issue was processed by our team and will be looked into. We thank you for your feedback.

@Astaroth I've checked - it's resolved. Ticket can be closed.

Astaroth closed this task as Resolved.Tue, Sep 3, 3:52 PM

Thanks for confirmation.

Groove_C removed a subscriber: Groove_C.Wed, Sep 4, 5:40 PM