ArmaReport_Log_20170508T001755_JAK.zip19 MBDownload
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May 8 2017
May 8 2017
oomrp changed Severity from severity:none to severity:crash on T124731: Crashes when I load with no mods.
verified cache
Alwarren updated the task description for T124730: Slot screen shows vehicle position instead of unit type.
zolop added a comment to T80828: Shift-Ctrl-C-Export from Arsenal won't export weapon attachments, uniforms.
this is in ctrl+shift+c copy and paste format for clarification.
zolop added a comment to T80828: Shift-Ctrl-C-Export from Arsenal won't export weapon attachments, uniforms.
it does not save the attachments in the linked items still.
For this reason, Tanoa is a beautiful island on which no one wants to play :)
May 7 2017
May 7 2017
dont forget the grass -> https://streamable.com/08b9q
Now, I don't think that that is acceptable. I say, that its perfectly fine, for the non-apex owners to not be able to use items that are from the mod, but to be kicked randomly, without a notice to buy the DLC, now that's harsh. As a costumer I would like to see a real resolution for the problem. We've also paid for the game, maybe even purchased DLCs, but not the APEX yet.
ai behavior depends on unitpos -> https://streamable.com/08b9q
RueLight added a comment to T76371: AI spotting through grass problem and general enemy identification..
ai behavior depends on unitpos -> https://streamable.com/08b9q
ai behavior depends on unitpos -> https://streamable.com/08b9q
SnoWHandS added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
In T124112#1602773, @CaptainRodgers wrote:@TheMasterofBlubb I have and the problem is still present. I understand 32-bit is still and available option and I am playing on it currently, I know that BI will stop supporting it at some point in the future. Do you know if this is the issue only exists with AMD CPU's, if there are no issues with Intel CPU I might just upgrade the system?
CaptainRodgers added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
@TheMasterofBlubb I have and the problem is still present. I understand 32-bit is still and available option and I am playing on it currently, I know that BI will stop supporting it at some point in the future. Do you know if this is the issue only exists with AMD CPU's, if there are no issues with Intel CPU I might just upgrade the system?
DxDiag.txt66 KBDownload
Just for reference, I have verified the game files through steam, reinstalled all the C++ files and my graphics drivers are up to date. I have also tried deleting the AppData files and the files in My Documents. None, of this has taken any effect.
ArmaReport_Log_20170507T075138_amhar.zip50 KBDownload
vinnie_the_pooh changed Severity from severity:block to severity:crash on T124712: ArmA 3 Release Client crashes on startup from launcher..
May 6 2017
May 6 2017
Same for our gaming community on multiple dedicated server instances. No impact on functionality observed so far besides this warning message.
Good idea! I sometimes cloth civilians as an opposing force ... this is great to create sneaky missions. At the moment it does take a long time so to create such mission because you can not copy units as they are ... but only as what they are.
Confirming this is still an issue as of 1.68.141205 on Linux Dedicated server. We have about 40MB in the last day of "Server: Object 2:2841 not found (message Type_93)" and similar.
May 5 2017
May 5 2017
I see the problem: The jets have a parking brake that gets applied to the plane.
I tried to release it with the brake button (the new one) and via analouge methods but that doesn't work.
If you turn of the engine the rudders will go back to the position as they would if the brakes where released.
If you turn the engine then on again the rudders will move again as if you would go full brake.
shukari added a comment to T124680: setunitpos "UP" causes units to get stuck in lowering/raising weapon loop (vanilla repro mission inside).
Really annoying for mission editors if you try to make defending units with disableAi "PATH" and setUnitPos "UP"... the missions is broken and unplayable after this init...
did some more testing, and found out, that it might have something to do with jets moving in range.
@dazhbog As you may be aware, there are a couple of tickets with this very same issue here on the feedback tracker and some threads on the official forums. Another ticket with a good demonstration and suggestions as to the nature of the problem can be found in this ticket:
ArmAGamer added a comment to T64131: Triggers not working for civilians due to wildlife sharing same properties....
