Issue persists in dev build 1.67.139263
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Nov 12 2016
Issue persists in dev build 1.67.139263
In current Dev build 1.67.139.263,
AI artillery now do not shoot multiple rounds straight forward after their target is destroyed. Progress : )
Nov 8 2016
Fixed: AI would continue firing even after their target was eliminated in some cases (https://feedback.bistudio.com/T71576)
Oct 30 2016
What is correct? The original issue reported or duplicate status?
Oct 29 2016
Duplicate of assigned T83121
Duplicate of assigned T83121
Duplicate of assigned T83121
Oct 24 2016
Oct 23 2016
Duplicate of assigned T80907
Oct 21 2016
Oct 20 2016
Oct 16 2016
YT videos are private, not much help if ppl can't watch them.
Oct 13 2016
Confirmed in dev 1.65.138805, although the turn angle needs to be more than approx 30° for the bug to occur.
Oct 12 2016
Oct 3 2016
Unable to reproduce in 1.65.138.598.
Issue persists in dev build 1.65.138598. It seems to be less frequent than before, but I am using a new PC so cannot be sure.
Repro B is still an issue in my brief MP test in dev build 1.65.138598.
Can anyone please confirm?
Issue is resolved. Please close.
Issue is resolved. Please close.
Explosion effects are present in 1.65+, but still no water entry splash sound or effects.
Issue persists in 1.65+
Issue persists in 1.65+
Sep 12 2016
Issue persists in dev build 1.65.138309.
Issue persists in dev build 1.65.138309
Sep 8 2016
Also in current dev build 1.65.138285:
Limping AI sometimes vault/jump into the air when they stop walking (to change directions)
To reproduce:
Aug 30 2016
Aug 29 2016
Aug 28 2016
Issue persists in dev build 1.65.138105
Aug 25 2016
Resolved in 1.65.138056. Option to "play as the character" is not available for drones.
Aug 24 2016
Related to T117851
Aug 21 2016
Resolved in dev build 1.65.138014 :)
Issue persists in dev build 1.65.138014
Issue persists in dev build 1.65.138014
Resolved in dev build 1.65.138014, although I am unsure when the change occurred.
Please close :)
Issue persists in dev build 1.65.138014
In dev build 1.65.138014, setOvercast and setRain work again.
setWindStr and setGusts do not work.
Resolved in dev build 1.65.138014, although I am unsure when change was actually made.
Please close :)
In dev build 1.65.138014, the situation has been much improved. Rain is still slightly brighter than ambient night.
No change in 1.65.138014
Issue persists in dev build 1.65.138014
Aug 20 2016
Relate to T61872
Aug 17 2016
Issue persists in dev build 1.63.137954
Issue persists in 1.63.137954.
Issue persists in dev build 1.63.137954
Aug 16 2016
Hi,
I've retested in dev build 1.63.137954. A dropped rifle produces no shadow. Added repro steps.
My system: I7 6700k, NVIDIA 970 GTX (368.22 drivers), Windows 10
Aug 15 2016
Issue resolved in dev build 1.63.137926. Please close.
Issue persists in dev build 1.63.137926
Issue persists in dev build 1.63.137926.
Please at least provide option to enable complete subtitles.
Still resolved. Please close.
Issue is still resolved. Please close!
Issue persists in dev build 1.63.137926
In dev build 1.63.137926, the following items ignore the Active elements colour:
Stance indicator
Squad radar.
Waypoint indicator and text.
Temporary waypoint indicator.
Group member icon.
Interaction crosshair icons - select, move, watch, dot.
Hints
High command icons - group, selected group, text
Aug 12 2016
No change in dev build 1.63.137921
No change in dev build 1.63.137921
No change in dev build 1.63.137921
No change in dev build 1.63.137921
It is still possible to set shadow range to within range of 0-200m, meaning script command can disable shadows. Bug or feature?
Expected possible range has changed to 50-200m.
No change in dev build 1.63.137921
No change in dev build 1.63.137921
No change in dev build 1.63.137921
Issue persists in dev build 1.63.137921
Issue persists in dev build 1.63.137921