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Sep 2 2019

DESX3 created T144325: Teleport - I came to report a bug that may be the cause of bugged cars. .
Sep 2 2019, 10:24 PM · DayZ
mofokrazi added a comment to T142876: Player speed/zigzags potential fixes/solutions.

Omg please fix this. It is so gamebreaking, and feels like an arcade game after all. Any news on this @Geez ? Are you guys working on this?

Sep 2 2019, 10:05 PM · DayZ
mofokrazi created T144324: Players in DayZ dont have inertia anymore since a while. 180 degree Zig-zagging and 0-100 instant speed is common for now..
Sep 2 2019, 10:03 PM · DayZ
PR9INICHEK created T144320: Please add new three types of bandanas [Bandana_Blue Bandana_Pink Bandana_Yellow].
Sep 2 2019, 9:32 PM · DayZ
PR9INICHEK updated subscribers of T144258: No bandana can be worn on the head.

@Geez hi :)

Sep 2 2019, 9:29 PM · DayZ
xMorbid created T144316: Amphibia now attracting all zombies.
Sep 2 2019, 7:05 PM · DayZ
Vitdom added a comment to T144285: [FIXED] Gunshot Audio Not Playing Correctly (NETWORKING ISSUE).

This should be fixed in the latest Experimental version 1.05.152376
"Fixed: Audio of distant gunshots could be delayed or merged"

Sep 2 2019, 6:39 PM · DayZ
Vitdom added a comment to T144193: cr-527 impossible to change magazine 1.05 exp.

Unable to reproduce on 1.05.152376

Sep 2 2019, 6:36 PM · DayZ
tyber93 added a comment to T144126: Character in wrong place...

Any info....?

Sep 2 2019, 6:12 PM · DayZ
Hunterz added a comment to T144193: cr-527 impossible to change magazine 1.05 exp.

Additional info: rifle found spawned with magazine. Today's exp patch 1.05.152376 still have this issue.

Sep 2 2019, 5:56 PM · DayZ
Allantheking added a comment to T136511: Full-auto gun shot audio NOT registering | (BUG w/ EDEN sound engine!).

This should be fixed in latest EXP lets test !

Sep 2 2019, 5:19 PM · DayZ
borizz.k added a comment to T143957: Messages in chat from player logged as admin not intercepted on the server side in DayZ Experemental.

Dear Geez.
Anything known to solve this problem?

Sep 2 2019, 4:56 PM · DayZ Modding, DayZ
Allantheking added a comment to T144193: cr-527 impossible to change magazine 1.05 exp.

https://feedback.bistudio.com/T143862 already reported with no response ..
probably related to all guns?

Sep 2 2019, 4:24 PM · DayZ
Allantheking added a comment to T137471: The center of the optical sight below the center of eye vision..

@Groove_C a ticket is closed due to duplicate reports

Sep 2 2019, 4:22 PM · DayZ
Groove_C added a comment to T137471: The center of the optical sight below the center of eye vision..

@Geez for something to be addressed, the ticket must be opened. How can something be reviewed if the ticket is closed?

Sep 2 2019, 4:13 PM · DayZ
Hunterz added a comment to T144261: Impossible to remove the magazine on CR-527..

Duplicate of T144193

Sep 2 2019, 2:53 PM · DayZ
chainsawsquirrel added a comment to T143955: Error creating enfusion engine.

without that in the ticket details, anyone reading this would have to be a mind reader to know

Sep 2 2019, 12:56 PM · DayZ
Kitchen_Raptor created T144298: ATV's (Four Wheelers) .
Sep 2 2019, 3:08 AM · DayZ
chainsawsquirrel created T144296: exp 1.05 can't take loot from some clothing or zed .
Sep 2 2019, 2:54 AM · DayZ
Smitt14ua updated subscribers of T135135: Technical name with sign of dollar - sharpened stick.
Sep 2 2019, 12:01 AM · DayZ