As a workaround for now you can use the "enableEnvironment false" command in a trigger set to "true" instead of "this" so it will activate immediately to prevent the spawning of all animals and insects ... until the devs fix this by putting animals in their own side separate from the civilian side,
MDCCLXXVI updated the task description for T124704: (1.70rc) getCursorObjectParams distance 1st/3rd person.
Lex added a comment to T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....
How many years must pass for this ticket?
Lex changed Category from category:gamefreezes to category:performance on T124679: Falling FPS from 80-60 to 30-25, A look at the surface of the water..
tspate added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
I am having this same issue. I figured I'd drop my specs in case it gives some insight into the issue.
Same issue here,
Everything is okay until i switch into first person.
I have Corsair VOID Wireless 7.1 headphones.
Attaching DxDiag for more info.
As @Tsnfdsnkjsdn it is definitely NOT a hardware problem, it is engine related and came in with Apex. I presume it's part of Apex's new LOD rendering system. (Which I think was a step in the wrong direction as to me it's incredibly immersion breaking and distracting.)
Khaosmatic renamed T120361: Grass LOD pop-in problem from NVidia GTX 970 grass LOD problems. to Grass LOD pop-in problem.
May 4 2017
May 4 2017
pls help me for this error: 1.2 0xC0000135 - STATUS_DLL_NOT_FOUND
please help me solve the problem as soon as possible thanks alot
John5 changed Severity from severity:minor to severity:feature on T124665: F/A-18 Black Wasp II Fold Wings Option in Eden/Zeus.
BIS_fnc_KK closed T124639: Setting/Checking states of control checkBoxes(control type 7) as Resolved.
BIS_fnc_KK added a comment to T124639: Setting/Checking states of control checkBoxes(control type 7).
Should be fixed from tomorrow
EvilOrgan updated the task description for T124606: Certain ground clutter models suffering severe "pop-in" .
This behaviour is being mourned about since the beta phase back in 2013. I reckon this is deeply ingrained in the current Arma 3 renderer and cannot be fixed without moving over to another one (i.e. new dayz renderer). I have wasted a good deal of hours of my life trying to find a suitable fix for this....only compromises thus far. Since i cannot get the amd drivers to override arma 3's AA and disabling either FSAA or shadows is both not a satisfactory option.
ah, Thanks I Didn't realize they changed that feature.
OMG, thank you! Nothing says that is should hold it, not even the help. The action says "Launch" and noting about Attach/Positioning. Maybe with the name Attach/Position i would find out that i should hold. For me the "Launch" means launch. Single action which trigger the launching of the catapult.
They changed the way the launch system works. It now does it all automatically with a single action now rather than two actions
not a bug.
you now need to manually lase the range.
check your keybindings. Weapons->Lase Range
OneTwo9th added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
In T124112#1602244, @NetFusion wrote:Tested on the new 1.70RC and problem still exists.
NetFusion added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
Tested on the new 1.70RC and problem still exists.
I tried it in the editor also and same.
I placed the USS Freedom and one Wasp on it.
Hi there,
revengeuk added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
In T124112#1601926, @razazel wrote:Hello,
new RC is out, would you mind trying it in there?
Thats a windows thing.
Bump.
florian.stroeger edited Additional Information on T124504: Arma 3 crashes after playing a little bit.
BradleyConley added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
Can also recreate since the x64 patch went live:
TheMasterofBlubb added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
Cpt Rogers did you test the RC Branch?
CaptainRodgers added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
I have been having the same issue with my rig.
i have the same problem with ASUS Strix 7.1
if i change the sound device while ARMA3 is running the game souds mute and im forced to reboot the game to get thee sounds back
very annoying during long missions
Related to T76306
ceeeb renamed T76306: After loading a saved game, vehicles that have fired have stuck muzzle flash from After loading a saved game, vehicles that have fire have stuck muzzle flash to After loading a saved game, vehicles that have fired have stuck muzzle flash.
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