Sep 1 2019

PR9INICHEK renamed T144291: [Feature Request] Increase amount of Nails in NailBox from 70 to 72 from Increase amount of Nail in NailBox from 70 to 72 to Increase amount of Nails in NailBox from 70 to 72.
Sep 1 2019, 11:06 PM · DayZ
PR9INICHEK updated the task description for T144291: [Feature Request] Increase amount of Nails in NailBox from 70 to 72.
Sep 1 2019, 11:05 PM · DayZ
AXEL7 created T144292: Kills and shoots in engine gase and PVE scripting mods.
Sep 1 2019, 11:04 PM · DayZ
PR9INICHEK created T144291: [Feature Request] Increase amount of Nails in NailBox from 70 to 72.
Sep 1 2019, 11:04 PM · DayZ
PR9INICHEK updated subscribers of T95649: Sawn-off shotgun deleted from inventory upon logging in.

@Geez may be close this ticket like obsolete?

Sep 1 2019, 10:51 PM · DayZ
raxto created T144289: Logging out countdown bug.
Sep 1 2019, 10:18 PM · DayZ
Kitchen_Raptor added a comment to T144073: Blood Type Not Showing After Blood test kit used .

It's been happening for several weeks now Im subbed to several mods but none of them should interfere with my blood type verifying my files didn't work either

Sep 1 2019, 9:29 PM · DayZ
nigel added a comment to T144285: [FIXED] Gunshot Audio Not Playing Correctly (NETWORKING ISSUE).

same as /T136511

Sep 1 2019, 8:27 PM · DayZ
nigel added a comment to T144285: [FIXED] Gunshot Audio Not Playing Correctly (NETWORKING ISSUE).

As an additional additional note:
The ((( sonic cracks ))) still seem to play correctly whenever another player is shooting towards me (even beyond 35 meters)

Sep 1 2019, 8:10 PM · DayZ
nigel created T144285: [FIXED] Gunshot Audio Not Playing Correctly (NETWORKING ISSUE).
Sep 1 2019, 8:09 PM · DayZ
tyber93 added a comment to T144278: Dayz official servers..

Reason for this is that i hade a base on ga 2-14 server.
That server was close without any warning.
I lost my stuff.
Then i have builded a base on uk 2-0 server and somehow my character was throw out of my base and now there is no way back in..
I have enouhg of this.
5 moths it took me to build those 2 bases.
No point of building them anymore. Cos i will biuld another one and next server will be close or something alse..

Sep 1 2019, 6:52 PM · DayZ
tyber93 created T144278: Dayz official servers..
Sep 1 2019, 5:23 PM · DayZ
Vitdom added a comment to T144058: crash on startup memory gets up to 90% and then craches.

Do you also get this issue on DayZ Experimental?

Sep 1 2019, 4:57 PM · DayZ
Lex added a comment to T144260: Impossible to pick up anything (in hands)..

@Kuznetsoff There is a similar problem with the animation of changing inventory in the hands. A jump on the spot helped me, after this action I could pick up objects again. Try this method to get rid of the problem.

Sep 1 2019, 10:49 AM · DayZ
Lex added a comment to T144264: Hold R to empty the container (bottle, pan, canister).

I would also like an additional option to your proposal - double click on the "R", so as not to hold the key.

Sep 1 2019, 10:41 AM · DayZ
gzhegow created T144265: More waterproof bags outside beach.
Sep 1 2019, 4:00 AM · DayZ
gzhegow created T144264: Hold R to empty the container (bottle, pan, canister).
Sep 1 2019, 3:45 AM · DayZ
Kitchen_Raptor created T144263: Not being able to join server .
Sep 1 2019, 2:42 AM · DayZ
Kuznetsoff updated the task description for T144259: Drinking without can opening animation..
Sep 1 2019, 2:18 AM · DayZ
Kuznetsoff updated the task description for T144260: Impossible to pick up anything (in hands)..
Sep 1 2019, 2:17 AM · DayZ
Kuznetsoff updated the task description for T144261: Impossible to remove the magazine on CR-527..
Sep 1 2019, 2:17 AM · DayZ
Kuznetsoff edited Steps To Reproduce on T144260: Impossible to pick up anything (in hands)..
Sep 1 2019, 2:03 AM · DayZ
Kuznetsoff created T144261: Impossible to remove the magazine on CR-527..
Sep 1 2019, 1:57 AM · DayZ
Kuznetsoff renamed T144259: Drinking without can opening animation. from Drinking without can opening animation to Drinking without can opening animation..
Sep 1 2019, 1:56 AM · DayZ
Kuznetsoff created T144260: Impossible to pick up anything (in hands)..
Sep 1 2019, 1:55 AM · DayZ
Kuznetsoff created T144259: Drinking without can opening animation..
Sep 1 2019, 1:50 AM · DayZ
gzhegow created T144258: No bandana can be worn on the head.
Sep 1 2019, 1:42 AM · DayZ
gzhegow created T144257: Handcuffs wont work when F5 state is up.
Sep 1 2019, 1:08 AM · DayZ

Aug 31 2019

gzhegow created T144254: When the free view modifier is pressed, when attacking with a cold weapon, do not take into account the modifier pressing.
Aug 31 2019, 11:41 PM · DayZ
gzhegow created T144253: From time to time the weapon in hand when trying to change it with the weapon from the back hangs during the shift phase.
Aug 31 2019, 11:36 PM · DayZ
gzhegow created T144252: From time to time, new clothes when dragging them onto a character in the inventory replace the old ones, and the old one disappears.
Aug 31 2019, 11:28 PM · DayZ
tyber93 added a comment to T144126: Character in wrong place...

I can tell You guys what inside every tent if this help you some how.

Aug 31 2019, 10:16 PM · DayZ
digiacomtech added a comment to T143930: GetWind() Vector Doesn't Appear to Match Cloud/Rain Movement....

After some testing I get the following results...

Aug 31 2019, 7:57 PM · DayZ Modding, DayZ
gammeloni created T144238: Server crash after player crashing with 0xC0000005 - status_access_violation tries to rejoin the server.
Aug 31 2019, 3:52 PM · DayZ
gammeloni added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

T143100 seems to be another duplicate of this issue.

Aug 31 2019, 3:40 PM · DayZ
Comradess added a comment to T144234: Road artifact.

Aug 31 2019, 1:47 PM · DayZ
Comradess created T144234: Road artifact.
Aug 31 2019, 1:46 PM · DayZ
gzhegow created T144233: Handcuff keys havent image in inventory.
Aug 31 2019, 1:32 PM · DayZ
gzhegow created T144231: Dayz Experimental: Electrozavodsk Krane top upper ladder unable to get down.
Aug 31 2019, 1:31 PM · DayZ
tyber93 added a comment to T144126: Character in wrong place...

my base.. just on the left from my base there are dubki garages my base is on the double apartment..

Aug 31 2019, 8:18 AM · DayZ
rlagudwns26 added a comment to T143590: inventory issues exp 1.05.

lol

Aug 31 2019, 4:06 AM · DayZ

Aug 30 2019

jdgunless created T144206: Homescreen misinformation.
Aug 30 2019, 10:21 PM · DayZ
spencercrandal changed Severity from severity:tweak to severity:minor on T142700: Wheel / Tire loot.
Aug 30 2019, 10:17 PM · DayZ
Hunterz created T144193: cr-527 impossible to change magazine 1.05 exp.
Aug 30 2019, 8:17 PM · DayZ
Hunterz added a comment to T144104: Unexpected fire from weapon 1.05 exp.

No its during gameplay, not after logging. No any specific actions. I just found this rifle and when try use optic and have automatic mde, its firing without pressing left mouse button.

Aug 30 2019, 8:13 PM · DayZ
Stigandr added a comment to T137397: Suppressor - short service life of the equipment..

Any item inside the backpack which has a durability level can be damaged during a zombie attack.

Aug 30 2019, 6:54 PM · DayZ
TESLA created T144164: Death in the spiked gate...
Aug 30 2019, 5:18 PM · DayZ
timazvezdolet created T144159: Cant access any server.
Aug 30 2019, 5:08 PM · DayZ
Geez merged T144080: Weapons are bugged after interacting with cars into T144105: Bugging weapons 1.5.
Aug 30 2019, 3:15 PM · DayZ
Geez merged task T144080: Weapons are bugged after interacting with cars into T144105: Bugging weapons 1.5.
Aug 30 2019, 3:15 PM · DayZ
Geez closed T144105: Bugging weapons 1.5 as Resolved.

Hello again.
We have been able to produce the issue and it has been fixed internally. The fix will appear on Steam in the future.
Regards,
Geez

Aug 30 2019, 3:15 PM · DayZ
Geez changed the status of T144094: [1.05.152347] "Esc" button does not close Exit dialog in the main menu from New to Acknowledged.

Hello PR9INICHEK and thank you for the report.
This is a known issue and it is scheduled for a fix.
Regards,
Geez

Aug 30 2019, 3:03 PM · DayZ
Geez changed the status of T144104: Unexpected fire from weapon 1.05 exp from Assigned to Need More Info.

Hello Hunterz and thank you for the report.
Has this issue occurred upon logging in possibly? Are you aware of any specific actions you took prior to the issue appearing?
Regards,
Geez

Aug 30 2019, 2:38 PM · DayZ
Geez changed the status of T144104: Unexpected fire from weapon 1.05 exp from New to Assigned.
Aug 30 2019, 2:37 PM · DayZ
Geez changed the status of T144102: Unable to play Dayz; getting a PBO error from New to Need More Info.

Hello Gronkytonk.
Please try to delete the file and then verify the game data through Steam.
Regards,
Geez

Aug 30 2019, 2:37 PM · DayZ
Geez changed the status of T144105: Bugging weapons 1.5 from New to Need More Info.

Hello KRIMINALIS and thank you for the report.
Do you possibly know upon which actions has the glitch occurred? In case you run into any reproduction steps you could provide to us so we could produce this issue internally, please let us know here.
Regards,
Geez

Aug 30 2019, 2:33 PM · DayZ
Geez changed the status of T144110: Sarka 120 lights not working from New to Need More Info.

Hello zettsvk.
We have been testing this internally, however, we were unable to produce the issue you are describing.
In case you run across any other information taht could help us in producing the issue, please let us know here.
Regards,
Geez

Aug 30 2019, 2:28 PM · DayZ
Geez changed the status of T144096: Experimental: Driving While Sick Removes Debuffs but Stores Vomiting from New to Acknowledged.

Thank you for the report DrDeSync.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Aug 30 2019, 2:06 PM · DayZ
tyber93 added a comment to T144126: Character in wrong place...

is there any way to put me character inside my base...? it is on the roof of an apartament in Dubki.. there is no way in cos i blocked the lader with barbered wires... (dead in 5-8 sec)..
it is on uk 2-0 server.. took me almost 3 months to build it alone..

Aug 30 2019, 1:46 PM · DayZ
Geez changed the status of T144126: Character in wrong place.. from New to Assigned.

Hello tyber93.
Unfortunately there is no way for us to tell what was the previous position of the character.
However, we are going to investigate the issue as to why this could have occurred. In case you run across any information you could provide that could help us in producing the issue, please do so.
Regards,
Geez

Aug 30 2019, 12:29 PM · DayZ
tyber93 created T144126: Character in wrong place...
Aug 30 2019, 10:47 AM · DayZ
Geez closed T143921: Fence can accept CombinationLock4 without wire (just 2 poles) as Resolved.

Hello wouter.commandeur.
The issue has been fixed internally and will be fixed on Steam soon.
Regards,
Geez

Aug 30 2019, 10:31 AM · DayZ
Caldred_X created T144119: Gunter Vehicle - Bugged Actions When Removing Tires.
Aug 30 2019, 3:58 AM · DayZ
Lex added a comment to T139497: Car Despawn.

@Geez In Arma3 for a long time (4-5 years) there was a problem with flying tanks. Can you recall how this was fixed in Arma3?

Aug 30 2019, 12:17 AM · DayZ
Lex updated the task description for T137397: Suppressor - short service life of the equipment..
Aug 30 2019, 12:09 AM · DayZ

Aug 29 2019

Lex added a comment to T137397: Suppressor - short service life of the equipment..

The reasons why supressors can be damaged in a backpack are clear.

Can you please describe to me what reasons are affecting that? Because I still think that this bug with random suppressors item condition changing should be fixed.

@Dimas008 Several times I got the destroyed suppressor in my backpack. This does not always happen, it is just strange that out of all the objects inside the backpack, the backpack itself and the suppressor receive damage. Other items in the backpack were not damaged.

And where are the reasons? It is still a bug, so there are no reasons and they can't be "clear" because we can't see them.

Aug 29 2019, 11:41 PM · DayZ
Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

The biggest issue here isn't the cars, it's how people park them. Imagine a car show, you know, the ones where they have cars on the big spinning platforms. When you park a vehicle in DayZ, you need to imagine it spinning in place. If it will contact anything in it's spinning, there's a good chance it will get "bumped" around due to collision. When a server restarts, active vehicles(Whole working vehicles) quite literally "fall from the sky" as they spawn back in. They occasionally turn a little bit also, hence the make sure it can spin without hitting anything rule. Also don't park vehicles on inclines. When the vehicles spawn in they can bounce downhill. On any server that hasn't disabled vehicle damage through a mod, if the vehicle is bounced around it can take damage, if it takes enough damage, the server will despawn it as destroyed. On every server where people have been told this and they've begun to conform to it, the number of vehicle parking issues has vastly reduced.

Aug 29 2019, 7:51 PM · DayZ
Stigandr added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

The biggest issue here isn't the cars, it's how people park them. Imagine a car show, you know, the ones where they have cars on the big spinning platforms. When you park a vehicle in DayZ, you need to imagine it spinning in place. If it will contact anything in it's spinning, there's a good chance it will get "bumped" around due to collision. When a server restarts, active vehicles(Whole working vehicles) quite literally "fall from the sky" as they spawn back in. They occasionally turn a little bit also, hence the make sure it can spin without hitting anything rule. Also don't park vehicles on inclines. When the vehicles spawn in they can bounce downhill. On any server that hasn't disabled vehicle damage through a mod, if the vehicle is bounced around it can take damage, if it takes enough damage, the server will despawn it as destroyed. On every server where people have been told this and they've begun to conform to it, the number of vehicle parking issues has vastly reduced.

Aug 29 2019, 7:46 PM · DayZ
Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

@Zombie_Fodder Thanks for changing severity to major. Removing the vehicles from your server isn't problem solved though. It's problem avoided ;)

Aug 29 2019, 7:37 PM · DayZ
freerider3434 added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

@Zombie_Fodder Thanks for changing severity to major. Removing the vehicles from your server isn't problem solved though. It's problem avoided ;)

Aug 29 2019, 6:58 PM · DayZ
theclassifiedrebel added a comment to T137710: Base building items de-spawning b/c they have been there to long....

I still am having this issue. Tents even de-spawn if not acted one for a week. I have been told by others that I need to keep planks and nails on the fences and switch them from time to time to stop it so others have the same issue by why?! 3,888,000 lifetime on it should be forever or do I need to put a 9,999,999 lifetime to stop this.....

Aug 29 2019, 4:33 PM · DayZ
Geez changed the status of T144101: DayZ crashing consistantly after 5 minutes. Seriously getting annoyed with lack of help. from New to Reviewed.

Hello Graaicko.
If you think BattlEye is the cause of the issue, then you have to contact BattlEye support directly at https://www.battleye.com/support/ as they handle issues related to BE client.
Also, as mentioned in your two previous tickets, you are using a GPU that is below minimum requirements and therefore not supported - this can cause compatibility issues and crashes such as the ones you are experiencing.
Unfortunately, the .log files and .rpt files do not give us enough information to determine what is happening in this case, if there is also .mdmp file being generated with the crashes, make sure to upload it as well as it would contain more information that could help us in determining the issue.
Regards,
Geez

Aug 29 2019, 4:02 PM · DayZ
Zombie_Fodder changed Severity from severity:minor to severity:major on T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.
Aug 29 2019, 3:26 PM · DayZ
Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

@freerider3434 it still is in 1.05. I removed on both of my servers all vehicles. Problem solved for me.

Aug 29 2019, 3:25 PM · DayZ
Lex added a comment to T143590: inventory issues exp 1.05.

as you know, glock 19 also can do.
is this will be fix later? or is this normal in game system?
glock have a really big problem when jump until reload glock mag or chamber... than character is bugged.

Aug 29 2019, 3:16 PM · DayZ
Stigandr added a comment to T140954: Duct tape repair everything in game.

Duct tape is one of the worst abuses in the game. Someone took the saying, "duct tape fixes anything" way too far. I can see duct tape being used for certain packs, like drybags and sacks. I can even see duct tape being used to repair a hammer handle, which you can't repair a hammer at all now, and I can even understand the use of it on a hatchet or ax handle, or a shovel(which also can't be repaired now). But, duct tape shouldn't repair some of those items at much as a sharpening stone does. While it makes perfect sense that you should be able to replenish a weapon cleaning kit, there's no way to parse out individual use of items within a kit without major overhaul, too much overhaul because it would drastically increase chances of bugs and problems. It's far easier to simply say, you use a weapons cleaning kit to repair/clean the weapon and it uses a % of the kit. Once done, you replace the kit, it works, and it's simple. Now on the wear of weapons, the more you go auto with a weapon, the faster wear accrues. I've gone single shot or (semi) with my weapons and wear is very slow. Also, once you start having to repair any item that has use durability, it will reach a point where it has to be repaired more often, and this is as it should be. There is a balance between reality and game mechanic restrictions. You go for reality as much as possible, until you meet game mechanic restrictions, and then try to find a way to balance it. The wear on weapons is fine, suppressors could use a bit of a tweak to improve durability, but again, way too many people are going full auto with suppressors and getting upset because their suppressors get damaged fast or just breaks. If you're going full auto, there's no reason you'd actually use a suppressor. I've had the same suppressor on my FX-45 since I obtained both. It's reached badly damaged once, and I've put well over 200 rounds through it. Use these things properly and they last longer. The only urgent thing about this is that duct tape needs to be reduced in what it can repair.

Aug 29 2019, 3:09 PM · DayZ
freerider3434 added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

In T139586#1942382, @Ficarra1002 wrote:
Really hoping a fix for this makes it to 1.05 before stable update.

I was expecting the update to hit today. I removed cars from spawn on my Server for now. It takes too much time for admins to replace missing vehicles.
So walking it is until fixed.

Aug 29 2019, 2:56 PM · DayZ
zettsvk created T144110: Sarka 120 lights not working.
Aug 29 2019, 1:44 PM · DayZ
KRIMINALIS added a comment to T144105: Bugging weapons 1.5.

^^ I've figured it out. That's what weapons I wore after the update

Aug 29 2019, 1:10 PM · DayZ
Allantheking added a comment to T144105: Bugging weapons 1.5.

try to drop the gun raise your fists and start punching and then put it back in your hand

Aug 29 2019, 1:07 PM · DayZ